Peter Tolmie

dblp:83/3770 · also Peter David Tolmie · DBLP profile ↗
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61ranked-venue papers
11as first author
21since 2021 · last 2026
0000-0003-2548-2125ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 60 · 11 first-author · 21 since 2021Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2026 Finding a Home for Voice Assistants: A Domestication Calculus Across Three Years and Thirty Households
abstract
HCI has explored voice assistant (VA) use across various social settings, highlighting their impact on personal and familial dynamics. Yet, the progressive domestication of these devices over time and their longer-term impact on relationships remain underexplored. We present findings from a three-year study of 30 households using interviews and diaries. Our analysis introduces the concept of a domestication calculus that captures how VAs find—or fail to find—a home over time through shifting spatial arrangements, relational roles, and household routines. Domestication unfolded not as a linear sequence of stages but as a dynamic process in which devices were either embedded into routines, withdrawn from use, or repurposed in response to changing circumstances. Across these trajectories, participants attributed four recurring roles to their VAs: (1) negotiators, (2) separators, (3) mediators, and (4) amplifiers of shared life. We conclude with implications for designing VAs that support long-term domestication.
Mahla Alizadeh, Minha Lee, Dave W. Randall 0001, Peter Tolmie, Dominik Pins, Gunnar Stevens
CHI4
2026 Silencing & Surging: A Layered Ecology of Algorithmic Repression and Resistance in the Gaza Escalations
abstract
During the 2023–ongoing Gaza war, Palestinian advocacy on social media has faced rapid removals, downranking, and account sanctions. In this contribution, we offer a layered analysis of how people endure and counter this repression across affective, mechanistic, and material dimensions. Using patchwork ethnography over 295 first-person testimonies and 85 NGO/press documents, we identify a recursive Contest Loop: hostile mass-report brigades and automated enforcement that spur supporter “appeal brigades,” mirroring, and migration. Findings are organized as a three-layer ecology—Invisible Scars (whiplash, shadowbanning as probabilistic throttling, self-censorship), Dueling Brigades (frictions, coordinated reports, supporter procedures), and Feed-to-Street Ripples (fundraising, evidentiary preservation, livelihoods). Conceptually, we extend platform-assemblage thinking with a Resistance Assemblage: ad-hoc technical, emotional, and legal mutual-aid infrastructures that keep visibility alive under sanction. We contribute: (1) an event-centered, experience-near account of co-produced moderation in conflict; (2) two integrative lenses (Contest Loop, Resistance Assemblage); and (3) design/policy directions, including collective-appeal dashboards, and evidentiary safeguards that separate archiving from distribution.
Houda Elmimouni, Sarah Rüller, Yarden Skop, Norah Abokhodair, Konstantin Aal, Tashfia Fatema, Mahmoud Fawzi, Ghadeer Awwad, Walid Magdy, Volker Wulf, Peter Tolmie
CHI11
2026 Engaging in Sensitive Practices: Insights and Challenges from a long-term Participatory Design Project with People with Dementia
abstract
Abstract Over the past decade, a range of methodological approaches, user studies, and research results focused on technology for people with dementia has led to insights into the design of innovative solutions that can be embedded in the complex daily lives of people with dementia and their care-network. This paper recounts experiences and lessons learned over the course of a three-year participatory design project with and for people with dementia and their caregivers in domestic and institutional care settings. It contributes with long-term insights and reflections on the challenges confronting researchers in these sensitive care domains and discusses the need to 'know the users' and their care-networks so as to enable a deeper understanding of their unique difficulties. In particular, it examines the relationship between empathic understanding, experience-centered design, and the social appropriation of ICT, in our case exergames, in these various healthcare settings. What this might mean not only for future technology design, but also for the conduct of human-centered research is then discussed. We emphasize that designing appropriate assistive technologies for people with dementia requires sustained, empathetic engagement with both people with dementia and their caregivers, grounded in regular, trust-building interactions. Caregivers play a vital role in the appropriation and maintenance of these systems and researchers must be prepared for the emotional demands and relational commitments that such work entails. By embedding technology development within the rhythms of care and prioritizing mutual respect, researchers can create more meaningful, responsive, and sustainable support systems.
