EDBT 2026 Demo / reviewers in the wild / expert
Kirk Goldsberry
dblp:82/8943
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
2 papers |
Data mining · 100% | |
| Artificial intelligence
1 paper |
Video understanding and tracking · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Data mining
sports analytics |
0.4 | 1 | 2019 | DeepHoops: Evaluating Micro-Actions in Basketball Using Deep Feature Representations of Spatio-Temporal Data · KDD 2019 |
Data mining
dimensionality reduction |
0.2 | 1 | 2014 | Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball · ICML 2014 |
Data mining › dimensionality reduction
nonnegative matrix factorization |
0.2 | 1 | 2014 | Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball · ICML 2014 |
Data mining › probabilistic model
point process |
0.2 | 1 | 2014 | Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball · ICML 2014 |
Data mining › structured data mining
spatial data mining |
0.2 | 1 | 2014 | Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball · ICML 2014 |
Computational social science and digital humanities
sports analytics |
0.1 | 1 | 2014 | Factorized Point Process Intensities: A Spatial Analysis of Professional Basketball · ICML 2014 |
Methods — techniques the papers use, named apart from their topics
downsampling · 0.8deep learning · 0.8point process · 0.4non-negative matrix factorization · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | DeepHoops: Evaluating Micro-Actions in Basketball Using Deep Feature Representations of Spatio-Temporal DataabstractBasketball is one of a number of sports which, within the past decade, have seen an explosion in quantitative metrics and methods for evaluating players and teams. However, it is still challenging to evaluate individual off-ball events (e.g., screens, cuts away from the ball etc.) in terms of how they contribute to the success of a possession. In this study, we develop a deep learning framework DeepHoops to process a unique dataset composed of spatio-temporal tracking data from NBA games in order to generate a running stream of predictions on the expected points to be scored as a possession progresses. We frame the problem as a multi-class sequence classification problem in which our model estimates probabilities of terminal actions taken by players (e.g. take field goal, turnover, foul etc.) at each moment of a possession based on a sequence of ball and player court locations preceding the said moment. Each of these terminal actions is associated with an expected point value, which is used to estimate the expected points to be scored. One of the challenges associated with this problem is the high imbalance in the action classes. To solve this problem, we parameterize a downsampling scheme for the training phase. We demonstrate that DeepHoops is well-calibrated, estimating accurately the probabilities of each terminal action and we further showcase the model's capability to evaluate individual actions (potentially off-ball) within a possession that are not captured by boxscore statistics. Anthony Sicilia, Konstantinos Pelechrinis, Kirk Goldsberry |
KDD | 3 |
| 2014 | Factorized Point Process Intensities: A Spatial Analysis of Professional BasketballabstractWe develop a machine learning approach to represent and analyze the underlying spatial structure that governs shot selection among professional basketball players in the NBA. Typically, NBA players are discussed and compared in an heuristic, imprecise manner that relies on unmeasured intuitions about player behavior. This makes it difficult to draw comparisons between players and make accurate player specific predictions. Modeling shot attempt data as a point process, we create a low dimensional representation of offensive player types in the NBA. Using non-negative matrix factorization (NMF), an unsupervised dimensionality reduction technique, we show that a low-rank spatial decomposition summarizes the shooting habits of NBA players. The spatial representations discovered by the algorithm correspond to intuitive descriptions of NBA player types, and can be used to model other spatial effects, such as shooting accuracy. Andrew C. Miller, Luke Bornn, Ryan P. Adams, Kirk Goldsberry |
ICML | 4 |