EDBT 2026 Demo / reviewers in the wild / expert
Roman Shapovalov
dblp:82/9941
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15ranked-venue papers
3as first author
13since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 3 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 3 first-author · 11 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PartGen: Part-level 3D Generation and Reconstruction with Multi-view Diffusion ModelsabstractText- or image-to-3D generators and 3D scanners can now produce 3D assets with high-quality shapes and textures, but as single, fused entities lacking meaningful structure. In contrast, most applications and creative workflows require 3D assets to be composed of distinct, meaningful parts that can be independently manipulated. To bridge this gap, we introduce PartGen, a novel approach for generating, from text, images, or unstructured 3D objects, 3D objects composed of meaningful parts. Our method leverages a multi-view diffusion model to extract plausible and view-consistent part segmentations from multiple views of a 3D object, dividing it into meaningful components. A second multi-view diffusion model then processes each part individually, filling in occlusions and generating completed views, which are subsequently passed to a 3D reconstruction network. The completion process ensures that the reconstructed parts integrate cohesively by considering the context of the entire object, compensating for missing information caused by occlusions and, in extreme cases, hallucinating entirely invisible parts based on contextual cues. We evaluate PartGen on both generated and real 3D assets, demonstrating significant improvements over segmentation and part completion baselines. We also showcase downstream applications such as text-guided 3D part editing. Roman Shapovalov, Iro Laina, Tom Monnier, David Novotný, Andrea Vedaldi |
CVPR | 2 |
| 2025 | UnCommon Objects in 3DabstractWe introduce Uncommon Objects in 3D (uCO3D), a new object-centric dataset for 3D deep learning and 3D generative AI. uCO3D is the largest publicly-available collection of high-resolution videos of objects with 3D annotations that ensures full-360° coverage. uCO3D is significantly more diverse than MVImgNet and CO3Dv2, covering more than 1,000 object categories. It is also of higher quality, due to extensive quality checks of both the collected videos and the 3D annotations. Similar to analogous datasets, uCO3D contains annotations for 3D camera poses, depth maps and sparse point clouds. In addition, each object is equipped with a caption and a 3D Gaussian Splat reconstruction. We train several large 3D models on MVImgNet, CO3Dv2, and uCO3D and obtain superior results using the latter, showing that uCO3D is better for learning applications. Piyush Tayal, Jesus Zarzar, Tom Monnier, Konstantinos Tertikas, Jiali Duan, Antoine Toisoul, Jason Y. Zhang 0001, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotný |
CVPR | 12 |
| 2025 | Twinner: Shining Light on Digital Twins in a Few SnapsabstractWe present Twinner, the first large reconstruction model capable of recovering a scene’s illumination as well as an object’s geometry and material properties from only a few posed images. Twinner is based on the Large Reconstruction Model and innovates in three key ways: 1)We introduce a memory-efficient voxel-grid transformer whose memory scales only quadratically with the size of the voxel grid. 2) To address the scarcity of high-quality ground-truth PBR- shaded models, we introduce a large, fully synthetic dataset of procedurally generated PBR-textured objects lit with varied illumination. 3) To bridge the synthetic-to-real gap, we finetune the model on real-world datasets using a differentiable physically based shading model, eliminating the need for ground-truth illumination or material properties, which are challenging to obtain in real-world scenarios. We demonstrate the efficacy of our model on the real-world StanfordORB benchmark, where, given a few input views, we achieve reconstruction quality significantly superior to existing feed-forward reconstruction networks and comparable to slower per-scene optimization methods. Jesus Zarzar, Tom Monnier, Roman Shapovalov, Andrea Vedaldi, David Novotný |
CVPR | 3 |
| 2025 | AutoPartGen: Autoregressive 3D Part Generation and DiscoveryabstractWe introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner.
This model can take as input an image of an object, 2D masks of the object's parts, or an existing 3D object, and generate a corresponding compositional 3D reconstruction.
Our approach builds upon 3DShape2VecSet, a recent latent 3D representation with powerful geometric expressiveness.
We observe that this latent space exhibits strong compositional properties, making it particularly well-suited for part-based generation tasks.
