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Thea Turner

dblp:82/2914 · DBLP profile ↗
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13ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1Security and privacy · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
7 papers
Collaborative and social computing · 34% Ubiquitous computing and smart environments · 18% Wearable and physiological sensing · 13%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 100%
Artificial intelligence
1 paper
Video understanding and tracking · 100%

Topics — the 11 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval › video surveillance
multi-camera tracking
0.122007
DOTS: support for effective video surveillance · ACM Multimedia 2007
Effects of presenting geographic context on tracking activity between cameras · CHI 2007
Multimedia analysis and retrieval
video surveillance
0.122007
DOTS: support for effective video surveillance · ACM Multimedia 2007
Effects of presenting geographic context on tracking activity between cameras · CHI 2007
Human-AI interaction › affective computing
affective state recognition
0.112012
Learning how to feel again: towards affective workplace presence and communication technologies · CHI 2012
Collaborative and social computing
computer-mediated communication
0.112012
Learning how to feel again: towards affective workplace presence and communication technologies · CHI 2012
Collaborative and social computing › organizational communication
workplace communication
0.112010
Exploring the workplace communication ecology · CHI 2010
Interaction techniques and input
touch interaction
0.112009
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices · CHI 2009
Health and well-being technologies › health monitoring
breathing rate detection
0.112008
Vital sign estimation from passive thermal video · CVPR 2008
Wearable and physiological sensing › vital sign monitoring
non-contact heart rate estimation
0.112008
Vital sign estimation from passive thermal video · CVPR 2008
Computer vision › Video understanding and tracking › multi-object tracking
multi-person tracking
0.112007
DOTS: support for effective video surveillance · ACM Multimedia 2007
Computer vision › Video understanding and tracking › object tracking
occlusion handling
0.112007
DOTS: support for effective video surveillance · ACM Multimedia 2007
Interaction techniques and input › spatial interaction › navigation
pan and zoom interaction
0.012009
Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices · CHI 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.2multi-camera trajectory fusion · 0.1machine learning · 0.1greedy search · 0.1foreground segmentation · 0.1affective computing · 0.1wireless trilateration · 0.1sensor fusion · 0.1activity classification · 0.1longitudinal field study · 0.1dominant frequency estimation · 0.1contour segmentation · 0.1clustering · 0.1
YearPublicationVenuePosition
2012 Learning how to feel again: towards affective workplace presence and communication technologies
abstract
Affect influences workplace collaboration and thereby impacts a workplace's productivity. Participants in face-to-face interactions have many cues to each other's affect, but work is increasingly carried out via computer-mediated channels that lack many of these cues. Current presence systems enable users to estimate the availability of other users, but not their affective states or communication preferences. This work demonstrates the feasibility of estimating affective state and communication preferences from a stream of presence states that are already being shared in a deployed presence system.
Anbang Xu, Jacob T. Biehl, Eleanor Gilbert Rieffel, Thea Turner, William van Melle
CHI4
2011 Beyond 'yesterday's tomorrow': towards the design of awareness technologies for the contemporary worker
abstract
Modern office work practices increasingly breach traditional boundaries of time and place, increasing breakdowns workers encounter when coordinating interactions with colleagues. We conducted interviews with 12 workers and identified key problems introduced by these practices. To address these problems we developed myUnity, a fully functional platform enabling rich workplace awareness and coordination. myUnity is one of the first integrated platforms to span mobile and desktop environments, both in terms of access and sensing. It uses multiple sources to report user location, availability, tasks, and communication channels. A pilot field study of myUnity demonstrated the significant value of pervasive access to workplace awareness and communication facilities, as well as positive behavioral change in day-to-day communication practices for most users. We present resulting insights about the utility of awareness technology in flexible work environments.
