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Huixiang Zhang

dblp:83/1901 · DBLP profile ↗
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8ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot navigation and mapping · 50% Graph learning · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning › graph neural network › continuous graph neural network
graph neural ordinary differential equations
1.012026
Source Localization in Continuous-Time Propagation via Spectral ODE Modeling · WWW 2026
Robotics › Robot navigation and mapping
source localization
1.012026
Source Localization in Continuous-Time Propagation via Spectral ODE Modeling · WWW 2026

Methods — techniques the papers use, named apart from their topics

spectral graph optimization · 1.0neural ordinary differential equation · 1.0graph variational autoencoder · 1.0
YearPublicationVenuePosition
2026 Quantum Takes Flight: Two-Stage Resilient Topology Optimization for UAV Networks
Huixiang Zhang, Mahzabeen Emu, Octavia A. Dobre
ICC1
2026 Source Localization in Continuous-Time Propagation via Spectral ODE Modeling
abstract
Source localization has attracted increasing attention in recent years due to its vital role in governing the harmful propagation. However, existing localization methods do not fully consider the temporal characteristics in propagation and struggle to leverage the continuous-time information of real-world propagation scenarios. Moreover, the aggregation ability of GNN based localization models is limited by the structural noise commonly present in complicated real-world topologies. To address these challenges, a Spectral Neural Ordinary Differential Equation (SNODE) is proposed to infer the source in real-world continuous-time scenarios. First, the forward propagation is formulated as a flow based ODE system, and the source localization problem is transformed into an inverse ODE modeling task. Second, a neural process based on a graph variational autoencoder is introduced to encode global latent propagation patterns as a conditioning variable for the ODE system. Third, a spectral graph optimization is performed to suppress topological noise by filtering out high-frequency components that degrade the quality of graph aggregation in the neural process. Comprehensive experiments demonstrate that SNODE not only outperforms the optimal baseline in real-world continuous-time propagation scenarios with an average performance improvement of 43.8%, but also achieves consistently superior performance in synthetic discrete-time datasets with an improvement of 4.5%, highlighting its strong generalization ability in different propagation settings. Our code is available at https://github.com/cgao-comp/SNODE.
Dongpeng Hou, Giulio Cimini, Roberto Benzi, Huixiang Zhang, Zhen Wang 0004, Chao Gao 0001
WWW5
2025 Adaptive differential privacy in asynchronous federated learning for aerial-aided edge computing
Huixiang Zhang, Yi Yang 0006, Wen Sun 0004, Yaru Fu
J. Netw. Comput. Appl.2
2016 A Scalable Cloud-Based Android App Repackaging Detection Framework
Huixiang Zhang
GPC3
2015 Fast fairness convergence through fair rate estimation in Variable-structure congestion Control Protocol
Huixiang Zhang, Hairui Zhou, Chunlei Chen, Guanzhong Dai
Comput. Commun.1
2009 S-XCP: Improving XCP to Achieve Efficient and Fair Bandwidth Allocation
abstract
The eXplicit Control Protocol (XCP) was developed to overcome the limitations of TCP, such as unstable throughput, low utilization, limited fairness, and large persistent queue length. However, Low proves that the XCP equilibrium solves a constrained max-min fairness problem, in a multi-bottleneck environment, XCP may cause some bottleneck links to be underutilized, and a flow may only receive a small fraction of its maxmin fair bandwidth allocation. To address this problem, Zan proposes an improved version of XCP (iXCP), which shuffles bandwidth only among flows that are bottlenecked at current routers. In this paper, according to the robust control theory, with the help of a recently developed Lyapunov-Krasovskii functional, we propose an XCP bandwidth compensation algorithm based on state feedback (S-XCP). The synthesis problem is reduced to a convex optimization scheme expressed in terms of linear matrix inequalities (LMI). Extensive simulations have shown that S-XCP achieves efficient and fair bandwidth allocation in a multi-bottleneck environment. Compared with iXCP, (1)S-XCP have the same packet header overhead of XCP; (2)computing complexity significantly declines; (3)and more effective control in highly dynamic situations.
Hairui Zhou, Guanzhong Dai, Fanghong Ye, Huixiang Zhang
GLOBECOM4
2008 Guarantee the Victorious Probability of Grid Resources in the Competition for Finite Tasks
Guanzhong Dai, Huixiang Zhang
GPC3
2008 A Novel Algorithm for Task Scheduling in Grid Computing Based on Game Theory
abstract
In the resource-rich grid computing environment, there are plenty of idle resources that compete for similar tasks. In order to make resources gained the maximum benefit, a guarantee of victorious probability algorithm (GVP) based on game theory is presented in this paper. This algorithm predicts the action of adversaries based on historical information, and determines its own action based on the forecast. We use GridSim toolkit to implement a resource-rich environment and verify our algorithm through experiments. The experimental results show that the resources using GVP algorithm can be close to their expectation of victorious probability comparing with the other resources using the random algorithms. The two-player game and multi-player game are discussed and a more in-depth analysis is made. Finally the Nash equilibrium of game among resources is also discussed.
Guanzhong Dai, Huixiang Zhang, Yun Niu
HPCC3