EDBT 2026 Demo / reviewers in the wild / expert
Bennett Wilburn
dblp:83/3510
· DBLP profile ↗
14ranked-venue papers
3as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 3 first-authorArtificial intelligence and machine learning · 10 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
10 papers |
Computational photography and imaging · 71% Image and video processing · 14% Geometric modeling and processing · 13% | |
| Artificial intelligence
4 papers |
3D vision · 83% Segmentation and scene understanding · 17% |
Topics — the 30 heaviest of 32, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging
photometric stereo |
0.3 | 3 | 2012 | Edge-preserving photometric stereo via depth fusion · CVPR 2012 Photometric Stereo for Dynamic Surface Orientations · ECCV (1) 2010 High-quality shape from multi-view stereo and shading under general illumination · CVPR 2011 |
Image and video processing
super-resolution |
0.2 | 2 | 2011 | Penrose Pixels for Super-Resolution · IEEE Trans. Pattern Anal. Mach. Intell. 2011 Penrose Pixels Super-Resolution in the Detector Layout Domain · ICCV 2007 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.2 | 2 | 2011 | Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination · IEEE Trans. Vis. Comput. Graph. 2011 Using Plane + Parallax for Calibrating Dense Camera Arrays · CVPR (1) 2004 |
Computational photography and imaging › depth sensing
active stereo |
0.1 | 1 | 2012 | Edge-preserving photometric stereo via depth fusion · CVPR 2012 |
Computational photography and imaging
depth sensing |
0.1 | 1 | 2012 | Edge-preserving photometric stereo via depth fusion · CVPR 2012 |
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2011 | Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination · IEEE Trans. Vis. Comput. Graph. 2011 |
Computer vision › 3D vision
photometric stereo |
0.1 | 1 | 2011 | Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination · IEEE Trans. Vis. Comput. Graph. 2011 |
Computer vision › 3D vision
surface normal estimation |
0.1 | 1 | 2011 | Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination · IEEE Trans. Vis. Comput. Graph. 2011 |
Geometric modeling and processing
3d reconstruction |
0.1 | 1 | 2011 | High-quality shape from multi-view stereo and shading under general illumination · CVPR 2011 |
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
multi-view stereo |
0.1 | 1 | 2011 | High-quality shape from multi-view stereo and shading under general illumination · CVPR 2011 |
Computational photography and imaging › shape and reflectance estimation
shape from shading |
0.1 | 1 | 2011 | High-quality shape from multi-view stereo and shading under general illumination · CVPR 2011 |
Computer vision › 3D vision › stereo vision › stereo matching
dense stereo matching |
0.1 | 1 | 2008 | Stereo reconstruction with mixed pixels using adaptive over-segmentation · CVPR 2008 |
Computer vision › Segmentation and scene understanding
image segmentation |
0.1 | 1 | 2008 | Stereo reconstruction with mixed pixels using adaptive over-segmentation · CVPR 2008 |
Computer vision › Segmentation and scene understanding › dense prediction
joint segmentation and depth estimation |
0.1 | 1 | 2008 | Stereo reconstruction with mixed pixels using adaptive over-segmentation · CVPR 2008 |
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
stereo reconstruction |
0.1 | 1 | 2008 | Stereo reconstruction with mixed pixels using adaptive over-segmentation · CVPR 2008 |
Computational photography and imaging › reflectance acquisition
BRDF measurement |
0.1 | 1 | 2008 | An LED-only BRDF measurement device · CVPR 2008 |
Computational photography and imaging › camera characterization
camera response function estimation |
0.1 | 1 | 2008 | Radiometric calibration using temporal irradiance mixtures · CVPR 2008 |
Computational photography and imaging › camera calibration
radiometric calibration |
0.1 | 1 | 2008 | Radiometric calibration using temporal irradiance mixtures · CVPR 2008 |
Computational photography and imaging
reflectance acquisition |
0.1 | 1 | 2008 | An LED-only BRDF measurement device · CVPR 2008 |
Image and video processing
image reconstruction |
0.1 | 1 | 2007 | Penrose Pixels Super-Resolution in the Detector Layout Domain · ICCV 2007 |
