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Derek J. Paddon

dblp:83/1112 · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorArtificial intelligence and machine learning · 3Software engineering, systems software and programming languages · 1Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Parallel and multicore computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
global illumination
0.011994
Parallel processing of the radiosity method · Comput. Aided Des. 1994
Rendering › global illumination
radiosity
0.011994
Parallel processing of the radiosity method · Comput. Aided Des. 1994
Parallel and multicore computing › parallel computing
parallel rendering
0.011994
Parallel processing of the radiosity method · Comput. Aided Des. 1994
YearPublicationVenuePosition
2006 Learning Sunspot Classification
Trung Thanh Nguyen 0003, Claire P. Willis, Derek J. Paddon, Sinh Hoa Nguyen, Hung Son Nguyen
Fundam. Informaticae3
1998 Interactive Animation of Soft Shadows
abstract
Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowing has focussed on shadows from point light sources, since they are much easier to compute than those from area light sources. This means that such shadows have sharp boundaries, and so often appear to be unrealistic. We present an algorithm which enables the interactive animation of shadows due to area light sources which have been computed using discontinuity meshing. The results in the paper show that it can be used interactively, and more importantly that it has good scalability characteristics with more complex scenes.
Adam D. Worrall, David Hedley, Derek J. Paddon
CA3
1994 Program Synthesis
Claire P. Willis, Derek J. Paddon
IEA/AIE2
1994 Machine Learning in Software Reuse
Claire P. Willis, Derek J. Paddon
IEA/AIE2
1994 Specification reuse for safety-critical software
Claire P. Willis, Derek J. Paddon
SEKE2
1994 Parallel processing of the radiosity method
Derek J. Paddon, Alan Chalmers
Comput. Aided Des.1
1990 A highly flexible multiprocessor solution for ray tracing
Stuart A. Green, Derek J. Paddon
Vis. Comput.2