Demo Data from EDBT 2026 / reviewers in the wild / expert
Anselm Grundhöfer
dblp:83/2599
· DBLP profile ↗
23ranked-venue papers
7as first author
0since 2021 · last 2018
0000-0002-4150-8789ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 23 · 7 first-authorHuman-computer interaction and ubiquitous computing · 5 · 1 first-authorArtificial intelligence and machine learning · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
17 papers |
Computational photography and imaging · 51% Virtual and augmented reality · 16% Visual content generation and editing · 10% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 29 heaviest of 33, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
projector-camera systems |
1.1 | 7 | 2018 | Seamless Multi-Projection Revisited · IEEE Trans. Vis. Comput. Graph. 2018 Spatio-Temporal Point Path Analysis and Optimization of a Galvanoscopic Scanning Laser Projector · IEEE Trans. Vis. Comput. Graph. 2016 Robust, Error-Tolerant Photometric Projector Compensation · IEEE Trans. Image Process. 2015 |
Computational photography and imaging › projector-camera systems
radiometric compensation |
0.5 | 3 | 2018 | Seamless Multi-Projection Revisited · IEEE Trans. Vis. Comput. Graph. 2018 Real-Time Adaptive Radiometric Compensation · IEEE Trans. Vis. Comput. Graph. 2008 VirtualStudio2Go: digital video composition for real environments · ACM Trans. Graph. 2008 |
Virtual and augmented reality › immersive display
multi-projector display |
0.3 | 1 | 2018 | Seamless Multi-Projection Revisited · IEEE Trans. Vis. Comput. Graph. 2018 |
Computer vision › 3D vision
camera calibration |
0.3 | 1 | 2017 | A Practical Method for Fully Automatic Intrinsic Camera Calibration Using Directionally Encoded Light · CVPR 2017 |
Virtual and augmented reality › display
display calibration |
0.3 | 1 | 2017 | Robust Geometric Self-Calibration of Generic Multi-Projector Camera Systems · ISMAR 2017 |
Computational photography and imaging › camera calibration
geometric calibration |
0.3 | 1 | 2017 | Geometric and Photometric Consistency in a Mixed Video and Galvanoscopic Scanning Laser Projection Mapping System · IEEE Trans. Vis. Comput. Graph. 2017 |
Computational photography and imaging › camera calibration
photometric calibration |
0.3 | 1 | 2017 | Geometric and Photometric Consistency in a Mixed Video and Galvanoscopic Scanning Laser Projection Mapping System · IEEE Trans. Vis. Comput. Graph. 2017 |
Computational photography and imaging
projection mapping |
0.3 | 1 | 2017 | Geometric and Photometric Consistency in a Mixed Video and Galvanoscopic Scanning Laser Projection Mapping System · IEEE Trans. Vis. Comput. Graph. 2017 |
Visualization and visual analytics › dimensionality reduction
projection |
0.2 | 1 | 2016 | Spatio-Temporal Point Path Analysis and Optimization of a Galvanoscopic Scanning Laser Projector · IEEE Trans. Vis. Comput. Graph. 2016 |
Visual content generation and editing › texture synthesis
texture transfer |
0.2 | 1 | 2016 | Computational thermoforming · ACM Trans. Graph. 2016 |
Rendering › illumination
projector-based illumination |
0.2 | 1 | 2013 | Augmenting physical avatars using projector-based illumination · ACM Trans. Graph. 2013 |
Image and video processing › image enhancement
contrast enhancement |
0.1 | 1 | 2011 | Closed-Loop Feedback Illumination for Optical Inverse Tone-Mapping in Light Microscopy · IEEE Trans. Vis. Comput. Graph. 2011 |
Image and video processing
image enhancement |
0.1 | 1 | 2011 | Closed-Loop Feedback Illumination for Optical Inverse Tone-Mapping in Light Microscopy · IEEE Trans. Vis. Comput. Graph. 2011 |
Virtual and augmented reality
augmented reality |
0.1 | 2 | 2007 | Dynamic Adaptation of Projected Imperceptible Codes · ISMAR 2007 Consistent Illumination within Optical See-Through Augmented Environments · ISMAR 2003 |
Geometric modeling and processing › surface reconstruction
point cloud reconstruction |
0.1 | 1 | 2017 | Robust Geometric Self-Calibration of Generic Multi-Projector Camera Systems · ISMAR 2017 |
Virtual and augmented reality › visual realism
illumination consistency |
0.1 | 2 | 2003 | Consistent illumination within optical see-through augmented environments · SIGGRAPH 2003 Consistent Illumination within Optical See-Through Augmented Environments · ISMAR 2003 |
Rendering
real-time rendering |
0.1 | 1 | 2008 | Real-Time Adaptive Radiometric Compensation · IEEE Trans. Vis. Comput. Graph. 2008 |
Geometric modeling and processing
scattered data interpolation |
0.1 | 1 | 2015 | Robust, Error-Tolerant Photometric Projector Compensation · IEEE Trans. Image Process. 2015 |
Rendering
global illumination |
0.1 | 1 | 2006 | Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays · VR 2006 |
Rendering › global illumination
radiosity |
0.1 | 1 | 2006 | Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays · VR 2006 |
Virtual and augmented reality › augmented reality
optical see-through augmented reality |
0.0 | 1 | 2003 | Consistent illumination within optical see-through augmented environments · SIGGRAPH 2003 |
Virtual and augmented reality › augmented reality display
optical see-through display |
0.0 | 1 | 2003 | Consistent Illumination within Optical See-Through Augmented Environments · ISMAR 2003 |
