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Marco Bray

dblp:82/2247 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
multibody dynamics simulation
0.012001
Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic Applications · ICRA 2001
Haptics and multimodal interaction
haptic rendering
0.012001
Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic Applications · ICRA 2001
Performance modeling and evaluation › simulation › parallel and distributed simulation
parallel simulation
0.012001
Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic Applications · ICRA 2001

Methods — techniques the papers use, named apart from their topics

randomized parallelization · 0.1differential-algebraic equation simulation · 0.1
YearPublicationVenuePosition
2001 Randomized Parallel Simulation Computation Of Constrained Multibody Systems for VR/Haptic Applications
abstract
We consider the problem of efficiently simulating large interconnected mechanical systems. For applications such as haptic rendering of large, complex virtual environments, dynamic simulation software and hardware is still too slow to afford accurate performance in real-time. In particular, mechanisms with closed kinematic chains require solutions for a set of differential equations with algebraic constraints (DAEs) that are often too complex to be computed in real-time by present-day single-processor machines. On the other hand, the structure of most state-of-the-art algorithms does not easily lend itself to parallelization. In this paper, we propose and experimentally verify a technique for DAE simulation that profitably uses a degree of randomization to achieve efficient parallelization.
Antonio Bicchi, Lucia Pallottino, Marco Bray, Pierangelo Perdomi
ICRA3