Specifically, AutoPartGen generates object parts autoregressively, predicting one part at a time while conditioning on previously generated parts and additional inputs, such as 2D images, masks, or 3D objects.
This process continues until the model decides that all parts have been generated, thus determining automatically the type and number of parts.
The resulting parts can be seamlessly assembled into coherent objects or scenes without requiring additional optimization.
We evaluate both the overall 3D generation capabilities and the part-level generation quality of AutoPartGen, demonstrating that it achieves state-of-the-art performance in 3D part generation. Roman Shapovalov, Tom Monnier, Hyunyoung Jung 0003, Dilin Wang, Iro Laina, Andrea Vedaldi |
NeurIPS | 3 |
| 2024 | GOEmbed: Gradient Origin Embeddings for Representation Agnostic 3D Feature Learning
Animesh Karnewar, Roman Shapovalov, Tom Monnier, Andrea Vedaldi, Niloy J. Mitra, David Novotný |
ECCV (88) | 2 |
| 2024 | Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR MaterialsabstractWe present Meta 3D AssetGen (AssetGen), a significant advancement in text-to-3D generation which produces faithful, high-quality meshes with texture and material control. Compared to works that bake shading in the 3D object’s appearance, AssetGen outputs physically-based rendering (PBR) materials, supporting realistic relighting. AssetGen generates first several views of the object with separate shaded and albedo appearance channels, and then reconstructs colours, metalness and roughness in 3D, using a deferred shading loss for efficient supervision. It also uses a sign-distance function to represent 3D shape more reliably and introduces a
corresponding loss for direct shape supervision. This is implemented using fused kernels for high memory efficiency. After mesh extraction, a texture refinement transformer operating in UV space significantly improves sharpness and details. AssetGen achieves 17% improvement in Chamfer Distance and 40% in LPIPS over the best concurrent work for few-view reconstruction, and a human preference of 72% over the best industry competitors of comparable speed, including those that support PBR. Project page with generated assets: https://assetgen.github.io Yawar Siddiqui, Tom Monnier, Filippos Kokkinos, Mahendra Kariya, Yanir Kleiman, Emilien Garreau, Oran Gafni, Natalia Neverova, Andrea Vedaldi, Roman Shapovalov, David Novotný |
NeurIPS | 10 |
| 2023 | Novel-View Acoustic SynthesisabstractWe introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source view-point, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach: Visually-Guided Acoustic Synthesis (ViGAS) network that learns to synthesize the sound of an arbitrary point in space by analyzing the input audio-visual cues. To benchmark this task, we collect two first-of-their-kind large-scale multi-view audio-visual datasets, one synthetic and one real. We show that our model successfully reasons about the spatial cues and synthesizes faithful audio on both datasets. To our knowledge, this work represents the very first formulation, dataset, and approach to solve the novel-view acoustic synthesis task, which has exciting potential applications ranging from AR/VR to art and design. Unlocked by this work, we believe that the future of novel-view synthesis is in multi-modal learning from videos. Changan Chen, Alexander Richard, Roman Shapovalov, Vamsi K. Ithapu, Natalia Neverova, Kristen Grauman, Andrea Vedaldi |
CVPR | 3 |
| 2023 | Common Pets in 3D: Dynamic New-View Synthesis of Real-Life Deformable CategoriesabstractObtaining photorealistic reconstructions of objects from sparse views is inherently ambiguous and can only be achieved by learning suitable reconstruction priors. Earlier works on sparse rigid object reconstruction successfully learned such priors from large datasets such as CO3D. In this paper, we extend this approach to dynamic objects. We use cats and dogs as a representative example and introduce Common Pets in 3D (CoP3D), a collection of crowd-sourced videos of approximately 4,200 distinct pets. CoP3D is one of the first large-scale datasets for benchmarking non-rigid 3D reconstruction “in the wild”. We also propose Tracker-NeRF, a method for learning 4D reconstruction from our dataset. At test time, given a small number of video frames of an unseen object, Tracker-NeRF predicts the trajectories of its 3D points and generates new views, interpolating viewpoint and time. Results on CoP3D reveal significantly better non-rigid new-view synthesis performance than existing baselines. The data will be available on the project webpage: https://cop3d.github.io/. Samarth Sinha, Roman Shapovalov, Jeremy Reizenstein, Ignacio Rocco, Natalia Neverova, Andrea Vedaldi, David Novotný |
