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Rob Dijkstra

dblp:81/9544 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 87% User interface design and tools · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection › pointing
pointing and dragging
0.112011
Evaluating effects of structural holds on pointing and dragging performance with flexible displays · CHI 2011
Interaction techniques and input
touch interaction
0.112011
Evaluating effects of structural holds on pointing and dragging performance with flexible displays · CHI 2011
User interface design and tools › display technology
flexible displays
0.012011
Evaluating effects of structural holds on pointing and dragging performance with flexible displays · CHI 2011

Methods — techniques the papers use, named apart from their topics

force measurement · 0.1empirical evaluation · 0.1
YearPublicationVenuePosition
2014 Brush and learn: transforming tooth brushing behavior through interactive materiality, a design exploration
abstract
To counteract the increased tendency in skill learning addressing our cognitive abilities we discuss an opportunity on how performance skills can be trained by means of inherent feed forward through interactive materiality. We address this approach in the context of designing an interactive toothbrush that supports users in learning a complex brushing technique by relying solely on their perceptual motor skills. We discuss how we designed a natural coupling according to the Frogger framework in the action-perception loops with the interactive toothbrush. We evaluated the toothbrush in context. The experimental results indicate that complex movements can be learned by providing inherent feed forward on the actions of users in skill training. This supports our argument and vision that the design-inspired approach or interactive materiality may offer new opportunities for behavioral transformation.
Miguel Bruns Alonso, Jelle Stienstra, Rob Dijkstra
TEI3
2011 Evaluating effects of structural holds on pointing and dragging performance with flexible displays
abstract
In this paper, we present a study of the effects of structural holds and rigidity of a flexible display on touch pointing and dragging performance. We discuss an observational study in which we collected common holds used when pointing on a mockup paper display. We also measured the force patterns each hold generated within the display surface. We analyzed this data to produce 3 force zones in the display for each of the four most frequently observed holds: the grip zone, rigid zone, and the flexible zone. We report on an empirical evaluation in which we compared the efficiency of pointing and dragging operations between holds, and between structural zones within holds, using a real flexible Lumalive display. Results suggest that structural force distributions in a flexible display affect the Index of Performance of both pointing and dragging tasks, irrespective of hold, with rigid parts of the display yielding a 12% average performance gain over flexible areas.
Rob Dijkstra, Christopher Perez, Roel Vertegaal
CHI1