David Unbehaun, Sebastian Taugerbeck, Michael Ahmadi, Konstantin Aal, Katharina Thiel, Peter Tolmie, Volker Wulf
Comput. Support. Cooperative Work.6
2026 Differential Benefits: The Impact of Computer Clubs in Palestine on Volunteers CSCW012
abstract
This paper presents a longitudinal case study of two volunteer-led computer clubs in Palestinian refugee camps in the West Bank. Combining participatory action research, autoethnography, and follow-up interviews conducted ten years later, we examine how socio-technical infrastructures of learning were built and sustained under intertwined constraints. While the clubs were designed to support children’s engagement with technology, the most meaningful outcomes were reported by the volunteers, whose roles required navigating logistical, interpersonal, and political challenges in resource-constrained settings. Our findings position volunteers as infrastructural actors: they stitched together tools, partnerships, and routines to stabilize the clubs and create a durable social infrastructure. We identify the breadth of work and social structures implicated in volunteering and show how technology mediates these interdependencies. Recognition and care practices (such as debriefs, reflection rituals, acknowledgments) emerge as design requirements for sustaining participation, reflecting a shift from questions of access to recognition observed in feminist hackerspaces. Gendered trajectories reveal how women volunteers negotiated leadership and gained professional capital in male‑dominated contexts. Our longitudinal findings provide an empirical account of an uneven temporality of impact: durable benefits accrue to those performing infrastructural labor (volunteers), whereas short‑term beneficiaries (child participants) recall little after a decade.
George P. Yerousis, Clara Rosa Cardoso, Peter Tolmie, Konstantin Aal, Iyad Tumar, Volker Wulf
Proc. ACM Hum. Comput. Interact.3
2025 Designing for Resilience: Fostering Ponds of Stability with Computer Clubs in Palestine
Marios Mouratidis, Clara Rosa Cardoso, Philip Engelbutzeder, Peter Tolmie, Konstantin Aal, Volker Wulf
CHI4
2025 Designing for social impact: Understanding the social dynamics of interactive projections for public well-being
abstract
Our research, part of a larger study on exercise and well-being, focuses on the use of interactive artefacts in public spaces. Our findings suggest that many people have concerns about exercising in public due to inhibitions, insecurities, and social anxiety, which can affect behaviour in this context. Both well-being and physical mobility—the desired outcome—can be improved by new opportunities for activity, especially after the COVID-19 pandemic. The implementation of technological innovations, especially interactive ones, seems to be promising when it comes to encouraging active lifestyles and mobility in public places. Through its exploration of physical activity, this research unveils the social aspects inherent in the use of interactive projection in urban public spaces. We took an “in-the-wild” approach and conducted public studies using a research through design methodology. We found that while interactive projections can stimulate physical activity, effectiveness and acceptance are significantly influenced by interpersonal behaviours. Thus, changes in social interactions among different stakeholder groups could be observed both inside and outside the interaction space. This work highlights the need for future studies to consider visible and invisible social dynamics in the design and use of interactive public systems.
