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Sophie Chen

dblp:81/8227 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Network and information security
1 paper
Cyber-physical and IoT security · 77% Systems and software security · 23%
Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 77% Empirical software engineering · 23%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
pose estimation
0.912025
Siren Song: Acoustic Attacks on Pose Estimation in XR Headsets · ISMAR 2025
Virtual and augmented reality
tracking
0.912025
Siren Song: Acoustic Attacks on Pose Estimation in XR Headsets · ISMAR 2025
Cyber-physical and IoT security
sensor security
0.912025
Siren Song: Acoustic Attacks on Pose Estimation in XR Headsets · ISMAR 2025
Requirements engineering and software design
software process
0.712023
Reflecting on the Use of the Policy-Process-Product Theory in Empirical Software Engineering · ESEC/SIGSOFT FSE 2023
Empirical software engineering
experimental methodology
0.212023
Reflecting on the Use of the Policy-Process-Product Theory in Empirical Software Engineering · ESEC/SIGSOFT FSE 2023

Methods — techniques the papers use, named apart from their topics

acoustic injection · 1.7IMU perturbation · 1.7statistical analysis · 0.7literature analysis · 0.7
YearPublicationVenuePosition
2025 Siren Song: Acoustic Attacks on Pose Estimation in XR Headsets
abstract
Extended Reality (XR) experiences involve interactions between users, the real world, and virtual content. A key step to enable these experiences is the XR headset sensing and estimating the user's pose in order to accurately place and render virtual content in the real world. XR headsets use multiple sensors (e.g., cameras, inertial measurement unit) to perform pose estimation and improve its robustness, but this provides an attack surface for adversaries to interfere with the pose estimation process. In this paper, we create and study the effects of acoustic attacks that create false signals in the inertial measurement unit (IMU) on XR headsets, leading to adverse downstream effects on XR applications. We generate resonant acoustic signals on a HoloLens 2 and measure the resulting perturbations in the IMU readings, and also demonstrate both finegrained and coarse attacks on the ORB-SLAM3 and an open-source XR system (ILLIXR). With the knowledge gleaned from attacking these open-source frameworks, we demonstrate four end-to-end proof-of-concept attacks on a HoloLens 2: manipulating user input, clickjacking, zone invasion, and denial of user interaction. Our experiments show that current commercial XR headsets are susceptible to acoustic attacks, raising concerns for their security.
Zijian Huang 0015, Yicheng Zhang 0004, Sophie Chen, Nael B. Abu-Ghazaleh, Jiasi Chen
ISMAR3
2025 Lightweight Social Computing Tools for Undergraduate Research Community Building
abstract
Many barriers exist when new members join a research community, including impostor syndrome. These barriers can be especially challenging for undergraduate students who are new to research. In our work, we explore how the use of social computing tools in the form of spontaneous online social networks (SOSNs) can be used in small research communities to improve sense of belonging, peripheral awareness, and feelings of togetherness within an existing CS research community. Inspired by SOSNs such as BeReal, we integrated a Wizard-of-Oz photo sharing bot into a computing research lab to foster community building among members. Through a small sample of lab members (N = 17) over the course of 2 weeks, we observed an increase in participants' sense of togetherness based on pre and post-study surveys. Our surveys and semi-structured interviews revealed that this approach has the potential to increase awareness of peers' personal lives, increase feelings of community, and reduce feelings of disconnectedness.
Noel Chacko, Hannah Vy Nguyen, Sophie Chen, Stephen MacNeil
SIGCSE (2)3
2023 Reflecting on the Use of the Policy-Process-Product Theory in Empirical Software Engineering
abstract
The primary theory of software engineering is that an organization’s Policies and Processes influence the quality of its Products. We call this the PPP Theory. Although empirical software engineering research has grown common, it is unclear whether researchers are trying to evaluate the PPP Theory. To assess this, we analyzed half (33) of the empirical works published over the last two years in three prominent software engineering conferences. In this sample, 70% focus on policies/processes or products, not both. Only 33% provided measurements relating policy/process and products. We make four recommendations: (1) Use PPP Theory in study design; (2) Study feedback relationships; (3) Diversify the studied feed-forward relationships; and (4) Disentangle policy and process. Let us remember that research results are in the context of, and with respect to, the relationship between software products, processes, and policies.
Kelechi G. Kalu, Taylor R. Schorlemmer, Sophie Chen, Kyle A. Robinson, Erik Kocinare, James C. Davis 0001
ESEC/SIGSOFT FSE3