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Dong To Nguyen

dblp:82/2693 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Distributed systems › distributed system architecture
distributed software architecture
0.112006
NBHA - a Distributed Network-based Humanoid Software Architecture · ICRA 2006

Methods — techniques the papers use, named apart from their topics

jadeleap middleware · 0.1JESS rule engine · 0.1FIPA standard · 0.1
YearPublicationVenuePosition
2007 Classification of high-level command and Translator System Architecture of CCSLR as a scripting language for Network-based Robot
abstract
A network-based robot is a robot that explores service servers in the network environment for analyzing sensor data and making decision. Since network-based humanoid architecture was proposed, it's possible to reduce costs of robots. We hope robots will be all around at each home. Therefore, normal users who are not experts need to be able to control various robots with easy commands. We developed a scripting language, named CCSLR (Common Command-Scripting Language for network-based Robots) to help users and developers who control various robots in ubiquitous environments. If a user composes a script in CCSLR commands, CCSLR translator system translates the script into suitable low-level command. Therefore, with a set of high-level commands, CCSLR is able to represent low-level commands in common way. Before making the robotic system understand commands that a user input, first, we need to determine what command is. High-level command should lit into both a user intention and a low-level control for heterogeneous robots. We developed the CCSLR and its translator system within the network-based humanoid architecture [1].
Il-Gu Lee, Dong To Nguyen, Doik Kim
RO-MAN2
2006 NBHA - a Distributed Network-based Humanoid Software Architecture
abstract
Humanoids have a large set of basis behaviors and could perform various tasks. Controlling a humanoid with many degrees of freedom and behaviors consumes a lot of resources. By exploring the external service servers on the network, the ability of a humanoid is extendable beyond its resource constrains. This system is named network-based humanoid. In this paper, the network-based humanoid architecture (NBHA) is proposed to provide a core framework to develop this network-based humanoid system. It creates a system where humans, robots, and external service servers can interact without complicated configuration. Using this architecture, behaviors can be created, added and removed dynamically. A number of experiments have been conducted successfully by using JadeLeap middleware, FIPA standard and JESS rule engine on our humanoid. Experimental results show that the proposed architecture provides the extendable behavior control system in the network environment, decreases the development time for adding new services and it decreases the time for network connection of robots and user devices
Dong To Nguyen, Doik Kim, Bum-Jae You, Sang-Rok Oh
ICRA1
2006 Intelligent environment and Network-based humanoids
abstract
In this paper, a network-based humanoid architecture (NBHA) is proposed. NBHA is a distributed architecture that based on multi-agent technology to provide a systematic method for developing humanoid software system, external services and coordinating them in an effective manner. Behaviors of these humanoids and their surrounding network environment can be created, added and removed dynamically via a simple scripting method. Some experiments on our network-based humanoid are presented in this paper. Experimental results show that the multi-agent architecture is a good selection for developing this system. It provides an extendable behavior control method in the network environment and it decreases the development time for adding new services. Using this distributed multi-agent architecture, roles of a humanoid, method for coordination and performing scenario can be changed easily
Dong To Nguyen, Bum-Jae You, Sang-Rok Oh, Doik Kim
IROS1