Computational photography and imaging › multi-perspective imaging › multi-camera systems
camera array |
0.1 | 1 | 2005 | High performance imaging using large camera arrays · ACM Trans. Graph. 2005 |
Computational photography and imaging › light field imaging
light field capture |
0.1 | 1 | 2005 | High performance imaging using large camera arrays · ACM Trans. Graph. 2005 |
Computational photography and imaging › multi-perspective imaging
synthetic aperture imaging |
0.1 | 1 | 2005 | High performance imaging using large camera arrays · ACM Trans. Graph. 2005 |
Rendering › image-based rendering
view interpolation |
0.1 | 1 | 2005 | High performance imaging using large camera arrays · ACM Trans. Graph. 2005 |
Computer vision › 3D vision
camera calibration |
0.0 | 1 | 2004 | Using Plane + Parallax for Calibrating Dense Camera Arrays · CVPR (1) 2004 |
Mathematical optimization › iterative methods
iterative optimization |
0.0 | 1 | 2012 | Edge-preserving photometric stereo via depth fusion · CVPR 2012 |
Computational photography and imaging
illumination estimation |
0.0 | 1 | 2011 | Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated Illumination · IEEE Trans. Vis. Comput. Graph. 2011 |
Computational photography and imaging › image sensor
image sensor design |
0.0 | 1 | 2011 | Penrose Pixels for Super-Resolution · IEEE Trans. Pattern Anal. Mach. Intell. 2011 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.0 | 1 | 2010 | Photometric Stereo for Dynamic Surface Orientations · ECCV (1) 2010 |
Computational photography and imaging
high dynamic range imaging |
0.0 | 1 | 2005 | High performance imaging using large camera arrays · ACM Trans. Graph. 2005 |
Methods — techniques the papers use, named apart from their topics
shadow detection via visibility · 0.3linear subproblem decomposition · 0.3iterative optimization · 0.3spherical harmonics · 0.2robust alternating optimization · 0.2l1 metric · 0.2photometric stereo · 0.2error back-projection · 0.2shading-based refinement · 0.1over-segmentation · 0.1belief propagation · 0.1MAP estimation · 0.1LED as light detector and emitter · 0.1plane plus parallax · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Edge-preserving photometric stereo via depth fusionabstractWe present a sensor fusion scheme that combines active stereo with photometric stereo. Aiming at capturing full-frame depth for dynamic scenes at a minimum of three lighting conditions, we formulate an iterative optimization scheme that (1) adaptively adjusts the contribution from photometric stereo so that discontinuity can be preserved; (2) detects shadow areas by checking the visibility of the estimated point with respect to the light source, instead of using image-based heuristics; and (3) behaves well for ill-conditioned pixels that are under shadow, which are inevitable in almost any scene. Furthermore, we decompose our non-linear cost function into subproblems that can be optimized efficiently using linear techniques. Experiments show significantly improved results over the previous state-of-the-art in sensor fusion. Qing Zhang 0017, Mao Ye 0005, Ruigang Yang, Yasuyuki Matsushita, Bennett Wilburn |
CVPR | 5 |
| 2011 | High-quality shape from multi-view stereo and shading under general illuminationabstractMulti-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smoothly shaded surfaces. On the other hand, shape-from-shading methods can recover fine detail from shading variations. Unfortunately, it is non-trivial to apply shape-from-shading alone to multi-view data, and most shading-based estimation methods only succeed under very restricted or controlled illumination. We present a new algorithm that combines multi-view stereo and shading-based refinement for high-quality reconstruction of 3D geometry models from images taken under constant but otherwise arbitrary illumination. We have tested our algorithm on several scenes that were captured under several general and unknown lighting conditions, and we show that our final reconstructions rival laser range scans. Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita, Christian Theobalt |
CVPR | 2 |
