EDBT 2026 Demo / reviewers in the wild / expert
Derek J. Paddon
dblp:83/1112
· DBLP profile ↗
7ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-authorArtificial intelligence and machine learning · 3Software engineering, systems software and programming languages · 1Theory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Parallel and multicore computing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
global illumination |
0.0 | 1 | 1994 | Parallel processing of the radiosity method · Comput. Aided Des. 1994 |
Rendering › global illumination
radiosity |
0.0 | 1 | 1994 | Parallel processing of the radiosity method · Comput. Aided Des. 1994 |
Parallel and multicore computing › parallel computing
parallel rendering |
0.0 | 1 | 1994 | Parallel processing of the radiosity method · Comput. Aided Des. 1994 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | Learning Sunspot Classification
Trung Thanh Nguyen 0003, Claire P. Willis, Derek J. Paddon, Sinh Hoa Nguyen, Hung Son Nguyen |
Fundam. Informaticae | 3 |
| 1998 | Interactive Animation of Soft ShadowsabstractShadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowing has focussed on shadows from point light sources, since they are much easier to compute than those from area light sources. This means that such shadows have sharp boundaries, and so often appear to be unrealistic. We present an algorithm which enables the interactive animation of shadows due to area light sources which have been computed using discontinuity meshing. The results in the paper show that it can be used interactively, and more importantly that it has good scalability characteristics with more complex scenes. Adam D. Worrall, David Hedley, Derek J. Paddon |
CA | 3 |
| 1994 | Program Synthesis
Claire P. Willis, Derek J. Paddon |
IEA/AIE | 2 |
| 1994 | Machine Learning in Software Reuse
Claire P. Willis, Derek J. Paddon |
IEA/AIE | 2 |
| 1994 | Specification reuse for safety-critical software
Claire P. Willis, Derek J. Paddon |
SEKE | 2 |
| 1994 | Parallel processing of the radiosity method
Derek J. Paddon, Alan Chalmers |
Comput. Aided Des. | 1 |
| 1990 | A highly flexible multiprocessor solution for ray tracing
Stuart A. Green, Derek J. Paddon |
Vis. Comput. | 2 |