David Struzek, Hala Elshawa, Lars Müller 0010, Dave W. Randall 0001, Peter Tolmie, Claudia Müller 0002
Int. J. Hum. Comput. Stud.5
2025 Exploring Algorithmic Resistance: Responses to Social Media Censorship in Activism
abstract
Social media platforms have become a double-edged sword for human rights activism, simultaneously offering a stage and facilitating wide-reaching communication and connection, while also imposing censorship through stringent and opaque content governance. This study focuses on the over enforcement of content moderation on social media platforms, affecting activists who tried to engage online publics with issues of forced evictions and displacements in Sheikh Jarrah (SJ) and Silwan, in occupied East Jerusalem in May 2021 --- a critical juncture in the Palestinian-Israeli conflict. By analyzing responses from a survey of 201 users who reported experiencing censorship, and interviews with 14 political influencers and activists, we uncover how these individuals navigate the intricate landscape of social media censorship. The findings reveal a continuum of different ways of responding to censorship, from self-censorship to proactive advocacy of policy change, that highlight the ingenuity activists can employ to bypass content restrictions. This research not only contributes to our understanding of the interaction between social media's technical affordances and activist responses but also discusses broader implications for the design and governance of digital platforms in supporting democratic discourse and human rights activism in conflict zones. This study enriches the ongoing dialogue about social media's dual role as both a facilitator and a controller of public discourse, emphasizing the need for platforms to consider the profound impacts of their technical and policy decisions on global activism.
Houda Elmimouni, Sarah Rüller, Konstantin Aal, Yarden Skop, Norah Abokhodair, Volker Wulf, Peter Tolmie
Proc. ACM Hum. Comput. Interact.7
2024 Everyday Diagnostic Work in the Histopathology Lab: CSCW Perspectives on the Utilization of Data-Driven Clinical Decision Support Systems
abstract
Abstract In this paper we present an ethnographic study of the work of histopathologists as they grapple with the twin innovations of transitioning to digital biopsy images and the prospective adoption of an AI-based clinical decision support system (CDSS). We explore how they are adapting to the former and their expectations of the latter. The study’s ethnomethodologically-informed ethnography approach brings to light some key issues regarding the nature of diagnostic work, and accountability and trust that are central to the successful adoption of technological innovations in clinical settings.
Rob Procter, Mark Rouncefield, Peter Tolmie, Clare Verrill
Comput. Support. Cooperative Work.3
2024 Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis
abstract
Social media technologies have been empowering to some human rights activists, providing a platform for exercising free speech and mobilization. However, many activists have voiced concerns and shared experiences they understand as considerable censorship on these platforms, under the guise of content governance. In an effort to increase the understanding and transparency of content moderation practices during conflicts, this study investigates the perceived reasons for censorship as understood by activists and the explanations made visible to activists by social media platforms, if any were given. Our case study to examine these platforms-activists relations is the events which occurred in May 2021 in East Jerusalem's Sheikh Jarrah neighborhood, which was a significant moment in the Israeli-Palestinian conflict and garnered international attention. The over enforcement of content moderation faced by Palestinians and their allies during these events on social media raised concerns about freedom of speech and the role of technology in activism. Our study deepens understanding through findings from a survey of 201 social media users who reported potentially unfair moderation decisions, and from 12 interviews with political influencers to grasp the broader implications of content moderation on activism. The findings of this study indicate a substantial disparity between the official explanations made visible to the activists by the social media platforms, and the reasons as perceived by users. This has significant implications, both socially and for social media platforms -- as CSCW and Group work environments --- on activist groups and the potentialities of democratic discourse. This study serves as an important contribution to the debate on the role of social media content moderation in human rights activism, particularly in conflict zones.
Houda Elmimouni, Yarden Skop, Norah Abokhodair, Sarah Rüller, Konstantin Aal, Anne Weibert, Adel Al-Dawood, Volker Wulf, Peter Tolmie
Proc. ACM Hum. Comput. Interact.9
2024 "We are no Luddites!" - CSCW, Co-Determination and Digital Transformation in Germany
abstract
HCI and CSCW have a long-standing interest in the consequences of digital transformation for work practices. A key part of this is its impact on labour relations. While prior HCI studies have examined labour relations in domains such as platform work, few have looked at industrial settings. This paper presents an ethnographic study of works councils in Small and Medium-sized Enterprises (SMEs) in Germany. Works councils exemplify the principle of Co-Determination, which is the right of employees to participate in the design and management of their workplace and play a vital role in vetting new technologies whenever they imply changes in work practices. A number of issues confront works councils when they attempt to accomplish this, namely a lack of time, knowledge, and external support. We discuss these issues and consider their implications for both design and the constitution of workplace democracy in future industrial settings.