Jason Wiese, Jacob T. Biehl, Thea Turner, William van Melle, Andreas Girgensohn
Mobile HCI3
2011 myUnity: a new platform to support communication in the modern workplace
abstract
Modern office work practices increasingly breach traditional boundaries of time and place, making it difficult to interact with colleagues. To address these problems, we developed myUnity, a software and sensor platform that enables rich workplace awareness and coordination. myUnity is an integrated platform that collects information from a set of independent sensors and external data aggregators to report user location, availability, tasks, and communication channels. myUnity's sensing architecture is component-based, allowing channels of awareness information to be added, updated, or removed at any time. Our current system includes a variety of sensor and data input, including camera-based activity classification, wireless location trilateration, and network activity monitoring. These and other input channels are combined and composited into a single, highlevel presence state. Early studies of a myUnity deployment have demonstrated that use of the platform allows quick access to core awareness information and show its utility in supporting communication and collaboration in the modern workplace.
Jacob T. Biehl, Thea Turner, William van Melle, Andreas Girgensohn
ACM Multimedia2
2010 Exploring the workplace communication ecology
abstract
The modern workplace is inherently collaborative, and this collaboration relies on effective communication among co-workers. Many communication tools -- email, blogs, wikis, Twitter, etc. -- have become increasingly available and accepted in workplace communications. In this paper, we report on a study of communications technologies used over a one year period in a small US corporation. We found that participants used a large number of communication tools for different purposes, and that the introduction of new tools did not impact significantly the use of previously-adopted technologies. Further, we identified distinct classes of users based on patterns of tool use. This work has implications for the design of technology in the evolving ecology of communication tools.
Thea Turner, Pernilla Qvarfordt, Jacob T. Biehl, Gene Golovchinsky, Maribeth Back
CHI1
2009 Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices
abstract
Zooming user interfaces are increasingly popular on mobile devices with touch screens. Swiping and pinching finger gestures anywhere on the screen manipulate the displayed portion of a page, and taps open objects within the page. This makes navigation easy but limits other manipulations of objects that would be supported naturally by the same gestures, notably cut and paste, multiple selection, and drag and drop. A popular device that suffers from this limitation is Apple's iPhone. In this paper, we present Bezel Swipe, an interaction technique that supports multiple selection, cut, copy, paste and other operations without interfering with zooming, panning, tapping and other pre-defined gestures. Participants of our user study found Bezel Swipe to be a viable alternative to direct touch selection.
Volker Roth 0002, Thea Turner
CHI2
2009 MediaGLOW: organizing photos in a graph-based workspace
abstract
We designed an interactive visual workspace, MediaGLOW, that supports users in organizing personal and shared photo collections. The system interactively places photos with a spring layout algorithm using similarity measures based on visual, temporal, and geographic features. These similarity measures are also used for the retrieval of additional photos. Unlike traditional spring-based algorithms, our approach provides users with several means to adapt the layout to their tasks. Users can group photos in stacks that in turn attract neighborhoods of similar photos. Neighborhoods partition the workspace by severing connections outside the neighborhood. By placing photos into the same stack, users can express a desired organization that the system can use to learn a neighborhood-specific combination of distances.
Andreas Girgensohn, Frank M. Shipman III, Lynn Wilcox, Thea Turner, Matthew Cooper 0002
IUI4
2008 Vital sign estimation from passive thermal video
abstract
Conventional wired detection of vital signs limits the use of these important physiological parameters by many applications, such as airport health screening, elder care, and workplace preventive care. In this paper, we explore contact-free heart rate and respiratory rate detection through measuring infrared light modulation emitted near superficial blood vessels or a nasal area respectively. To deal with complications caused by subjects’ movements, facial expressions, and partial occlusions of the skin, we propose a novel algorithm based on contour segmentation and tracking, clustering of informative pixels, and dominant frequency component estimation. The proposed method achieves robust subject regions-of-interest alignment and motion compensation in infrared video with low SNR. It relaxes some strong assumptions used in previous work and substantially improves on previously reported performance. Preliminary experiments on heart rate estimation for 20 subjects and respiratory rate estimation for 8 subjects exhibit promising results.
