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Mayank Mittal
dblp:82/9738
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13ranked-venue papers
3as first author
11since 2021 · last 2025
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Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 13 · 3 first-author · 11 since 2021Systems, architecture and hardware · 11 · 2 first-author · 10 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dynamic Object Goal Pushing with Mobile Manipulators Through Model-Free Constrained Reinforcement LearningabstractNon-prehensile pushing to move and reorient objects to a goal is a versatile loco-manipulation skill. In the real world, the object's physical properties and friction with the floor contain significant uncertainties, which makes the task challenging for a mobile manipulator. In this paper, we develop a learning-based controller for a mobile manipulator to move an unknown object to a desired position and yaw orientation through a sequence of pushing actions. The proposed controller for the robotic arm and the mobile base motion is trained using a constrained Reinforcement Learning (RL) formulation. We demonstrate its capability in experiments with a quadrupedal robot equipped with an arm. The learned policy achieves a success rate of 91.35% in simulation and at least 80% on hardware in challenging scenarios. Through our extensive hardware experiments, we show that the approach demonstrates high robustness against unknown objects of different masses, materials, sizes, and shapes. It reactively discovers the pushing location and direction, thus achieving contact-rich behavior while observing only the pose of the object. Additionally, we demonstrate the adaptive behavior of the learned policy towards preventing the object from toppling. Ioannis Dadiotis, Mayank Mittal, Nikolaos G. Tsagarakis, Marco Hutter 0001 |
ICRA | 2 |
| 2025 | Whole-Body End-Effector Pose TrackingabstractCombining manipulation with the mobility of legged robots is essential for a wide range of robotic applications. However, integrating an arm with a mobile base significantly increases the system's complexity, making precise end-effector control challenging. Existing model-based approaches are often constrained by their modeling assumptions, leading to limited robustness. Meanwhile, recent Reinforcement Learning (RL) implementations restrict the arm's workspace to be in front of the robot or track only the position to obtain decent tracking accuracy. In this work, we address these limitations by introducing a whole-body RL formulation for end-effector pose tracking in a large workspace on rough, unstructured terrains. Our proposed method involves a terrain-aware sampling strategy for the robot's initial configuration and end-effector pose commands, as well as a game-based curriculum to extend the robot's operating range. We validate our approach on the ANYmal quadrupedal robot with a six DoF robotic arm. Through our experiments, we show that the learned controller achieves precise command tracking over a large workspace and adapts across varying terrains such as stairs and slopes. On deployment, it achieves a pose-tracking error of 2.64 cm and 3.64°, outperforming existing competitive baselines. The video of our work is available at: wholebody-pose-tracking. Tifanny Portela, Andrei Cramariuc, Mayank Mittal, Marco Hutter 0001 |
ICRA | 3 |
| 2025 | SonoGym: High Performance Simulation for Challenging Surgical Tasks with Robotic UltrasoundabstractUltrasound (US) is a widely used medical imaging modality due to its real-time capabilities, non-invasive nature, and cost-effectiveness. By reducing operator dependency and enhancing access to complex anatomical regions, robotic ultrasound can help improve workflow efficiency. Recent studies have demonstrated the potential of deep reinforcement learning (DRL) and imitation learning (IL) to enable more autonomous and intelligent robotic ultrasound navigation. However, the application of learning-based robotic ultrasound to computer-assisted surgical tasks, such as anatomy reconstruction and surgical guidance, remains largely unexplored. A key bottleneck for this is the lack of realistic and efficient simulation environments tailored to these tasks. In this work, we present SonoGym, a scalable simulation platform for robotic ultrasound, enabling parallel simulation across tens to hundreds of environments. Our framework supports realistic and real-time simulation of US data from CT-derived 3D models of the anatomy through both a physics-based and a Generative Adversarial Network (GAN) approach. Our framework enables the training of DRL and recent IL agents (vision transformers and diffusion policies) for relevant tasks in