Marc Gerbracht, Max Krüger 0001, Débora de Castro Leal, Peter Tolmie, Volker Wulf
Proc. ACM Hum. Comput. Interact.4
2024 Knowledge Spillover: Between Serendipity and Strategic Planning - Lessons for Practice-oriented Interventions into Regional Innovation Systems
abstract
Previous CSCW research has paid increasing attention to regional innovation systems providing the context for CSCW research and design. In this paper we provide insights into attempts to intervene in such a regional innovation system via practice-oriented activities. Our findings describe experiences of co-creating knowledge around digitization of SMEs on a regional level, beyond individual company contexts. We reflect on the benefits and challenges such an approach affords and highlight the importance of interpersonal relationships and similarities between practices in different contexts to enable intended but also initially unexpected knowledge spillovers. Our findings highlight how a praxeological approach to CSCW can be influential in regional development programs, and open this field to CSCW research and design. We draw out lessons for similar interventions and outline fruitful avenues for future research.
Muhamed Kudic, Max Krüger 0001, Marc Gerbracht, Michael Ahmadi, Alexander Boden, Martin Stein, Christoph Kotthaus, Nico Vitt, David Unbehaun, Peter Tolmie, Volker Wulf
Proc. ACM Hum. Comput. Interact.10
2023 Becoming an Online Wine Taster: An Ethnographic Study on the Digital Mediation of Taste
abstract
There has been a growing interest in taste research in the HCI and CSCW communities. However, the focus is more on stimulating the senses, while the socio-cultural aspects have received less attention. However, individual taste perception is mediated through social interaction and collective negotiation and is not only dependent on physical stimulation. Therefore, we study the digital mediation of taste by drawing on ethnographic research of four online wine tastings and one self-organized event. Hence, we investigated the materials, associated meanings, competences, procedures, and engagements that shaped the performative character of tasting practices. We illustrate how the tastings are built around the taste-making process and how online contexts differ in providing a more diverse and distributed environment. We then explore the implications of our findings for the further mediation of taste as a social and democratized phenomenon through online interaction.
Jenny Berkholz, Margarita Esau-Held, Alexander Boden, Gunnar Stevens, Peter Tolmie
Proc. ACM Hum. Comput. Interact.5
2023 Articulation Work and the Management of Intersubjectivity Disjunctures in Offshored Production
abstract
Since the move away from integrated value chains in production in the 1980s, the outsourcing and offshoring of various aspects of manufacturing has become commonplace. This has led to global production and marketing relationships between enterprises in numerous different countries, a prominent axis being between Europe and Asia. This paper reports on a study of one such offshoring relationship between a German SME (Small and Medium Enterprise) and their Chinese subsidiary, the trials and tribulations of the collaboration between them, and the implications of this for our understanding of how articulation work might be best supported in the context of global production. We also look at how a separate entity, which we term an 'articulation hub', was established to support articulation between the sites. While a number of studies have looked at articulation work in Global Software Development (GSD), there are very few ethnographic studies of offshored manufacturing, despite the unique challenges it presents. We find here that issues arise not only because of differences in technology environments, infrastructures, and cultural expectations, but also because of differing development strategies and business philosophies. The core problem confronting articulation work in offshored production is the difficulty of arriving at a mutually-grounded intersubjectivity, where shared assumptions about working practices and their relative importance and value can be trusted to apply, leading to what we term 'intersubjectivity disjunctures'. These disjunctures have a number of important implications for accomplishing articulation work. This paper offers a number of contributions to CSCW. First, it adds to a very thin corpus of CSCW-relevant ethnographic studies of global manufacturing. Second, it finds that articulation work in offshored production is less closely-coupled than it is in other distributed settings, making conventionally promoted solutions, such as knowledge sharing and relationship building, less relevant. Third, it reveals how differences in moral reasoning can result in different sites assigning very different priorities to articulation work. Finally, while articulation work is typically seen to be invisible work in CSCW, we argue that, in this context, there are a number of ways in which using a separate hub to actively render articulation work visible may be the best solution.