CVPR | 2 |
| 2023 | Replay: Multi-modal Multi-view Acted Videos for Casual HolographyabstractWe introduce Replay, a collection of multi-view, multi-modal videos of humans interacting socially. Each scene is filmed in high production quality, from different view-points with several static cameras, as well as wearable action cameras, and recorded with a large array of microphones at different positions in the room. Overall, the dataset contains over 4000 minutes of footage and over 7 million timestamped high-resolution frames annotated with camera poses and partially with foreground masks. The Replay dataset has many potential applications, such as novel-view synthesis, 3D reconstruction, novel-view acoustic synthesis, human body and face analysis, and training generative models. We provide a benchmark for training and evaluating novel-view synthesis, with two scenarios of different difficulty. Finally, we evaluate several baseline state-of-the-art methods on the new benchmark. Roman Shapovalov, Yanir Kleiman, Ignacio Rocco, David Novotný, Andrea Vedaldi, Changan Chen, Filippos Kokkinos, Benjamin Graham, Natalia Neverova |
ICCV | 1 |
| 2022 | KeyTr: Keypoint Transporter for 3D Reconstruction of Deformable Objects in VideosabstractWe consider the problem of reconstructing the depth of dynamic objects from videos. Recent progress in dynamic video depth prediction has focused on improving the output of monocular depth estimators by means of multi-view constraints while imposing little to no restrictions on the deformation of the dynamic parts of the scene. However, the theory of Non-Rigid Structure from Motion prescribes to constrain the deformations for 3D reconstruction. We thus propose a new model that departs significantly from this prior work. The idea is to fit a dynamic point cloud to the video data using Sinkhorn's algorithm to associate the 3D points to 2D pixels and use a differentiable point renderer to ensure the compatibility of the 3D deformations with the measured optical flow. In this manner, our algorithm, called Keypoint Transporter, models the overall deformation of the object within the entire video, so it can constrain the reconstruction correspondingly. Compared to weaker deformation models, this significantly reduces the reconstruction ambiguity and, for dynamic objects, allows Keypoint Transporter to obtain reconstructions of the quality superior or at least comparable to prior approaches while being much faster and reliant on a pre-trained monocular depth estimator network. To assess the method, we evaluate on new datasets of synthetic videos depicting dynamic humans and animals with ground-truth depth. We also show qualitative results on crowd-sourced real-world videos of pets. David Novotný, Ignacio Rocco, Samarth Sinha, Alexandre Carlier, Gael Kerchenbaum, Roman Shapovalov, Nikita Smetanin, Natalia Neverova, Benjamin Graham, Andrea Vedaldi |
CVPR | 6 |
| 2021 | Unsupervised Learning of 3D Object Categories From Videos in the WildabstractOur goal is to learn a deep network that, given a small number of images of an object of a given category, reconstructs it in 3D. While several recent works have obtained analogous results using synthetic data or assuming the avail-ability of 2D primitives such as keypoints, we are interested in working with challenging real data and with no manual annotations. We thus focus on learning a model from multiple views of a large collection of object instances. We contribute with a new large dataset of object centric videos suitable for training and benchmarking this class of models. We show that existing techniques leveraging meshes, voxels, or implicit surfaces, which work well for reconstructing isolated objects, fail on this challenging data. Finally, we propose a new neural network design, called warp-conditioned ray embedding (WCR), which significantly improves reconstruction while obtaining a detailed implicit representation of the object surface and texture, also compensating for the noise in the initial SfM reconstruction that bootstrapped the learning process. Our evaluation demonstrates performance improvements over several deep monocular reconstruction baselines on existing benchmarks and on our novel dataset. For additional material please visit: https://henzler.github.io/publication/unsupervised_videos/. Philipp Henzler, Jeremy Reizenstein, Patrick Labatut, Roman Shapovalov, Tobias Ritschel 0001, Andrea Vedaldi, David Novotný |
CVPR | 4 |
