Demo Data from EDBT 2026 / reviewers in the wild / expert
Chris W. Kim
dblp:81/9913
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 88% Performance modeling and evaluation · 12% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
GPU computing |
0.1 | 1 | 2011 | Design and Performance Evaluation of Image Processing Algorithms on GPUs · IEEE Trans. Parallel Distributed Syst. 2011 |
GPUs and heterogeneous computing › GPU-accelerated data processing
GPU image processing |
0.1 | 1 | 2011 | Design and Performance Evaluation of Image Processing Algorithms on GPUs · IEEE Trans. Parallel Distributed Syst. 2011 |
Rendering
real-time rendering |
0.1 | 1 | 2010 | DirectX 11: learn the latest tricks · SIGGRAPH ASIA (Courses) 2010 |
Performance modeling and evaluation
benchmarking |
0.0 | 1 | 2011 | Design and Performance Evaluation of Image Processing Algorithms on GPUs · IEEE Trans. Parallel Distributed Syst. 2011 |
GPUs and heterogeneous computing
graphics hardware |
0.0 | 1 | 2010 | DirectX 11: learn the latest tricks · SIGGRAPH ASIA (Courses) 2010 |
Methods — techniques the papers use, named apart from their topics
OpenMP · 0.1CUDA · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Design and Performance Evaluation of Image Processing Algorithms on GPUsabstractWe construe key factors in design and evaluation of image processing algorithms on the massive parallel graphics processing units (GPUs) using the compute unified device architecture (CUDA) programming model. A set of metrics, customized for image processing, is proposed to quantitatively evaluate algorithm characteristics. In addition, we show that a range of image processing algorithms map readily to CUDA using multiview stereo matching, linear feature extraction, JPEG2000 image encoding, and nonphotorealistic rendering (NPR) as our example applications. The algorithms are carefully selected from major domains of image processing, so they inherently contain a variety of subalgorithms with diverse characteristics when implemented on the GPU. Performance is evaluated in terms of execution time and is compared to the fastest host-only version implemented using OpenMP. It is shown that the observed speedup varies extensively depending on the characteristics of each algorithm. Intensive analysis is conducted to show the appropriateness of the proposed metrics in predicting the effectiveness of an application for parallel implementation. In Kyu Park, Nitin Singhal, Sungdae Cho, Chris W. Kim |
IEEE Trans. Parallel Distributed Syst. | 5 |
| 2010 | DirectX 11: learn the latest tricksabstractThis course explains the various components of DirectX 11, such as direct compute, tessellation, multi-threaded command buffers, dynamic shader linking, new texture-compression formats, read-only depth, conservative oDepth, etc. Chris W. Kim |
SIGGRAPH ASIA (Courses) | 1 |