EDBT 2026 Demo / reviewers in the wild / expert
Jianfeng Lu 0004
dblp:82/6187-4
· DBLP profile ↗
11ranked-venue papers
0as first author
11since 2021 · last 2025
0000-0002-3975-9837ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 8 · 8 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Computer networks · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Optimizing Fixture Layout for Compliant Part Assembly: A Kriging-Based MetaheuristicabstractThis paper studies a fixture layout optimization problem for the ship assembly. Current studies focus on the positioning problem, i.e., optimizing the positions of a constant number of fixtures, while less considers the sizing problem, i.e., deciding the number of used fixtures. In most of the cases, it is difficult to assure that the adopted number of fixtures can lead to a layout that satisfies all the engineering requirements. The objective of this paper is to minimize the number of fixtures required while optimizing their positions, ensuring adherence to a set of engineering constraints. These include the maximum allowed nodal displacement and the assembly gap between two parts. We propose an efficient two-step metaheuristic approach. In the first step, fixtures are added iteratively to the parts until a feasible layout is achieved. In the second step, a large neighborhood search is employed to remove fixtures while maintaining the feasibility of the layout. To mitigate the computational cost required by finite element simulation, a Kriging model is proposed to evaluate the neighborhood solutions. Numerical experiments show that the proposed method can efficiently solve the fixture sizing and positioning problem in a case study of ship panel assembly. The efficacy of the Kriging model in accelerating layout optimization has been validated. Furthermore, the efficiency of the proposed method is demonstrated through comparisons with two existing approaches in the literature. Note to Practitioners—This paper was motivated by the problem of holding large compliant parts in the ship assembly process. Sheet metals with a low thickness-to-length ratio are susceptible to deformation during assembly when an inappropriate fixture layout is adopted. Existing approaches for layout design focus on optimizing the positions of the fixtures, while the number of fixtures needs to be determined based on engineering experience. This paper suggests a new approach to determine the minimum number of fixtures required, as well as their positions, to guarantee a set of quality requirements provided by the user. This approach employs the direct stiffness method to evaluate part deformation and an efficient metaheuristic to optimize the layout. During the optimization procedure, we use the Kriging technique to predict the layout’s performance, allowing us to obtain high-quality solutions with lower simulation efforts. We demonstrate that the proposed method can successfully generate a layout that satisfies the quality specifications in a case study of ship panel assembly. In comparison to two existing approaches, the proposed method yields a feasible layout with fewer fixtures, thereby reducing fixture setup time and building costs. Changhui Liu, Chunlong Yu, Jianfeng Lu 0004 |
IEEE Trans Autom. Sci. Eng. | 5 |
| 2024 | Tripartite Evolutionary Game Analysis of Proprietary Information-Based Value-added Service Strategies in Cloud Manufacturing PlatformsabstractIn the context of manufacturing platformization, a growing number of businesses are adopting cloud manufacturing platforms (CMPs) across various scales. To boost competitiveness and network externalities, CMPs offer value-added services to both suppliers and demanders, often necessitating the sharing of proprietary information. It is crucial for CMP operations to encourage information sharing and select service strategies that maximize benefits for all participants within the platform. This paper develops a tripartite evolutionary game theory model that simulates interactions among numerous participants and describes dynamic game processes more comprehensively than traditional game theories. It is used to analyze strategic decisions of cloud manufacturing platforms (CMPs) that utilize proprietary information to provide value-added services. The study analyzes evolutionary stability and conducts numerical simulations based on real-world scenarios. Findings suggest that the platform and suppliers play dominant roles in this tripartite evolution, with their cooperation encouraging demanders to share more information. These insights are valuable for the future management of CMPs. Hao Zhang 0007, Jianfeng Lu 0004, Pengze Zhu, Jianpeng Mao |
