Demo Data from EDBT 2026 / reviewers in the wild / expert
Martin Kurze
dblp:82/5115
· DBLP profile ↗
6ranked-venue papers
4as first author
0since 2021 · last 2010
0000-0002-2377-9921ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorSecurity and privacy · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 67% Collaborative and social computing · 19% Accessibility and assistive technology · 11% | |
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 100% | |
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
face recognition |
0.1 | 1 | 2010 | Smart Glasses: An open environment for AR apps · ISMAR 2010 |
Immersive interaction
augmented reality interaction |
0.1 | 1 | 2010 | Smart Glasses: An open environment for AR apps · ISMAR 2010 |
Cloud and datacenter computing › computation offloading
cloud offloading |
0.0 | 1 | 2010 | Smart Glasses: An open environment for AR apps · ISMAR 2010 |
Virtual and augmented reality › haptics
haptic rendering |
0.0 | 1 | 1997 | Rendering Drawings for Interactive Haptic Perception · CHI 1997 |
Haptics and multimodal interaction
tactile perception |
0.0 | 1 | 1997 | Rendering Drawings for Interactive Haptic Perception · CHI 1997 |
Methods — techniques the papers use, named apart from their topics
plugin architecture · 0.3user tracing · 0.1client-server logging · 0.1folding out · 0.03d model flattening · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Smart Glasses: An open environment for AR appsabstractWe present an architecture [fig. 1] and runtime environment for mobile Augmented Reality applications. The architecture is based on a plugin-concept on the device, a set of basic functionalities available for all apps and a cloud-oriented processing approach. As a first running sample app, we show a face recognition service running on a mobile phone, conventional wearable displays and upcoming see-through-goggles. We invite interested 3rdparties to try out the environment, face recognition app and platform. Martin Kurze, Axel Roselius |
ISMAR | 1 |
| 2007 | A Role-Based Architecture for Seamless Identity Management and Effective Task Separation
Evangelos Kotsovinos, Ingo Friese, Martin Kurze, Jörg Heuer |
SEC | 3 |
| 2002 | Visualizing User's Personality and Information in 3D Environments, a Step beyond AvatarsabstractIn this paper we present an innovative approach to visualize people's personal information. The approach is based on the assumption that a personal environment, furnished by an interested and engaged person, expresses more about himself than a simple text or even an image or fixed animation. We consider this personalized living environment as innovative form of a Resume, created with the intention of giving a possible employer a good impression about both: hard facts and soft skills of the applicant. We describe a client-server-based system, which allows professionals to create their own personalized 3D Homepage as their Resume. Ana De Abreu, Martin Kurze |
IV | 2 |
| 2001 | How Much is Your Virtual Environment Worth? Considering Economical Requests in Online 3D-WorldsabstractWhile for 2D Web sites there are means to evaluate user navigation from page to page and thus rate a sites value, there is nothing like that available for 3D environments. The user tracing approach described here provides information about users' navigation and interaction in 3D environments which can be utilized to rate a 3D Web site's value and also enhance the usability of the overall site. All information is collected on the client and then transferred to the server to be available for later evaluation. Martin Kurze |
VR | 1 |
| 1999 | TGuide: A guidance system for tactile image explorationabstractI present a guidance system for blind people exploring tactile graphics. The system is composed of a new device using eight vibrating elements to output directional information and a guidance software controlling the device. The evaluation of the system is also described. Martin Kurze |
Behav. Inf. Technol. | 1 |
| 1997 | Rendering Drawings for Interactive Haptic PerceptionabstractThis paper describes a rendering method for generating tangible drawings of spatial real world objects based on a theory of haptic image perception and understanding.The method is based on an analysis of the process of drawing used by blind people and on cognitive considerations.A haptic rendering pipeline has been implemented which uses methods such as folding out or flattening to create 2D images from 3D models.The evaluation currently being carried out is described and the results are discussed in a broader application context. Martin Kurze |
CHI | 1 |