Peter Tolmie, Volker Wulf
Proc. ACM Hum. Comput. Interact.3
2023 Holding AI to Account: Challenges for the Delivery of Trustworthy AI in Healthcare
abstract
The need for AI systems to provide explanations for their behaviour is now widely recognised as key to their adoption. In this article, we examine the problem of trustworthy AI and explore what delivering this means in practice, with a focus on healthcare applications. Work in this area typically treats trustworthy AI as a problem of Human–Computer Interaction involving the individual user and an AI system. However, we argue here that this overlooks the important part played by organisational accountability in how people reason about and trust AI in socio-technical settings. To illustrate the importance of organisational accountability, we present findings from ethnographic studies of breast cancer screening and cancer treatment planning in multidisciplinary team meetings to show how participants made themselves accountable both to each other and to the organisations of which they are members. We use these findings to enrich existing understandings of the requirements for trustworthy AI and to outline some candidate solutions to the problems of making AI accountable both to individual users and organisationally. We conclude by outlining the implications of this for future work on the development of trustworthy AI, including ways in which our proposed solutions may be re-used in different application settings.
Rob Procter, Peter Tolmie, Mark Rouncefield
ACM Trans. Comput. Hum. Interact.2
2022 'Technology is Everywhere, we have the Opportunity to Learn it in the Valley': The Appropriation of a Socio-Technical Enabling Infrastructure in the Moroccan High Atlas
abstract
Abstract This paper describes the appropriation processes involved in establishing a socio-technical enabling infrastructure in a valley in the High Atlas of Morocco. We focus on the challenges of co-establishing such an intervention in a rural/mountainous region that is already undergoing a process of continuous development and profound transformation. We reflect upon the changes and unforeseen appropriation by our local partners and inhabitants in the valley of a computer club primarily used as an informal learning centre for school children. We followed an ethnographic approach and combined research perspectives from both socio-informatics and anthropology. This paper sheds light on what a successful cooperation and intervention in this kind of challenging environment can look like. It does this by taking seriously competing expectations, fragile infrastructural foundations and the socio-cultural context. Despite the challenges, the intervention managed to lead to the establishment of a socio-technical enabling infrastructure that plays a particularly valuable role in local educational endeavours and that is now moving towards supporting other members of the community. The paper thus provides insights regarding what has to be considered to create a mutually beneficial cooperation with all relevant stakeholders as well as a sustainable intervention.
Sarah Rüller, Konstantin Aal, Simon Holdermann, Peter Tolmie, Andrea Hartmann, Markus Rohde, Martin Zillinger, Volker Wulf
Comput. Support. Cooperative Work.4
2022 On technology-assisted energy saving: challenges of digital plumbing in industrial settings
abstract
CONTENTS1. INTRODUCTION2. RESEARCH BACKGROUND AND RELATED WORK2.1. Energy Management in Organizations: Drivers, Benefit and Research Directions2.2. The work to make digital networks work2.3. Challe...
