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Elke E. Mattheiss

dblp:81/8339 · DBLP profile ↗
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9ranked-venue papers
3as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 6 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 87% Ubiquitous computing and smart environments · 13%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Energy systems and smart grids · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Energy systems and smart grids › building energy
domestic energy consumption
0.212015
From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future · CSCW 2015
Design research and methods › speculative design
design fiction
0.212015
From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future · CSCW 2015
Design research and methods
participatory design
0.212015
From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future · CSCW 2015
Ubiquitous computing and smart environments
smart home
0.112015
From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future · CSCW 2015

Methods — techniques the papers use, named apart from their topics

story-writing workshops · 0.4participatory design fiction · 0.4
YearPublicationVenuePosition
2020 3D Audio Navigation - Feasibility and Requirements for Older Adults
Elke E. Mattheiss, Georg Regal, Christian Vogelauer, Hugo Furtado
ICCHP (2)1
2018 Mobile location-based games to support orientation & mobility training for visually impaired students
abstract
Orientation and Mobility (O&M) training is an important aspect in the education of visually impaired students. In this work we present a scavenger hunt-like location-based game to support O&M training. In two comparative studies with blind and partially sighted students and interviews with teachers we investigate if a mobile game played in the real world is a suitable approach to support O&M training and if a mobile location-based O&M training game is preferred over a game played in a virtual world. Our results show that a mobile location-based game is a fruitful approach to support O&M training for visually impaired students, and that a mobile location based game is preferred over playing in a virtual world. Based on the gathered insights we discuss implications for using mobile location-based games in O&M training.
Georg Regal, Elke E. Mattheiss, David Sellitsch, Manfred Tscheligi
MobileHCI2
2017 No need to stop: exploring smartphone interaction paradigms while cycling
abstract
Current apps for cyclists follow the "stop-to-interact" paradigm, neglecting that people interact with their smartphones in motion. We conducted two studies to explore paradigms for interaction that can be applied while cycling. In an enactment study, participants freely explored movements suitable for interaction while using a bicycle trainer and discussed respective requirements and constraints. The analysis of the interaction movements and the group discussion showed that users preferred to keep their hands on the handlebars while performing subtle gestures with their fingers. Based on this we performed an outdoor study focused on interacting with a smartphone game while riding a bicycle, using three interaction options: buttons on the handlebars, the phone's touchscreen, and a wristband activated by flipping the wrist. Using buttons resulted in a significantly lower physical demand and significantly lower frustration compared to the other alternatives, as well as better task performance compared to interacting using the wristband.
Wolfgang Hochleitner, David Sellitsch, Daniel Rammer, Andrea Aschauer, Elke E. Mattheiss, Georg Regal, Manfred Tscheligi
MUM5
2017 Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics
Elke E. Mattheiss, Christina Hochleitner, Marc Busch, Rita Orji, Manfred Tscheligi
PERSUASIVE1
2016 Insights into Internet Privacy for Visually Impaired and Blind People
Georg Regal, Elke E. Mattheiss, Marc Busch, Manfred Tscheligi
ICCHP (1)2
2016 More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games
Marc Busch, Elke E. Mattheiss, Michaela Reisinger, Rita Orji, Peter Fröhlich 0003, Manfred Tscheligi
PERSUASIVE2
2015 From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future
abstract
This paper presents a novel application of participatory design fiction for sustainable domestic energy consumption. In our study we examine how social practices relate to a newly developed energy management system introduced to households. We explore how design fiction can be used to identify current design limitations and to showcase future design directions to overcome these limitations. In particular, we investigated how energy consumption feedback is leaving users in a state of "helplessness" despite raising awareness of their environmental impact. Through participatory fictional future story-writing workshops we identified five levels of empowerment that design for sustainability practitioners can engage with. Our proposal is to use those levels of empowerment to reframe sustainable design by shifting from behaviour to social practices and from awareness to empowerment.
Sebastian Prost, Elke E. Mattheiss, Manfred Tscheligi
CSCW2
2015 Using Individual and Collaborative Challenges in Behavior Change Support Systems: Findings from a Two-Month Field Trial of a Trip Planner Application
Johann Schrammel, Sebastian Prost, Elke E. Mattheiss, Efthimios Bothos, Manfred Tscheligi
PERSUASIVE3
2014 Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices
Elke E. Mattheiss, Georg Regal, Johann Schrammel, Markus Garschall, Manfred Tscheligi
ICCHP (1)1