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Budianto Tandianus

dblp:81/8382 · DBLP profile ↗
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5ranked-venue papers
4as first author
1since 2021 · last 2025
0000-0002-0526-3497ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Learning and educational technologies · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › avatar
avatar representation
0.912025
Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences · CHI 2025
Learning and educational technologies
AI in education
0.312025
Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences · CHI 2025

Methods — techniques the papers use, named apart from their topics

mixed-methods within-subjects study · 0.9large language model · 0.9
YearPublicationVenuePosition
2025 Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences
abstract
Despite the growing prominence of Artificial Intelligence (AI) chatbots used in education, there remains a significant gap in our understanding of how interface design elements, particularly avatar representations, influence learning experiences. This paper explores the impact of different AI chatbot avatar representations on students’ learning experiences through a mixed-methods within-subjects study, where participants interacted with three distinct types of AI chatbot interfaces with a common large language model (LLM) over a 14-week university course. Our findings reveal that preferences vary according to factors such as learning habits and learning activities. Avatar design also exhibits affordances for specific prompting behaviors, while the perceived human touch influenced learning experiences in nuanced ways. Additionally, real-world relationships with the individuals behind deepfakes influence these experiences. These insights suggest that the thoughtful integration of diverse avatar representations in AI chatbot systems for different learners and settings can greatly enhance learning experiences.
Chek Tien Tan, Indriyati Atmosukarto, Budianto Tandianus, Songjia Shen, Steven Wong
CHI3
2018 Cloud-Based Dynamic Streaming and Loading of 3D Scene
abstract
In this paper, we present an approach for out-of-core dynamic streaming of a virtual scene. We use the traditional client/server architecture, where the main responsibility of the client application is visualization and interaction, and the main responsibility of the server is accepting and serving requests from the client application. The client will query geometry in the camera proximity to the server and the server will stream geometry (in CityGML format) to the client application. We implement the client application using Unity game engine. Performance comparison between traditional loading and our dynamic streaming are provided. We also show the scalability advantage of our work.
Budianto Tandianus, Seah Hock Soon, Tuan Dat Vu, Anh Tu Phan
CW1
2015 Erratum to: Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
Budianto Tandianus, Henry Johan, Seah Hock Soon, Feng Lin 0002
Vis. Comput.1
2015 Spectral caustic rendering of a homogeneous caustic object based on wavelength clustering and eye sensitivity
Budianto Tandianus, Henry Johan, Seah Hock Soon, Feng Lin 0002
Vis. Comput.1
2010 Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights
Budianto Tandianus, Henry Johan, Seah Hock Soon
ICEC1