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Xiaozhou Wei

dblp:82/4681 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2008
0009-0002-1140-2809ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorArtificial intelligence and machine learning · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Face, body and person analysis · 69% 3D vision · 31%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d shape analysis
3d face analysis
0.112006
3D Facial Expression Recognition Based on Primitive Surface Feature Distribution · CVPR (2) 2006
Computer vision › Face, body and person analysis › facial expression analysis › facial expression recognition
3d facial expression recognition
0.112006
3D Facial Expression Recognition Based on Primitive Surface Feature Distribution · CVPR (2) 2006
Computer vision › Face, body and person analysis › facial expression analysis
facial expression recognition
0.112006
3D Facial Expression Recognition Based on Primitive Surface Feature Distribution · CVPR (2) 2006
Computer animation and physical simulation › facial animation
3d facial animation
0.012004
Avatar-mediated face tracking and lip reading for human computer interaction · ACM Multimedia 2004
Wearable and physiological sensing
facial expression analysis
0.012004
Avatar-mediated face tracking and lip reading for human computer interaction · ACM Multimedia 2004
Computer vision › Face, body and person analysis
face tracking
0.012004
Avatar-mediated face tracking and lip reading for human computer interaction · ACM Multimedia 2004

Methods — techniques the papers use, named apart from their topics

kalman filter · 0.1active face feature tracking · 0.1surface feature extraction · 0.1feature distribution classification · 0.1
YearPublicationVenuePosition
2008 Multi-view facial expression recognition
abstract
The ability to handle multi-view facial expressions is important for computers to understand affective behavior under less constrained environment. However, most of existing methods for facial expression recognition are based on the near-frontal view face data, which are likely to fail in the non-frontal facial expression analysis. In this paper, we conduct an investigation on analyzing multi-view facial expressions. Three local patch descriptors (HoG, LBP, and SIFT) are used to extract facial features, which are the inputs to a nearest-neighbor indexing method that identifies facial expressions. We also investigate the influence of feature dimension reductions (PCA, LDA, and LPP) and classifier fusion on the recognition performance. We test our approaches on multi-view data generated from BU-3DFE 3D facial expression database that includes 100 subjects with 6 emotions and 4 intensity levels. Our extensive person-independent experiments suggest that the SIFT descriptor outperforms HoG and LBP, and LPP outperforms PCA and LDA in this application. But the classifier fusion does not show a significant advantage over SIFT-only classifier.
Yuxiao Hu 0001, Zhihong Zeng, Lijun Yin 0001, Xiaozhou Wei, Thomas S. Huang
FG4
2008 A study of non-frontal-view facial expressions recognition
abstract
The existing methods of facial expression recognition are typically based on the near-frontal face data. The analysis of non-frontal-view facial expression is a largely unexplored research. The accessibility to a recent 3D facial expression database (BU-3DFE database) motivates us to explore an interesting question: whether non-frontal-view facial expression analysis can achieve the same as or better performance than the existing frontal-view facial expression method. Our extensive recognition experiments on data of 100 subjects with 5 yaw rotation view angles suggests that the non-frontal-view facial expression classification can outperform frontal-view facial expression recognition, given the manually labeled facial key points.
Yuxiao Hu 0001, Zhihong Zeng, Lijun Yin 0001, Xiaozhou Wei, Jilin Tu, Thomas S. Huang
ICPR4
2006 3D Facial Expression Recognition Based on Primitive Surface Feature Distribution
abstract
The creation of facial range models by 3D imaging systems has led to extensive work on 3D face recognition [19]. However, little work has been done to study the usefulness of such data for recognizing and understanding facial expressions. Psychological research shows that the shape of a human face, a highly mobile facial surface, is critical to facial expression perception. In this paper, we investigate the importance and usefulness of 3D facial geometric shapes to represent and recognize facial expressions using 3D facial expression range data. We propose a novel approach to extract primitive 3D facial expression features, and then apply the feature distribution to classify the prototypic facial expressions. In order to validate our proposed approach, we have conducted experiments for person-independent facial expression recognition using our newly created 3D facial expression database. We also demonstrate the advantages of our 3D geometric based approach over 2D texture based approaches in terms of various head poses.
Lijun Yin 0001, Xiaozhou Wei
CVPR (2)3
2004 Avatar-mediated face tracking and lip reading for human computer interaction
abstract
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We developed an automatic face tracking and lip reading system through a 3D face avatar to facilitate HCI applications in speech learning, emotional state monitoring, and non-verbal human computer interface design. The system implements a novel active face feature tracking algorithm with an uncalibrated camera. The 3D face pose is estimated and tracked by a Kalman filter-based matching process with a dynamic face model updating and constraint. The obtained facial motion parameters are transferred to an individualized 3D face avatar. As a result, a person's lip shape or expressions can be cloned to the animated 3D face avatar, by which all lip shapes from the same speech of different subjects can be easily compared and measured. This real time system targets the automatic facial expression analysis and synthesis for the next generation of HCI design.
Xiaozhou Wei, Lijun Yin 0001
ACM Multimedia1