Visualization and visual analytics › biological data visualization
microscopy visualization |
0.0 | 1 | 2011 | Closed-Loop Feedback Illumination for Optical Inverse Tone-Mapping in Light Microscopy · IEEE Trans. Vis. Comput. Graph. 2011 |
Virtual and augmented reality › tracking
camera tracking |
0.0 | 1 | 2008 | VirtualStudio2Go: digital video composition for real environments · ACM Trans. Graph. 2008 |
Visual content generation and editing › video editing
video composition |
0.0 | 1 | 2008 | VirtualStudio2Go: digital video composition for real environments · ACM Trans. Graph. 2008 |
Virtual and augmented reality › tracking
optical tracking |
0.0 | 1 | 2007 | Dynamic Adaptation of Projected Imperceptible Codes · ISMAR 2007 |
Virtual and augmented reality › immersive display
immersive projection display |
0.0 | 1 | 2006 | Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays · VR 2006 |
Virtual and augmented reality
augmented environments |
0.0 | 1 | 2003 | Consistent illumination within optical see-through augmented environments · SIGGRAPH 2003 |
Computational photography and imaging
reflectance acquisition |
0.0 | 1 | 2003 | Consistent Illumination within Optical See-Through Augmented Environments · ISMAR 2003 |
Methods — techniques the papers use, named apart from their topics
directionally encoded light · 0.6reflectance modeling · 0.3optimization · 0.3k-means clustering · 0.3gamut mapping · 0.3color appearance model · 0.3self-calibration · 0.3pinhole model adaptation · 0.3color gamut mapping · 0.3checkerboard calibration · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Recent Advances in Projection Mapping Algorithms, Hardware and ApplicationsabstractAbstract This State‐of‐the‐Art‐Report covers the recent advances in research fields related to projection mapping applications. We summarize the novel enhancements to simplify the 3D geometric calibration task, which can now be reliably carried out either interactively or automatically using self‐calibration methods. Furthermore, improvements regarding radiometric calibration and compensation as well as the neutralization of global illumination effects are summarized. We then introduce computational display approaches to overcome technical limitations of current projection hardware in terms of dynamic range, refresh rate, spatial resolution, depth‐of‐field, view dependency, and color space. These technologies contribute towards creating new application domains related to projection‐based spatial augmentations. We summarize these emerging applications, and discuss new directions for industries. Anselm Grundhöfer, Daisuke Iwai |
Comput. Graph. Forum | 1 |
| 2018 | Paxel: A Generic Framework to Superimpose High-Frequency Print Patterns Using Projected LightabstractIn this paper, we propose Paxel, a generic framework for modeling the interaction between a projector and a high-frequency pattern surface. Using this framework, we present two different application setups (cf. Fig. 1a): a novel colorchanging effect, created with a single projected image and only when the projection surface is changed from a pattern surface to a uniform white surface. The observed effect relies on the spatially different reflectance properties of these two surfaces. Using this approach, one can alter color proprieties of the projected image such as hue or chroma. Furthermore, for a specific color range, defined by an full color-changing sub-gamut, one can embed two completely different images, within a single static projection, from which either one will be revealed depending on the surface. The second application allows the creation of color images using a single channel projector. For this application, we present a full color projection created using a 365 nm ultraviolet (UV) projector in combination with fluorescent pigments (cf. Fig. 1b), enabling new display possibilities, such as projection through participating media, e.g. fog, while hiding the scattering of the projection light outside of the visible spectrum. Both presented approaches create effects that might be striking to the observer, making this framework useful for art exhibitions, advertisements, entertainment and visual cryptography. Finally, in Sec. VI, we provide an in-depth analysis of the reproducible colors based on input parameters, used in the presented algorithm, such as: pattern layout, dot size of the pattern and the number of the clusters formed by k-means algorithm (IV-B). Petar Pjanic, Anselm Grundhöfer |
IEEE Trans. Image Process. | 2 |
