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Michael Neumann 0005

dblp:82/7836-5 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 38% Knowledge representation and reasoning · 33% Image recognition and object detection · 29%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
object pose estimation
0.812024
Perception through Cognitive Emulation : "A Second Iteration of NaivPhys4RP for Learningless and Safe Recognition and 6D-Pose Estimation of (Transparent) Objects" · ICRA 2024
Computer vision › Image recognition and object detection
object recognition
0.812024
Perception through Cognitive Emulation : "A Second Iteration of NaivPhys4RP for Learningless and Safe Recognition and 6D-Pose Estimation of (Transparent) Objects" · ICRA 2024
Medical and health informatics
medical robotics
0.312025
Towards Autonomous Verification: Integrating Cognitive AI and Semantic Digital Twins in Medical Robotics · ICRA 2025
Computer vision › 3D vision
transparent object perception
0.212024
Perception through Cognitive Emulation : "A Second Iteration of NaivPhys4RP for Learningless and Safe Recognition and 6D-Pose Estimation of (Transparent) Objects" · ICRA 2024

Methods — techniques the papers use, named apart from their topics

semantic digital twin · 1.7cognitive AI · 1.7perceptual inference · 0.8generative model · 0.8cognitive emulation · 0.8
YearPublicationVenuePosition
2025 Towards Autonomous Verification: Integrating Cognitive AI and Semantic Digital Twins in Medical Robotics
abstract
In medical laboratory environments, where pre-cision and safety are critical, the deployment of autonomous robots requires not only accurate object manipulation but also the ability to verify task success to comply with regulatory requirements. This paper introduces a novel imagination-enabled perception framework that integrates cognitive AI with semantic digital twins to allow medical robots to sim-ulate task outcomes, compare them with real-world results, and autonomously verify the success of their actions. Our approach addresses challenges related to handling small and transparent objects commonly found in sterility testing kits and other related consumables. By enhancing the RoboKudo perception system with parthood-based reasoning, we enable more accurate task verification through focused attention on object subparts. Experiments show that our system significantly improves performance compared to traditional object-centric methods, increasing accuracy in complex environments without the need for extensive retraining. This work demonstrates a novel concept in making robotic systems more adaptable and reliable for critical tasks in medical laboratories.
Patrick Mania, Michael Neumann 0005, Franklin Kenghagho Kenfack, Michael Beetz
ICRA2
2024 Perception through Cognitive Emulation : "A Second Iteration of NaivPhys4RP for Learningless and Safe Recognition and 6D-Pose Estimation of (Transparent) Objects"
abstract
In our previous work, we designed a human-like white-box and causal generative model of perception NaivPhys4RP, essentially based on cognitive emulation to understand the past, the present and the future of the state of complex worlds from poor observations. In this paper, as recommended in that previous work, we first refine the theoretical model of NaivPhys4RP in terms of integration of variables as well as perceptual inference tasks to solve. Intuitively, the system is closed under the injection, update and dependency of variables. Then, we present a first implementation of NaivPhys4RP that demonstrates the learningless and safe recognition and 6D-Pose estimation of objects from poor sensor data (e.g., occlusion, transparency, poor-depth, in-hand). This does not only make a substantial step forward comparatively to classical perception systems in perceiving objects in these scenarios, but escape the burden of data-intensive learning and operate safely (transparency and causality — we fit sensor data into mentally constructed meaningful worlds). With respect to ChatGPT’s ambitions, it can imagine physico-realistic socio-physical scenes from texts, demonstrate understanding of these texts, and all these with no data- and resource-intensive learning.
Franklin Kenghagho Kenfack, Michael Neumann 0005, Patrick Mania, Michael Beetz
ICRA2
2021 Imagination-enabled Robot Perception
abstract
Many of today’s robot perception systems aim at accomplishing perception tasks that are too simplistic and too hard. They are too simplistic because they do not require the perception systems to provide all the information needed to accomplish manipulation tasks. Typically the perception results do not include information about the part structure of objects, articulation mechanisms and other attributes needed for adapting manipulation behavior. On the other hand, the perception problems stated are also too hard because — unlike humans— the perception systems cannot leverage the expectations about what they will see to their full potential. Therefore, we investigate a variation of robot perception tasks suitable for robots accomplishing everyday manipulation tasks, such as household robots or a robot in a retail store. In such settings it is reasonable to assume that robots know most objects and have detailed models of them. We propose a perception system that maintains its beliefs about its environment as a scene graph with physics simulation and visual rendering. When detecting objects, the perception system retrieves the model of the object and places it at the corresponding place in a VR-based environment model. The physics simulation ensures that object detections that are physically not possible are rejected and scenes can be rendered to generate expectations at the image level. The result is a perception system that can provide useful information for manipulation tasks.
Patrick Mania, Franklin Kenghagho Kenfack, Michael Neumann 0005, Michael Beetz
IROS3