Ming Yang 0007, Qiong Liu 0003, Thea Turner, Ying Wu 0001
CVPR3
2008 Simple and effective defense against evil twin access points
abstract
Wireless networking is widespread in public places such as cafes. Unsuspecting users may become victims of attacks based on "evil twin" access points. These rogue access points are operated by criminals in an attempt to launch man-in-the-middle attacks. We present a simple protection mechanism against binding to an evil twin. The mechanism leverages short authentication string protocols for the exchange of cryptographic keys. The short string verification is performed by encoding the short strings as a sequence of colors, rendered sequentially by the user's device and by the designated access point of the cafe. The access point must have a light capable of showing two colors and must be mounted prominently in a position where users can have confidence in its authenticity. We conducted a usability study with patrons in several cafes and participants found our mechanism very usable.
Volker Roth 0002, Wolfgang Polak, Eleanor Gilbert Rieffel, Thea Turner
WISEC4
2007 Effects of presenting geographic context on tracking activity between cameras
abstract
A common video surveillance task is to keep track of people moving around the space being monitored. It is often difficult to track activity between cameras because locations such as hallways in office buildings can look quite similar and do not indicate the spatial proximity of the cameras. We describe a spatial video player that orients nearby video feeds with the field of view of the main playing video to aid in tracking between cameras. This is compared with the traditional bank of cameras with and without interactive maps for identifying and selecting cameras. We additionally explore the value of static and rotating maps for tracking activity between cameras. The study results show that both the spatial video player and the map improve user performance when compared to the camera-bank interface. Also, subjects change cameras more often with the spatial player than either the camera bank or the map, when available.
Andreas Girgensohn, Frank M. Shipman III, Thea Turner, Lynn Wilcox
CHI3
2007 Trailblazing: Video Playback Control by Direct Object Manipulation
abstract
We describe a new interaction technique that allows users to control nonlinear video playback by directly manipulating objects seen in the video. This interaction technique is similar to video "scrubbing" where the user adjusts the playback time by moving the mouse along a slider. Our approach is superior to variable-scale scrubbing in that the user can concentrate on interesting objects and does not have to guess how long the objects will stay in view. Our method relies on a video tracking system that tracks objects in fixed cameras, maps them into 3D space, and handles hand-offs between cameras. In addition to dragging objects visible in video windows, users may also drag iconic object representations on a floor plan. In that case, the best video views are selected for the dragged objects.
Don Kimber, Anthony Dunnigan, Andreas Girgensohn, Frank M. Shipman III, Thea Turner, Tao Yang 0006
ICME5
2007 DOTS: support for effective video surveillance
abstract
DOTS (Dynamic Object Tracking System) is an indoor, real-time, multi-camera surveillance system, deployed in a real office setting. DOTS combines video analysis and user interface components to enable security personnel to effectively monitor views of interest and to perform tasks such as tracking a person. The video analysis component performs feature-level foreground segmentation with reliable results even under complex conditions. It incorporates an efficient greedy-search approach for tracking multiple people through occlusion and combines results from individual cameras into multi-camera trajectories. The user interface draws the users. attention to important events that are indexed for easy reference at a later time. Different views within the user interface provide spatial information for easier navigation. Our system, with over twenty video cameras installed in hallways and other public spaces in our office building, has been in constant use for almost a year.
Andreas Girgensohn, Don Kimber, Jim Vaughan, Tao Yang 0006, Frank M. Shipman III, Thea Turner, Eleanor Gilbert Rieffel, Lynn Wilcox, Francine Chen 0001, Anthony Dunnigan
ACM Multimedia6
1999 Being in Public and Reciprocity: Design for Portholes and User Reference
Andreas Girgensohn, Alison Lee, Thea Turner
INTERACT3
1995 Prototyping considered dangerous
Michael E. Atwood, Bart Burns, Andreas Girgensohn, Alison Lee, Thea Turner, Beatrix Zimmermann
INTERACT5