Felix Weiszig

dblp:82/930 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 91% Virtual and augmented reality · 9%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › parallel rendering
multi-GPU rendering
0.112007
Multi-Frame Rate Rendering and Display · VR 2007
Rendering
parallel rendering
0.112007
Multi-Frame Rate Rendering and Display · VR 2007
Virtual and augmented reality
immersive interaction
0.012007
Multi-Frame Rate Rendering and Display · VR 2007

Methods — techniques the papers use, named apart from their topics

user study · 0.1image compositing · 0.1
YearPublicationVenuePosition
2007 Multi-Frame Rate Rendering and Display
abstract
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by optically or digitally compositing the results of asynchronously running image generators. Interactive parts of a scene are rendered at the highest possible frame rates while the rest of the scene is rendered at regular frame rates. The composition of image components generated with different update rates may cause certain visual artifacts, which can be partially overcome with our rendering techniques. The results of a user study confirm that multi-frame rate rendering can significantly improve the interaction performance while slight visual artifacts are either not even recognized or gladly tolerated by users. Overall, digital composition shows the most promising results, since it introduces the least artifacts while requiring the transfer of frame buffer content between different image generators
Jan P. Springer, Stephan Beck 0001, Felix Weiszig, Dirk Reiners, Bernd Fröhlich 0001
VR3