EDBT 2026 Demo / reviewers in the wild / expert
Felix Weiszig
dblp:82/930
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 91% Virtual and augmented reality · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › parallel rendering
multi-GPU rendering |
0.1 | 1 | 2007 | Multi-Frame Rate Rendering and Display · VR 2007 |
Rendering
parallel rendering |
0.1 | 1 | 2007 | Multi-Frame Rate Rendering and Display · VR 2007 |
Virtual and augmented reality
immersive interaction |
0.0 | 1 | 2007 | Multi-Frame Rate Rendering and Display · VR 2007 |
Methods — techniques the papers use, named apart from their topics
user study · 0.1image compositing · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2007 | Multi-Frame Rate Rendering and DisplayabstractWe introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering and display. Multi-frame rate rendering produces a multi-frame rate display by optically or digitally compositing the results of asynchronously running image generators. Interactive parts of a scene are rendered at the highest possible frame rates while the rest of the scene is rendered at regular frame rates. The composition of image components generated with different update rates may cause certain visual artifacts, which can be partially overcome with our rendering techniques. The results of a user study confirm that multi-frame rate rendering can significantly improve the interaction performance while slight visual artifacts are either not even recognized or gladly tolerated by users. Overall, digital composition shows the most promising results, since it introduces the least artifacts while requiring the transfer of frame buffer content between different image generators Jan P. Springer, Stephan Beck 0001, Felix Weiszig, Dirk Reiners, Bernd Fröhlich 0001 |
VR | 3 |