Nico Castelli, Aparecido Fabiano Pinatti de Carvalho, Nico Vitt, Sebastian Taugerbeck, Dave W. Randall 0001, Peter Tolmie, Gunnar Stevens, Volker Wulf
Hum. Comput. Interact.6
2022 Designing a Data Story: A Storytelling Approach to Curation, Sharing and Data Reuse in Support of Ethnographically-driven Research
abstract
In this paper, we introduce an innovative design concept for the curation of data, which we call 'Data Story'. We view this as an additional resource for data curation, aimed specifically at supporting the sharing of qualitative and ethnographic data. The Data Story concept is motivated by three elements: 1. the increased attention of funding agencies and academic institutions on Research Data Management and Open Science; 2. our own work with colleagues applying ethnographic research methods; and 3. existing literature that has identified specific challenges in this context. Ongoing issues entailed in dealing with certain contextual factors that are inherent to qualitative research reveal the extent to which we still lack technical design solutions that can support meaningful curation and sharing. Data Story provides a singular way of addressing these issues by integrating traditional data curation approaches, where research data are treated as 'objects' to be curated and preserved according to specific standards, with a more contextual, culturally-nuanced and collaborative organizing layer that can be thought of as a "Story". The concept draws on existing literature on data curation, digital storytelling and Critical Data Studies (CDS). As a possible design solution for Research Data Management and data curation, Data Story offers: 1) a collaborative workflow for data curation; 2) a story-like format that can serve as an organizing principle; 3) a means of enhancing and naturalizing curation practices through storytelling. Data Story is currently being developed for deployment and evaluation.
Gaia Mosconi, Dave W. Randall 0001, Helena Karasti, Saja Aljuneidi, Peter Tolmie, Volkmar Pipek
Proc. ACM Hum. Comput. Interact.6
2022 Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch
abstract
This article and the design fictions it presents are bound up with an ongoing qualitative-ethnographic study with Imazighen, the native people in remote Morocco. This group of people is marked by textual and digital illiteracy. We are in the process of developing multi-modal design fictions that can be used in workshops as a starting point for the co-development of further design fictions that envision the local population's desired digital futures. The design fictions take the form of storyboards, allowing for a non-textual engagement. The current content seeks to explore challenges, potentials, margins, and limitations for the future design of haptic and touch-sensitive technology as a means for interpersonal communication and information procurement. Design fictions provide a way of exposing the locals to possible digital futures so that they can actively engage with them and explore the bounds and confines of their literacy and the extent to which it matters.
Sarah Rüller, Konstantin Aal, Peter Tolmie, Andrea Hartmann, Markus Rohde, Volker Wulf
ACM Trans. Comput. Hum. Interact.3
2021 shARe-IT: Ad hoc Remote Troubleshooting through Augmented Reality
abstract
Abstract 10 years ago, Castellani et al. (Journal of Computer Supported Cooperative Work, vol. 18, no. 2–3, 2009, pp. 199–227, 2009) showed that using just an audio channel for remote troubleshooting can lead to a range of problems and already envisioned a future in which augmented reality (AR) could solve many of these issues. In the meantime, AR technologies have found their way into our everyday lives and using such technologies to support remote collaboration has been widely studied within the fields of Human-Computer Interaction and Computer-Supported Cooperative Work. In this paper, we contribute to this body of research by reporting on an extensive empirical study within a Fab Lab of troubleshooting and expertise sharing and the potential relevance of articulation work to their realization. Based on the findings of this study, we derived design challenges that led to an AR-based concept, implemented as a HoloLens application, called shARe-it. This application is designed to support remote troubleshooting and expertise sharing through different communication channels and AR-based interaction modalities. Early testing of the application revealed that novel interaction modalities such as AR-based markers and drawings play only a minor role in remote collaboration due to various limiting factors. Instead, the transmission of a shared view and especially arriving at a shared understanding of the situation as a prerequisite for articulation work continue to be the decisive factors in remote troubleshooting.
Thomas Ludwig 0005, Oliver Stickel, Peter Tolmie, Malte Sellmer
Comput. Support. Cooperative Work.3
2021 Ethnography, CSCW and Ethnomethodology
abstract
Abstract This paper documents some details and some examples of the influence of ethnomethodological work in the fieldwork tradition associated with European CSCW; in particular what has been termed ‘ethnomethodologically informed ethnography’. In so doing, we do not wish to downplay other perspectival and methodological contributions but to simply suggest that much of the ethnomethodological work that was done in the UK during the early development of CSCW had a distinctive character and made significant contributions to the study of complex organizational environments for design-related purposes that arguably reinvigorated the European fieldwork tradition. The distinctiveness we speak of in ‘ethnomethodologically informed ethnography’ had to do with what it owed to Wittgenstein and Winch as much as Garfinkel and Sacks, was rooted in a contempt for methodological fetishism, and emphasized the centrality of reasoning or rationale in the conduct of working and, more generally, social life. This focus and approach drew heavily on the ethnographic work of the likes of John Hughes in Lancaster, Wes Sharrock in Manchester, Bob Anderson at Xerox in Cambridge, and Christian Heath in King’s, London, where attention was focused on the actual ‘doing’ of work as opposed to work in some idealised form – and it is this that we suggest has become important to design and designers of various kinds and in various domains.