ICARCV | 3 |
| 2024 | Evolutionary Analysis of Electric Vehicle to Grid (V2G) Strategies Based on Game Learning*abstractIn the V2G (Vehicle to Grid) interaction scenario, there is a learning process for obtaining optimal strategies due to the gradual rationality of electric vehicles and micro-grids. This paper compares four evolutionary algorithms-replicator dynamics, reinforcement learning, belief learning, and experience-weighted attraction (EWA)-in V2G interactions according to different interaction scenarios. By constructing a V2G game model and performing simulations, we evaluate these algorithms in terms of information processing, learning speed, and equilibrium results. The EWA algorithm demonstrates superior efficiency and stability, making it a promising tool for V2G strategy optimization. This study provides insights into the application of learning algorithms in V2G games, offering guidance for future IoV (Internet of Vehicles) developments, especially in grid load management and energy dispatch. Ziying Zheng, Jianfeng Lu 0004, Hao Zhang 0007 |
ICARCV | 2 |
| 2022 | Anti-breast Cancer Drug Design and ADMET Prediction of ERa Antagonists Based on QSAR Study
Hao Zhang 0007, Jianfeng Lu 0004 |
ICIC (2) | 4 |
| 2022 | Multi-party Evolution Stability Analysis of Electric Vehicles- Microgrid Interaction Mechanism
Haitong Guo, Hao Zhang 0007, Jianfeng Lu 0004, Tiaojuan Han |
ICIC (1) | 3 |
| 2022 | Evolutionary Game Analysis of Suppliers Considering Quality Supervision of the Main Manufacturer
Tiaojuan Han, Jianfeng Lu 0004, Hao Zhang 0007 |
ICIC (1) | 2 |
| 2022 | Research on Augmented Reality Assisted Material Delivery System in Digital Workshop
Zhaojia Li, Hao Zhang 0007, Jianfeng Lu 0004, Luyao Xia |
ICIC (1) | 3 |
| 2022 | Development and Application of Augmented Reality System for Part Assembly Based on Assembly Semantics
Yingxin Wang, Jianfeng Lu 0004, Zeyuan Lin, Lai Dai, Junxiong Chen, Luyao Xia |
ICIC (1) | 2 |
| 2022 | A "Push-Pull" Workshop Logistics Distribution Under Single Piece and Small-Lot Production Mode
Mengxia Xu, Hao Zhang 0007, Jianfeng Lu 0004 |
ICIC (3) | 4 |
| 2022 | Real-Time Optimal Scheduling of Large-Scale Electric Vehicles Based on Non-cooperative Game
Hao Zhang 0007, Jianfeng Lu 0004, Tiaojuan Han, Haitong Guo |
ICIC (2) | 3 |
| 2022 | Cooperative Bargaining Game-Based Scheduling Model With Variable Multiobjective Weights in a UWB and 5G Embedded WorkshopabstractThe Internet-of-Things (IoT) technology realizes deep integration of the physical process and production information in a manufacturing workshop through the real-time acquisition of data and seamless interaction of equipment, showing valuable academic and applicable potential in upgrading the workshop environment and eliminating the effect of dynamics. This brings a new opportunity to increase workshop productivity. However, how to realize active perception, dynamic optimization, and real-time regulation of the manufacturing process based on IoT technology is a research hotspot facing technical and theoretical challenges. To address these issues, this study constructs a multiagent-based dynamic scheduling (MADS) workshop IoT architecture by embedding advanced ultrawide band (UWB) and 5th-generation (5G) communication technologies. Differing from conventional scheduling models, the proposed model optimally assigns processes to machines by designing a resource scheduling agency (RS Agency). The$NP$-complete of the multiobjective optimization dynamic job-shop scheduling problem is proved and reduced to a cooperative bargaining game negotiation model (CBGNM) to rationalize the allocation of workshop resources. Then, a multiobjective weights tuning scheme enables effective and efficient responses to workshop exceptions. The performance comparisons with public data of the Kacem$8\times 8$benchmark verify that the CBGNM has better results than the conventional scheduling methods and reaches maximum optimization of 41.7%, 39.3%, 47.2%, 32.9%, 54.5%, and 38.4% regarding makespan, critical machine workload, total processing time, fairness index, total energy consumption, and comprehensive index, respectively. The numerical experiments show that the game players have no significant coupling with their joint payoff and validate that their bargaining power varies with abnormal events. Lin Qian, Rongyong Zhao, Hao Zhang 0007, Jianfeng Lu 0004, Wei Wu 0026 |
IEEE Internet Things J. | 4 |