| 2018 | Seamless Multi-Projection RevisitedabstractThis paper introduces a novel photometric compensation technique for inter-projector luminance and chrominance variations. Although it sounds as a classical technical issue, to the best of our knowledge there is no existing solution to alleviate the spatial non-uniformity among strongly heterogeneous projectors at perceptually acceptable quality. Primary goal of our method is increasing the perceived seamlessness of the projection system by automatically generating an improved and consistent visual quality. It builds upon the existing research of multi-projection systems, but instead of working with perceptually non-uniform color spaces such as CIEXYZ, the overall computation is carried out using the RLab [10, pp. 243-254] color appearance model which models the color processing in an adaptive, perceptual manner. Besides, we propose an adaptive color gamut acquisition, spatially varying gamut mapping, and optimization framework for edge blending. The paper describes the overall workflow and detailed algorithm of each component, followed by an evaluation validating the proposed method. The experimental results both qualitatively and quantitatively show the proposed method significant improved the visual quality of projected results of a multi-projection display with projectors with severely heterogeneous color processing. Petar Pjanic, Simon Willi, Daisuke Iwai, Anselm Grundhöfer |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2017 | A Practical Method for Fully Automatic Intrinsic Camera Calibration Using Directionally Encoded LightabstractCalibrating the intrinsic properties of a camera is one of the fundamental tasks required for a variety of computer vision and image processing tasks. The precise measurement of focal length, location of the principal point as well as distortion parameters of the lens is crucial, for example, for 3D reconstruction [27]. Although a variety of methods exist to achieve this goal, they are often cumbersome to carry out, require substantial manual interaction, expert knowledge, and a significant operating volume. We propose a novel calibration method based on the usage of directionally encoded light rays for estimating the intrinsic parameters. It enables a fully automatic calibration with a small device mounted close to the front lens element and still enables an accuracy comparable to standard methods even when the lens is focused up to infinity. Our method overcomes the mentioned limitations since it guarantees an accurate calibration without any human intervention while requiring only a limited amount of space. Besides that, the approach also allows to estimate the distance of the focal plane as well as the size of the aperture. We demonstrate the advantages of the proposed method by evaluating several camera/lens configurations using prototypical devices. Mahdi Abbaspour Tehrani, Thabo Beeler, Anselm Grundhöfer |
CVPR | 3 |
| 2017 | Camera-specific image quality enhancement using a convolutional neural networkabstractWe propose a simple method to enhance the image quality of modern Bayer pattern based cameras that are offering an optional sub-pixel accurate sensor shift to capture full rgb images of static scenes. By capturing a series of image pairs of the same, unaltered scene, once captured with the Bayer pattern and once with the full rgb image data, a database of corresponding images can be generated in which the former contains artifacts resulting from the spatial interpolation which is absent in the latter. Using this data, we train a convolutional neural network (CNN) to generate a camera dependent image processing operation which reduces the image artifacts and enhances the image quality to approximate the quality of the full rgb image within a single exposure, even if moving scenes are captured. We present a simple, do-it-yourself method to capture and pre-process the data, train the network, and to enhance the images. An evaluation using several image quality assessment methods shows the effectiveness of the proposed method. Anselm Grundhöfer, Gerhard Röthlin |
ICIP | 1 |
| 2017 | Robust Geometric Self-Calibration of Generic Multi-Projector Camera SystemsabstractCalibration of multi-projector-camera systems (MPCS) is a cumbersome and time-consuming process. It is of great importance to have robust, fast and accurate calibration procedures at hand for a wide variety of practical applications. We propose a fully automated self-calibration method for arbitrarily complex MPCS. It enables reliable and accurate intrinsic and extrinsic calibration without any human parameter tuning. We evaluated the proposed methods using more than ten multi-projection datasets ranging from a toy castle set up consisting of three cameras and one projector up to a half dome display system with more than 30 devices. Comparisons to reference calibrations, which were generated using the standard checkerboard calibration approach [44], show the reliability of our proposed pipeline, while a ground truth evaluation also shows that the resulting reconstructed point cloud accurately matches the shape of the reference geometry. Besides being fully automatic without the necessity of parameter fine tuning, the proposed method also significantly reduces the installation time of MPCS compared to checkerboard-based methods and makes it more suitable for real-world applications. Simon Willi, Anselm Grundhöfer |
ISMAR | 2 |