Dave W. Randall 0001, Mark Rouncefield, Peter Tolmie
Comput. Support. Cooperative Work.3
2021 Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers
abstract
This paper presents the outcomes of an exploratory study focused on the evaluation of an interactive music exergame for People with Dementia (PwD) and their caregivers. PwD tend to isolate themselves from the outside world, therefore carers need to develop strategies to maintain communication with them. Studies indicate that music–based activities provide an effective way to achieve social interaction with PwD. At the same time, physical activity plays a major role in dementia-related interventions because it can slow down progression and provide meaningful stimulation. Our developed interactive music game bounds these two concerns together; we evaluated the system afterwards regarding its individual and social impact and its integration into the daily routines of both PwD and their caregivers, focusing on its capacity to provide both enjoyment and relief from some of the effects of dementia. Qualitative data collected over 4 months confirmed the valuable impact of music-based interventions of PwD. Of particular note was how PwD used the game to improve or maintain their physical condition while recovering past memories and an interest in social interaction.
David Unbehaun, Sebastian Taugerbeck, Konstantin Aal, Daryoush Daniel Vaziri, Jasmin Lehmann, Peter Tolmie, Rainer Wieching, Volker Wulf
Hum. Comput. Interact.6
2020 Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
abstract
There has been increasing interest in designing for dementia in recent years. Empirical investigation is now needed of the long-term role of caregivers in appropriating ICTs into the complex daily life of people with dementia (PwD). We present here the outcomes of a 4-month evaluation of the individual, social and institutional impact of a videogame-based training system. The everyday behavior and interactions of 52 PwD and 25 caregivers was studied qualitatively, focusing on the role played by caregivers in integrating the system into daily routines. Our results indicate that the successful appropriation of ICT for PwD depends partly on the physical, cognitive and social benefits for PwD, but especially on the added value perceived by their social care-network. We discuss the need for design in dementia to develop more socially embedded innovations that can address the social actors involved and thus contribute to practical solutions for professional and private care.
David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Peter Tolmie, Rainer Wieching, Dave W. Randall 0001, Volker Wulf
CHI4
2020 Psychosocial ICT: The Potential, Challenges and Benefits of Self-help Tools for Refugees with Negative Mental Stress
abstract
Information and Communication Technology (ICT) has penetrated almost all areas of life today and has the potential to create positive change. This paper addresses the opportunities offered by ICT for improving the resilience and psychosocial well-being of refugees who have experienced mentally stressful events when forced to leave their home country and seek shelter in a different host country. We want to distinguish between perceived stress and clinically-defined trauma, for which therapeutic interventions require direct personal contact with psychological experts. However, we also want to focus on the digital possibilities that currently exist to support establishing this kind of personal connection. Many refugees need to seek psychological help, but social, economic and cultural barriers hold them back. Our qualitative study with refugees, psychologists and volunteers provides insights into how refugees deal with their mental issues and the challenges they face in everyday life. We aim to show that ICT can play a major role in terms of addressing awareness and self-empowerment as an entry point for this vulnerable group. We also discuss the potential challenges and benefits of ICT for refugees seeking to recover their mental stability.