robotic orthopedic surgery by integrating common robotic platforms and orthopedic end effectors. We further incorporate submodular DRL---a recent method that handles history-dependent rewards---for anatomy reconstruction and safe reinforcement learning for surgery. Our results demonstrate successful policy learning across a range of scenarios, while also highlighting the limitations of current methods in clinically relevant environments. We believe our simulation can facilitate research in robot learning approaches for such challenging robotic surgery applications. Dataset, codes and videos are publicly available at https://sonogym.github.io/. Yunke Ao, Masoud Moghani, Mayank Mittal, Manish Prajapat, Luohong Wu, Frédéric H. Giraud, Fabio Carrillo, Andreas Krause 0001, Philipp Fürnstahl |
NeurIPS | 3 |
| 2024 | Pedipulate: Enabling Manipulation Skills using a Quadruped Robot's LegabstractLegged robots have the potential to become vital in maintenance, home support, and exploration scenarios. In order to interact with and manipulate their environments, most legged robots are equipped with a dedicated robot arm, which means additional mass and mechanical complexity compared to standard legged robots. In this work, we explore pedipulation - using the legs of a legged robot for manipulation. By training a reinforcement learning policy that tracks position targets for one foot, we enable a dedicated pedipulation controller that is robust to disturbances, has a large workspace through whole-body behaviors, and can reach far-away targets with gait emergence, enabling loco-pedipulation. By deploying our controller on a quadrupedal robot using teleoperation, we demonstrate various real-world tasks such as door opening, sample collection, and pushing obstacles. We demonstrate load carrying of more than 2.0 kg at the foot. Additionally, the controller is robust to interaction forces at the foot, disturbances at the base, and slippery contact surfaces. Videos of the experiments are available at https://sites.google.com/leggedrobotics.com/pedipulate. Philip Arm, Mayank Mittal, Hendrik Kolvenbach, Marco Hutter 0001 |
ICRA | 2 |
| 2024 | Symmetry Considerations for Learning Task Symmetric Robot PoliciesabstractSymmetry is a fundamental aspect of many real-world robotic tasks. However, current deep reinforcement learning (DRL) approaches can seldom harness and exploit symmetry effectively. Often, the learned behaviors fail to achieve the desired transformation invariances and suffer from motion artifacts. For instance, a quadruped may exhibit different gaits when commanded to move forward or backward, even though it is symmetrical about its torso. This issue becomes further pronounced in high-dimensional or complex environments, where DRL methods are prone to local optima and fail to explore regions of the state space equally. Past methods on encouraging symmetry for robotic tasks have studied this topic mainly in a single-task setting, where symmetry usually refers to symmetry in the motion, such as the gait patterns. In this paper, we revisit this topic for goal-conditioned tasks in robotics, where symmetry lies mainly in task execution and not necessarily in the learned motions themselves. In particular, we investigate two approaches to incorporate symmetry invariance into DRL -– data augmentation and mirror loss function. We provide a theoretical foundation for using augmented samples in an on-policy setting. Based on this, we show that the corresponding approach achieves faster convergence and improves the learned behaviors in various challenging robotic tasks, from climbing boxes with a quadruped to dexterous manipulation. Mayank Mittal, Nikita Rudin, Victor Klemm, Arthur Allshire, Marco Hutter 0001 |
ICRA | 1 |
| 2024 | ViPlanner: Visual Semantic Imperative Learning for Local NavigationabstractReal-time path planning in outdoor environments still challenges modern robotic systems due to differences in terrain traversability, diverse obstacles, and the necessity for fast decision-making. Established approaches have primarily focused on geometric navigation solutions, which work well for structured geometric obstacles but have limitations regarding the semantic interpretation of different terrain types and their affordances. Moreover, these methods fail to identify traversable geometric occurrences, such as stairs. To overcome these issues, we introduce ViPlanner, a learned local path planning approach that generates local plans based on geometric and semantic information. The system is trained using the Imperative Learning paradigm, for which the network weights are optimized end-to-end based on the planning task objective. This optimization uses a differentiable formulation of a semantic