| 2021 | Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category ReconstructionabstractTraditional approaches for learning 3D object categories have been predominantly trained and evaluated on synthetic datasets due to the unavailability of real 3D-annotated category-centric data. Our main goal is to facilitate advances in this field by collecting real-world data in a magnitude similar to the existing synthetic counterparts. The principal contribution of this work is thus a large-scale dataset, called Common Objects in 3D, with real multi-view images of object categories annotated with camera poses and ground truth 3D point clouds. The dataset contains a total of 1.5 million frames from nearly 19,000 videos capturing objects from 50 MS-COCO categories and, as such, it is significantly larger than alternatives both in terms of the number of categories and objects.We exploit this new dataset to conduct one of the first large-scale "in-the-wild" evaluations of several new-view-synthesis and category-centric 3D reconstruction methods. Finally, we contribute NerFormer - a novel neural rendering method that leverages the powerful Transformer to reconstruct an object given a small number of its views. Jeremy Reizenstein, Roman Shapovalov, Philipp Henzler, Luca Sbordone, Patrick Labatut, David Novotný |
ICCV | 2 |
| 2021 | DensePose 3D: Lifting Canonical Surface Maps of Articulated Objects to the Third DimensionabstractWe tackle the problem of monocular 3D reconstruction of articulated objects like humans and animals. We contribute DensePose 3D, a method that can learn such reconstructions in a weakly supervised fashion from 2D image annotations only. This is in stark contrast with previous deformable reconstruction methods that use parametric models such as SMPL pre-trained on a large dataset of 3D object scans. Because it does not require 3D scans, DensePose 3D can be used for learning a wide range of articulated categories such as different animal species. The method learns, in an end-to-end fashion, a soft partition of a given category-specific 3D template mesh into rigid parts together with a monocular reconstruction network that predicts the part motions such that they reproject correctly onto 2D DensePose-like surface annotations of the object. The decomposition of the object into parts is regularized by expressing part assignments as a combination of the smooth eigenfunctions of the Laplace-Beltrami operator. We show significant improvements compared to state-of-the-art nonrigid structure-from-motion baselines on both synthetic and real data on categories of humans and animals. Roman Shapovalov, David Novotný, Benjamin Graham, Patrick Labatut, Andrea Vedaldi |
ICCV | 1 |
| 2020 | Canonical 3D Deformer Maps: Unifying parametric and non-parametric methods for dense weakly-supervised category reconstructionabstractWe propose the Canonical 3D Deformer Map, a new representation of the 3D shape of common object categories that can be learned from a collection of 2D images of independent objects. Our method builds in a novel way on concepts from parametric deformation models, non-parametric 3D reconstruction, and canonical embeddings, combining their individual advantages. In particular, it learns to associate each image pixel with a deformation model of the corresponding 3D object point which is canonical, i.e. intrinsic to the identity of the point and shared across objects of the category. The result is a method that, given only sparse 2D supervision at training time, can, at test time, reconstruct the 3D shape and texture of objects from single views, while establishing meaningful dense correspondences between object instances. It also achieves state-of-the-art results in dense 3D reconstruction on public in-the-wild datasets of faces, cars, and birds. David Novotný, Roman Shapovalov, Andrea Vedaldi |
NeurIPS | 2 |
| 2013 | Spatial Inference MachinesabstractThis paper addresses the problem of semantic segmentation of 3D point clouds. We extend the inference machines framework of Ross et al. by adding spatial factors that model mid-range and long-range dependencies inherent in the data. The new model is able to account for semantic spatial context. During training, our method automatically isolates and retains factors modelling spatial dependencies between variables that are relevant for achieving higher prediction accuracy. We evaluate the proposed method by using it to predict 17-category semantic segmentations on sets of stitched Kinect scans. Experimental results show that the spatial dependencies learned by our method significantly improve the accuracy of segmentation. They also show that our method outperforms the existing segmentation technique of Koppula et al. Roman Shapovalov, Dmitry P. Vetrov, Pushmeet Kohli |
CVPR | 1 |