| 2017 | Makeup Lamps: Live Augmentation of Human Faces via ProjectionabstractWe propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation is latency — an image is generated according to a specific pose, but is displayed on a different facial configuration by the time it is projected. Therefore, our system aims at reducing latency during every step of the process, from capture, through processing, to projection. Using infrared illumination, an optically and computationally aligned high-speed camera detects facial orientation as well as expression. The estimated expression blendshapes are mapped onto a lower dimensional space, and the facial motion and non-rigid deformation are estimated, smoothed and predicted through adaptive Kalman filtering. Finally, the desired appearance is generated interpolating precomputed offset textures according to time, global position, and expression. We have evaluated our system through an optimized CPU and GPU prototype, and demonstrated successful low latency augmentation for different performers and performances with varying facial play and motion speed. In contrast to existing methods, the presented system is the first method which fully supports dynamic facial projection mapping without the requirement of any physical tracking markers and incorporates facial expressions. Amit Bermano, Markus Billeter, Daisuke Iwai, Anselm Grundhöfer |
Comput. Graph. Forum | 4 |
| 2017 | Geometric and Photometric Consistency in a Mixed Video and Galvanoscopic Scanning Laser Projection Mapping SystemabstractWe present a geometric calibration method to accurately register a galvanoscopic scanning laser projection system (GLP) based on 2D vector input data onto an arbitrarily complex 3D-shaped projection surface. This method allows for accurate merging of 3D vertex data displayed on the laser projector with geometrically calibrated standard rasterization-based video projectors that are registered to the same geometry. Because laser projectors send out a laser light beam via galvanoscopic mirrors, a standard pinhole model calibration procedure that is normally used for pixel raster displays projecting structured light patterns, such as Gray codes, cannot be carried out directly with sufficient accuracy as the rays do not converge into a single point. To overcome the complications of accurately registering the GLP while still enabling a treatment equivalent to a standard pinhole device, an adapted version is applied to enable straightforward content generation. Besides the geometrical calibration, we also present a photometric calibration to unify the color appearance of GLPs and standard video projectors maximizing the advantages of the large color gamut of the GLP and optimizing its color appearance to smoothly fade into the significantly smaller gamut of the video projector. The proposed algorithms were evaluated on a prototypical mixed video projector and GLP projection mapping setup. Petar Pjanic, Simon Willi, Anselm Grundhöfer |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2016 | Computational thermoformingabstractWe propose a method to fabricate textured 3D models using thermoforming. Differently from industrial techniques, which target mass production of a specific shape, we propose a combined hardware and software solution to manufacture customized, unique objects. Our method simulates the forming process and converts the texture of a given digital 3D model into a pre-distorted image that we transfer onto a plastic sheet. During thermoforming, the sheet deforms to create a faithful physical replica of the digital model. Our hardware setup uses off-the-shelf components and can be calibrated with an automatic algorithm that extracts the simulation parameters from a single calibration object produced by the same process. Christian Schüller 0001, Daniele Panozzo, Anselm Grundhöfer, Henning Zimmer, Evgeni Sorkine, Olga Sorkine-Hornung |
ACM Trans. Graph. | 3 |
| 2016 | Spatio-Temporal Point Path Analysis and Optimization of a Galvanoscopic Scanning Laser ProjectorabstractGalvanoscopic scanning laser projectors are powerful vector graphic devices offering a tremendous local brightness advantage compared to standard video projection systems. However, such devices have inherent problems, such as temporal flicker and spatially inaccurate rendering. We propose a method to generate an accurate point-based projection with such devices. To overcome the mentioned problems, we present a camera-based method to automatically analyze the laser projector's motion behavior. With this information, a model database is generated that is used to optimize the scanning path of projected point sequences. The optimization considers the overall path length, its angular shape, acceleration behavior, and the spatio-temporal point neighborhood. The method minimizes perceived visual flickering while guaranteeing an accurate spatial point projection at the same time. Comparisons and timing measurements prove the effectiveness of our method. An informal user evaluation shows substantial visual quality improvement as well. Simon Willi, Anselm Grundhöfer |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2015 | Chromatic calibration of an HDR display using 3D octree forestsabstractHigh dynamic range (HDR) display prototypes have been built and used for scientific studies for nearly a decade, and they are now on the verge of entering consumer market. However, problems exist regarding the accurate color reproduction capabilities on these displays. In this paper, we first characterize the color reproduction capability of a state-of-art HDR display through a set of measurements, and present a novel calibration method that takes into account the variation of the chrominance error over HDR display's wide luminance range. Our proposed 3D octree forest data structure for representing and querying the calibration function successfully addresses the challenges in calibrating HDR displays: (i) high computational complexity due to nonlinear chromatic distortions, and (ii) huge storage space demand for a look-up table (35GB vs 100kB). We show that our method achieves high color reproduction accuracy through both objective metrics and a controlled subjective study. Jing Liu 0053, Nikolce Stefanoski, Tunç Ozan Aydin, Anselm Grundhöfer, Aljoscha Smolic |