costmap, which enables the planner to distinguish between the traversability of different terrains and accurately identify obstacles. The semantic information is represented in 30 classes using an RGB colorspace that can effectively encode the multiple levels of traversability. We show that the planner can adapt to diverse real-world environments without requiring any real-world training. In fact, the planner is trained purely in simulation, enabling a highly scalable training data generation. Experimental results demonstrate resistance to noise, zero-shot sim-to-real transfer, and a decrease of 38.02% in terms of traversability cost compared to purely geometric-based approaches. Code and models are made publicly available: https://github.com/leggedrobotics/viplanner. Pascal Roth, Julian Nubert, Fan Yang 0092, Mayank Mittal, Marco Hutter 0001 |
ICRA | 4 |
| 2024 | Orbit-Surgical: An Open-Simulation Framework for Learning Surgical Augmented DexterityabstractPhysics-based simulations have accelerated progress in robot learning for driving, manipulation, and locomotion. Yet, a fast, accurate, and robust surgical simulation environment remains a challenge. In this paper, we present Orbit-Surgical, a physics-based surgical robot simulation framework with photorealistic rendering in NVIDIA Omniverse. We provide 14 benchmark surgical tasks for the da Vinci Research Kit (dVRK) and Smart Tissue Autonomous Robot (STAR) which represent common subtasks in surgical training. Orbit-Surgical leverages GPU parallelization to train reinforcement learning and imitation learning algorithms to facilitate study of robot learning to augment human surgical skills. Orbit-Surgical also facilitates realistic synthetic data generation for active perception tasks. We demonstrate Orbit-Surgical sim-to-real transfer of learned policies onto a physical dVRK robot.Project website: orbit-surgical.github.io Qinxi Yu, Masoud Moghani, Karthik Dharmarajan, Vincent Schorp, Will Panitch, Jingzhou Liu, Kush Hari, Mayank Mittal, Kenneth Y. Goldberg, Animesh Garg |
ICRA | 9 |
| 2023 | Self-Supervised Learning of Action Affordances as Interaction ModesabstractWhen humans perform a task with an articulated object, they interact with the object only in a handful of ways, while the space of all possible interactions is nearly endless. This is because humans have prior knowledge about what interactions are likely to be successful, i.e., to open a new door we first try the handle. While learning such priors without supervision is easy for humans, it is notoriously hard for machines. In this work, we tackle unsupervised learning of priors of useful interactions with articulated objects, which we call interaction modes. In contrast to the prior art, we use no supervision or privileged information; we only assume access to the depth sensor in the simulator to learn the interaction modes. More precisely, we define a successful interaction as the one changing the visual environment substantially and learn a generative model of such interactions, that can be conditioned on the desired goal state of the object. In our experiments, we show that our model covers most of the human interaction modes, outperforms existing state-of-the-art methods for affordance learning, and can generalize to objects never seen during training. Additionally, we show promising results in the goal-conditional setup, where our model can be quickly fine-tuned to perform a given task. We show in the experiments that such affordance learning predicts interaction which covers most modes of interaction for the querying articulated object and can be fine-tuned to a goal-conditional model. For supplementary: https://actaim.github.io/. Liquan Wang, Nikita Dvornik, Rafael Dubeau, Mayank Mittal, Animesh Garg |
ICRA | 4 |
| 2022 | A Collision-Free MPC for Whole-Body Dynamic Locomotion and ManipulationabstractIn this paper, we present a real-time whole-body planner for collision-free legged mobile manipulation. We enforce both self-collision and environment-collision avoidance as soft constraints within a Model Predictive Control (MPC) scheme that solves a multi-contact optimal control problem. By penalizing the signed distances among a set of representative primitive collision bodies, the robot is able to safely execute a variety of dynamic maneuvers while preventing any self-collisions. Moreover, collision-free navigation and manipulation in both static and dynamic environments are made viable through efficient queries of distances and their gradients via a euclidean signed distance field. We demonstrate through a comparative study that our approach only slightly increases the computational complexity of the MPC planning. Finally, we validate the effectiveness of our framework through a set of hardware experiments involving dynamic mobile manipulation tasks with potential collisions, such as locomotion balancing with the swinging arm, weight throwing, and autonomous door opening. Jia-Ruei Chiu, Jean-Pierre Sleiman, Mayank Mittal, Farbod Farshidian, Marco Hutter 0001 |