| 2011 | Penrose Pixels for Super-ResolutionabstractWe present a novel approach to reconstruction-based super-resolution that uses aperiodic pixel tilings, such as a Penrose tiling or a biological retina, for improved performance. To this aim, we develop a new variant of the well-known error back projection super-resolution algorithm that makes use of the exact detector model in its back projection operator for better accuracy. Pixels in our model can vary in shape and size, and there may be gaps between adjacent pixels. The algorithm applies equally well to periodic or aperiodic pixel tilings. We present analysis and extensive tests using synthetic and real images to show that our approach using aperiodic layouts substantially outperforms existing reconstruction-based algorithms for regular pixel arrays. We close with a discussion of the feasibility of manufacturing CMOS or CCD chips with pixels arranged in Penrose tilings. Moshe Ben-Ezra, Zhouchen Lin, Bennett Wilburn, Wayne Zhang 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2011 | Fusing Multiview and Photometric Stereo for 3D Reconstruction under Uncalibrated IlluminationabstractWe propose a method to obtain a complete and accurate 3D model from multiview images captured under a variety of unknown illuminations. Based on recent results showing that for Lambertian objects, general illumination can be approximated well using low-order spherical harmonics, we develop a robust alternating approach to recover surface normals. Surface normals are initialized using a multi-illumination multiview stereo algorithm, then refined using a robust alternating optimization method based on the l(1) metric. Erroneous normal estimates are detected using a shape prior. Finally, the computed normals are used to improve the preliminary 3D model. The reconstruction system achieves watertight and robust 3D reconstruction while neither requiring manual interactions nor imposing any constraints on the illumination. Experimental results on both real world and synthetic data show that the technique can acquire accurate 3D models for Lambertian surfaces, and even tolerates small violations of the Lambertian assumption. Chenglei Wu, Yebin Liu, Qionghai Dai, Bennett Wilburn |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2010 | Photometric Stereo for Dynamic Surface Orientations
Hyeongwoo Kim, Bennett Wilburn, Moshe Ben-Ezra |
ECCV (1) | 2 |
| 2009 | Video-Based Modeling of Dynamic Hair
Tatsuhisa Yamaguchi, Bennett Wilburn, Eyal Ofek |
PSIVT | 2 |
| 2008 | An LED-only BRDF measurement deviceabstractLight emitting diodes (LEDs) can be used as light detectors and as light emitters. In this paper, we present a novel BRDF measurement device consisting exclusively of LEDs. Our design can acquire BRDFs over a full hemisphere, or even a full sphere (for the bidirectional transmittance distribution function BTDF), and can also measure a (partial) multi-spectral BRDF. Because we use no cameras, projectors, or even mirrors, our design does not suffer from occlusion problems. It is fast, significantly simpler, and more compact than existing BRDF measurement designs. Moshe Ben-Ezra, Jiaping Wang, Bennett Wilburn |
CVPR | 3 |
| 2008 | Stereo reconstruction with mixed pixels using adaptive over-segmentationabstractWe present an over-segmentation based, dense stereo algorithm that jointly estimates segmentation and depth. For mixed pixels on segment boundaries, the algorithm computes foreground opacity (alpha), as well as color and depth for the foreground and background. We model the scene as a collection of fronto-parallel planar segments in a reference view, and use a generative model for image formation that handles mixed pixels at segment boundaries. Our method iteratively updates the segmentation based on color, depth and shape constraints using MAP estimation. Given a segmentation, the depth estimates are updated using belief propagation. We show that our method is competitive with the state-of-the-art based on the new Middlebury stereo evaluation, and that it overcomes limitations of traditional segmentation based methods while properly handling mixed pixels. Z-keying results show the advantages of combining opacity and depth estimation. Yuichi Taguchi, Bennett Wilburn, C. Lawrence Zitnick |
CVPR | 2 |