ICIP | 4 |
| 2015 | Robust, Error-Tolerant Photometric Projector CompensationabstractWe propose a novel error tolerant optimization approach to generate a high-quality photometric compensated projection. The application of a non-linear color mapping function does not require radiometric pre-calibration of cameras or projectors. This characteristic improves the compensation quality compared with related linear methods if this approach is used with devices that apply complex color processing, such as single-chip digital light processing projectors. Our approach consists of a sparse sampling of the projector's color gamut and non-linear scattered data interpolation to generate the per-pixel mapping from the projector to camera colors in real time. To avoid out-of-gamut artifacts, the input image's luminance is automatically adjusted locally in an optional offline optimization step that maximizes the achievable contrast while preserving smooth input gradients without significant clipping errors. To minimize the appearance of color artifacts at high-frequency reflectance changes of the surface due to usually unavoidable slight projector vibrations and movement (drift), we show that a drift measurement and analysis step, when combined with per-pixel compensation image optimization, significantly decreases the visibility of such artifacts. Anselm Grundhöfer, Daisuke Iwai |
IEEE Trans. Image Process. | 1 |
| 2013 | Augmenting physical avatars using projector-based illuminationabstractAnimated animatronic figures are a unique way to give physical presence to a character. However, their movement and expressions are often limited due to mechanical constraints. In this paper, we propose a complete process for augmenting physical avatars using projector-based illumination, significantly increasing their expressiveness. Given an input animation, the system decomposes the motion into low-frequency motion that can be physically reproduced by the animatronic head and high-frequency details that are added using projected shading. At the core is a spatio-temporal optimization process that compresses the motion in gradient space, ensuring faithful motion replay while respecting the physical limitations of the system. We also propose a complete multi-camera and projection system, including a novel defocused projection and subsurface scattering compensation scheme. The result of our system is a highly expressive physical avatar that features facial details and motion otherwise unattainable due to physical constraints. Amit Bermano, Philipp Brüschweiler, Anselm Grundhöfer, Daisuke Iwai, Bernd Bickel, Markus Gross 0001 |
ACM Trans. Graph. | 3 |
| 2011 | Closed-Loop Feedback Illumination for Optical Inverse Tone-Mapping in Light MicroscopyabstractIn this paper, we show that optical inverse tone-mapping (OITM) in light microscopy can improve the visibility of specimens, both when observed directly through the oculars and when imaged with a camera. In contrast to previous microscopy techniques, we premodulate the illumination based on the local modulation properties of the specimen itself. We explain how the modulation of uniform white light by a specimen can be estimated in real time, even though the specimen is continuously but not uniformly illuminated. This information is processed and back-projected constantly, allowing the illumination to be adjusted on the fly if the specimen is moved or the focus or magnification of the microscope is changed. The contrast of the specimen's optical image can be enhanced, and high-intensity highlights can be suppressed. A formal pilot study with users indicates that this optimizes the visibility of spatial structures when observed through the oculars. We also demonstrate that the signal-to-noise (S/N) ratio in digital images of the specimen is higher if captured under an optimized rather than a uniform illumination. In contrast to advanced scanning techniques that maximize the S/N ratio using multiple measurements, our approach is fast because it requires only two images. This can improve image analysis in digital microscopy applications with real-time capturing requirements. Oliver Bimber, Daniel Klöck, Toshiyuki Amano, Anselm Grundhöfer, Daniel Kurz |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2010 | Coded aperture projectionabstractCoding a projector's aperture plane with adaptive patterns together with inverse filtering allow the depth-of-field of projected imagery to be increased. We present two prototypes and corresponding algorithms for static and programmable apertures. We also explain how these patterns can be computed at interactive rates, by taking into account the image content and limitations of the human visual system. Applications such as projector defocus compensation, high-quality projector depixelation, and increased temporal contrast of projected video sequences can be supported. Coded apertures are a step towards next-generation auto-iris projector lenses. Max Grosse, Gordon Wetzstein, Anselm Grundhöfer, Oliver Bimber |