ICRA | 3 |
| 2022 | Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFingerabstractIn-hand manipulation of objects is an important capability to enable robots to carry-out tasks which demand high levels of dexterity. This work presents a robot systems approach to learning dexterous manipulation tasks involving moving objects to arbitrary 6-DoF poses. We show empirical benefits, both in simulation and sim - to- real transfer, of using keypoint-based representations for object pose in policy observations and reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies and large-scale training, we achieve a high success rate of 83 % on a real TriFinger system, with a single policy able to perform grasping, ungrasping, and finger gaiting in order to achieve arbitrary poses within the workspace. We demonstrate that our policy can generalise to unseen objects, and success rates can be further improved through finetuning. With the aim of assisting further research in learning in-hand manipulation, we provide a detailed exposition of our system and make the codebase of our system available, along with checkpoints trained on billions of steps of experience, at https://s2r2-ig.github.io Arthur Allshire, Mayank Mittal, Varun Lodaya, Viktor Makoviychuk, Denys Makoviichuk, Felix Widmaier, Manuel Wüthrich, Stefan Bauer, Ankur Handa, Animesh Garg |
IROS | 2 |
| 2022 | Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile ManipulationabstractA kitchen assistant needs to operate human-scale objects, such as cabinets and ovens, in unmapped environments with dynamic obstacles. Autonomous interactions in such environments require integrating dexterous manipulation and fluid mobility. While mobile manipulators in different form factors provide an extended workspace, their real-world adoption has been limited. Executing a high-level task for general objects requires a perceptual understanding of the object as well as adaptive whole-body control among dynamic obstacles. In this paper, we propose a two-stage architecture for autonomous interaction with large articulated objects in unknown environments. The first stage, object-centric planner, only focuses on the object to provide an action-conditional sequence of states for manipulation using RGB-D data. The second stage, agent-centric planner, formulates the whole-body motion control as an optimal control problem that ensures safe tracking of the generated plan, even in scenes with moving obstacles. We show that the proposed pipeline can handle complex static and dynamic kitchen settings for both wheel-based and legged mobile manipulators. Compared to other agent-centric planners, our proposed planner achieves a higher success rate and a lower execution time. We also perform hardware tests on a legged mobile manipulator to interact with various articulated objects in a kitchen. For additional material, please check: www.pair.toronto.edularticulated-mm/. Mayank Mittal, David Hoeller, Farbod Farshidian, Marco Hutter 0001, Animesh Garg |
IROS | 1 |
| 2020 | Learning Camera Miscalibration DetectionabstractSelf-diagnosis and self-repair are some of the key challenges in deploying robotic platforms for long-term real-world applications. One of the issues that can occur to a robot is miscalibration of its sensors due to aging, environmental transients, or external disturbances. Precise calibration lies at the core of a variety of applications, due to the need to accurately perceive the world. However, while a lot of work has focused on calibrating the sensors, not much has been done towards identifying when a sensor needs to be recalibrated. This paper focuses on a data-driven approach to learn the detection of miscalibration in vision sensors, specifically RGB cameras. Our contributions include a proposed miscalibration metric for RGB cameras and a novel semi-synthetic dataset generation pipeline based on this metric. Additionally, by training a deep convolutional neural network, we demonstrate the effectiveness of our pipeline to identify whether a recalibration of the camera’s intrinsic parameters is required or not. The code is available at http://github.com/ethz-asl/camera_miscalib_detection. Andrei Cramariuc, Aleksandar Petrov, Rohit Suri, Mayank Mittal, Roland Siegwart, Cesar Dario Cadena Lerma |
ICRA | 4 |
| 2019 | Vision-Based Autonomous UAV Navigation and Landing for Urban Search and Rescue
Mayank Mittal, Rohit Mohan, Wolfram Burgard, Abhinav Valada |
ISRR | 1 |