| 2008 | Radiometric calibration using temporal irradiance mixturesabstractWe propose a new method for sampling camera response functions: temporally mixing two uncalibrated irradiances within a single camera exposure. Calibration methods rely on some known relationship between irradiance at the camera image plane and measured pixel intensities. Prior approaches use a color checker chart with known reflectances, registered images with different exposure ratios, or even the irradiance distribution along edges in images. We show that temporally blending irradiances allows us to densely sample the camera response function with known relative irradiances. Our first method computes the camera response curve using temporal mixtures of two pixel intensities on an uncalibrated computer display. The second approach makes use of temporal irradiance mixtures caused by motion blur. Both methods require only one input image, although more images can be used for improved robustness to noise or to cover more of the response curve. We show that our methods compute accurate response functions for a variety of cameras. Bennett Wilburn, Yasuyuki Matsushita |
CVPR | 1 |
| 2007 | Penrose Pixels Super-Resolution in the Detector Layout DomainabstractWe present a novel approach to reconstruction based super- resolution that explicitly models the detector's pixel layout. Pixels in our model can vary in shape and size, and there may be gaps between adjacent pixels. Furthermore, their layout can be periodic as well as aperiodic, such as penrose tiling or a biological retina. We also present a new variant of the well known error back-projection super-resolution algorithm that makes use of the exact detector model in its back projection operator for better accuracy. Our method can be applied equally well to either periodic or aperiodic pixel tiling. Through analysis and extensive testing using synthetic and real images, we show that our approach outperforms existing reconstruction based algorithms for regular pixel arrays. We obtain significantly better results using aperiodic pixel layouts. As an interesting example, we apply our method to a retina-like pixel structure modeled by a centroidal Voronoi tessellation. We demonstrate that, in principle, this structure is better for super-resolution than the regular pixel array used in today's sensors. Moshe Ben-Ezra, Zhouchen Lin, Bennett Wilburn |
ICCV | 3 |
| 2006 | Surface Enhancement Using Real-time Photometric Stereo and Reflectance Transformation
Thomas Malzbender, Bennett Wilburn, Dan Gelb, Bill Ambrisco |
Rendering Techniques | 2 |
| 2005 | High performance imaging using large camera arraysabstractThe advent of inexpensive digital image sensors and the ability to create photographs that combine information from a number of sensed images are changing the way we think about photography. In this paper, we describe a unique array of 100 custom video cameras that we have built, and we summarize our experiences using this array in a range of imaging applications. Our goal was to explore the capabilities of a system that would be inexpensive to produce in the future. With this in mind, we used simple cameras, lenses, and mountings, and we assumed that processing large numbers of images would eventually be easy and cheap. The applications we have explored include approximating a conventional single center of projection video camera with high performance along one or more axes, such as resolution, dynamic range, frame rate, and/or large aperture, and using multiple cameras to approximate a video camera with a large synthetic aperture. This permits us to capture a video light field, to which we can apply spatiotemporal view interpolation algorithms in order to digitally simulate time dilation and camera motion. It also permits us to create video sequences using custom non-uniform synthetic apertures. Bennett Wilburn, Neel Joshi, Vaibhav Vaish, Eino-Ville Talvala, Emilio R. Antúnez, Adam Barth, Andrew Adams, Mark Horowitz, Marc Levoy |
ACM Trans. Graph. | 1 |
| 2004 | Using Plane + Parallax for Calibrating Dense Camera Arrays
Vaibhav Vaish, Bennett Wilburn, Neel Joshi, Marc Levoy |
CVPR (1) | 2 |
| 2004 | High-Speed Videography Using a Dense Camera Array
Bennett Wilburn, Neel Joshi, Vaibhav Vaish, Marc Levoy, Mark Horowitz |
CVPR (2) | 1 |