ACM Trans. Graph. | 3 |
| 2010 | Color invariant chroma keying and color spill neutralization for dynamic scenes and cameras
Anselm Grundhöfer, Daniel Kurz, Sebastian Thiele 0001, Oliver Bimber |
Vis. Comput. | 1 |
| 2008 | The Visual Computing of Projector-Camera SystemsabstractAbstract This article focuses on real‐time image correction techniques that enable projector‐camera systems to display images onto screens that are not optimized for projections, such as geometrically complex, coloured and textured surfaces. It reviews hardware‐accelerated methods like pixel‐precise geometric warping, radiometric compensation, multi‐focal projection and the correction of general light modulation effects. Online and offline calibration as well as invisible coding methods are explained. Novel attempts in super‐resolution, high‐dynamic range and high‐speed projection are discussed. These techniques open a variety of new applications for projection displays. Some of them will also be presented in this report. Oliver Bimber, Daisuke Iwai, Gordon Wetzstein, Anselm Grundhöfer |
Comput. Graph. Forum | 4 |
| 2008 | VirtualStudio2Go: digital video composition for real environmentsabstractWe synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary real world surfaces. A fast temporal multiplexing of coded projection and flash illumination enables professional keying, environment matting, displaying moderator information, scene reconstruction, and camera tracking for non-studio film sets without being limited to the constraints of a virtual studio. This makes digital video composition more flexible, since static studio equipment, such as blue screens, teleprompters, or tracking devices, is not required. Authentic film locations can be supported with our portable system without causing a lot of installation effort. Anselm Grundhöfer, Oliver Bimber |
ACM Trans. Graph. | 1 |
| 2008 | Real-Time Adaptive Radiometric CompensationabstractRecent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the projection surface on a per-pixel basis. Using the captured information, a compensation image is calculated that neutralizes geometric distortions and color blending caused by the underlying surface. As a result, the brightness and the contrast of the input image is reduced compared to a conventional projection onto a white canvas. If the input image is not manipulated in its intensities, the compensation image can contain values that are outside the dynamic range of the projector. These will lead to clipping errors and to visible artifacts on the surface. In this article, we present an innovative algorithm that dynamically adjusts the content of the input images before radiometric compensation is carried out. This reduces the perceived visual artifacts while simultaneously preserving a maximum of luminance and contrast. The algorithm is implemented entirely on the GPU and is the first of its kind to run in real-time. Anselm Grundhöfer, Oliver Bimber |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2007 | Dynamic Adaptation of Projected Imperceptible CodesabstractIn this paper we present an innovative adaptive imperceptible pattern projection technique that takes into account parameters of human visual perception. A coded image is temporally integrated into the projected image, which is invisible to the human eye but can be reconstructed by a synchronized camera. The embedded code is dynamically adjusted on the fly to guarantee its imperceptibility and to adapt it to the current camera pose. Linked with real-time flash keying, for instance, this enables in-shot optical tracking using a dynamic multi-resolution marker technique. A sample prototype has been realized that demonstrates the application of our method in the context of augmentations in television studios. Anselm Grundhöfer, Manja Seeger, Ferry Hantsch, Oliver Bimber |
ISMAR | 1 |
| 2006 | Compensating Indirect Scattering for Immersive and Semi-Immersive Projection DisplaysabstractWe present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution. Oliver Bimber, Anselm Grundhöfer, Thomas Zeidler, Daniel Danch, Pedro Kapakos |
VR | 2 |
| 2003 | Consistent Illumination within Optical See-Through Augmented EnvironmentsabstractWe present techniques which create a consistent illumination between real and virtual objects inside an application specific optical see-through display: the virtual showcase. We use projectors and cameras to capture reflectance information from diffuse real objects and to illuminate them under new synthetic lighting conditions. Matching direct and indirect lighting effects, such as shading, shadows, reflections and color bleeding can be approximated at interactive rates in such a controlled mixed environment. Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel |
ISMAR | 2 |
| 2003 | Consistent illumination within optical see-through augmented environmentsabstractNo abstract available. Oliver Bimber, Anselm Grundhöfer, Gordon Wetzstein, Sebastian Knödel |
SIGGRAPH | 2 |