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Chris W. Kim

dblp:81/9913 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
2 papers
GPUs and heterogeneous computing · 88% Performance modeling and evaluation · 12%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
GPUs and heterogeneous computing
GPU computing
0.112011
Design and Performance Evaluation of Image Processing Algorithms on GPUs · IEEE Trans. Parallel Distributed Syst. 2011
GPUs and heterogeneous computing › GPU-accelerated data processing
GPU image processing
0.112011
Design and Performance Evaluation of Image Processing Algorithms on GPUs · IEEE Trans. Parallel Distributed Syst. 2011
Rendering
real-time rendering
0.112010
DirectX 11: learn the latest tricks · SIGGRAPH ASIA (Courses) 2010
Performance modeling and evaluation
benchmarking
0.012011
Design and Performance Evaluation of Image Processing Algorithms on GPUs · IEEE Trans. Parallel Distributed Syst. 2011
GPUs and heterogeneous computing
graphics hardware
0.012010
DirectX 11: learn the latest tricks · SIGGRAPH ASIA (Courses) 2010

Methods — techniques the papers use, named apart from their topics

OpenMP · 0.1CUDA · 0.1
YearPublicationVenuePosition
2011 Design and Performance Evaluation of Image Processing Algorithms on GPUs
abstract
We construe key factors in design and evaluation of image processing algorithms on the massive parallel graphics processing units (GPUs) using the compute unified device architecture (CUDA) programming model. A set of metrics, customized for image processing, is proposed to quantitatively evaluate algorithm characteristics. In addition, we show that a range of image processing algorithms map readily to CUDA using multiview stereo matching, linear feature extraction, JPEG2000 image encoding, and nonphotorealistic rendering (NPR) as our example applications. The algorithms are carefully selected from major domains of image processing, so they inherently contain a variety of subalgorithms with diverse characteristics when implemented on the GPU. Performance is evaluated in terms of execution time and is compared to the fastest host-only version implemented using OpenMP. It is shown that the observed speedup varies extensively depending on the characteristics of each algorithm. Intensive analysis is conducted to show the appropriateness of the proposed metrics in predicting the effectiveness of an application for parallel implementation.
In Kyu Park, Nitin Singhal, Sungdae Cho, Chris W. Kim
IEEE Trans. Parallel Distributed Syst.5
2010 DirectX 11: learn the latest tricks
abstract
This course explains the various components of DirectX 11, such as direct compute, tessellation, multi-threaded command buffers, dynamic shader linking, new texture-compression formats, read-only depth, conservative oDepth, etc.
Chris W. Kim
SIGGRAPH ASIA (Courses)1