Tanja Ertl, Konstantin Aal, Hoda Diraoui, Peter Tolmie, Volker Wulf
ECSCW4
2019 Cyber-Physical Systems for Knowledge and Expertise Sharing in Manufacturing Contexts: Towards a Model Enabling Design
Sven Hoffmann, Aparecido Fabiano Pinatti de Carvalho, Nils Darwin Abele, Marcus Schweitzer, Peter Tolmie, Volker Wulf
Comput. Support. Cooperative Work.5
2019 Three Gaps in Opening Science
Gaia Mosconi, Qinyu Li, Dave W. Randall 0001, Helena Karasti, Peter Tolmie, Jana Barutzky, Matthias Korn, Volkmar Pipek
Comput. Support. Cooperative Work.5
2019 The Social Mile - How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison
abstract
There is currently uncertainty in the research community as to how ICT can and should be designed in such a way that it can be convincingly integrated into the everyday lives of prison inmates. In this paper, we discuss a design fiction that closes this research gap. The descriptions and results of the study are purely fictitious. Excluded is the State of the Art as well as the description of the legal situation of prisons in Germany. The analysis of the fictional study data designed here thus refers to the real world in order to derive ethical guidelines and draw practical conclusions. It is our intention to use these results as a possible basis for further research. The paper presents results of an explorative study dealing with the design, development and evaluation of an AI-based Smart Mirror System, Prison AI 2.0, in a German prison. Prison AI 2.0 was developed for daily use and voluntarily tested by eight prisoners over a period of 12 months to gain insight into their individual and social impact, with an emphasis on its ability to actively support rehabilitation. Based on qualitative data, our findings suggest that intelligent AI-based devices can actually help promote such an outcome. Our results also confirm the valuable impact of (Psychosocial) ICT on the psychological, social and individual aspects of prison life, and in particular how prisoners used the Smart Mirror system to improve and maintain their cognitive, mental and physical state and to restore social interactions with the outside world. With the presentation of these results we want to initiate discussions about the use of ICT by prisoners in closed prisons in order to identify opportunities and risks.
Tanja Ertl, Sebastian Taugerbeck, Margarita Esau-Held, Konstantin Aal, Peter Tolmie, Volker Wulf
Proc. ACM Hum. Comput. Interact.5
2018 Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
abstract
This paper presents the outcomes of an exploratory field study that examined the social impact of an ICT-based suite of exergames for people with dementia and their caregivers. Qualitative data was collected over a period of 8 months, during which time we studied the daily life of 14 people with dementia and their informal and professional caregivers. We focus on the experiential aspects of the system and examine its social impact when integrated into the daily routines of both people with dementia themselves and their professional and family caregivers. Our findings indicate that relatives were able to regain leisure time, whilst people with dementia were able to recapture certain aspects of their social and daily activities that might otherwise have been lost to them. Results suggest that the system enhanced social-interaction, invigorated relationships, and improved the empowerment of people with dementia and their caregivers to face daily challenges.
David Unbehaun, Daryoush Daniel Vaziri, Konstantin Aal, Rainer Wieching, Peter Tolmie, Volker Wulf
CHI5
2018 Of Embodied Action and Sensors: Knowledge and Expertise Sharing in Industrial Set-Up
Aparecido Fabiano Pinatti de Carvalho, Sven Hoffmann, Nils Darwin Abele, Marcus Schweitzer, Peter Tolmie, Dave W. Randall 0001, Volker Wulf
Comput. Support. Cooperative Work.5
2018 Designing for Collaborative Infrastructuring: Supporting Resonance Activities
abstract
'Infrastructuring' as a concept draws attention to the way in which a designed artefact or system is not the end of the development process. Rather, technology development takes place up to, and including, its successful establishment in an associated body of practices. This places emphasis upon the role of practitioners as designers of their own practice environments. While the activities of professional technology development have been reasonably well discussed and conceptualized, activities that practitioners perform to make things work for them are less acknowledged as a systematic contribution to the successful establishment of the use of IT. This paper considers in particular the so-called 'point of infrastructuring': the moment at which practitioners become aware of opportunities to (re-)design their infrastructures, usually initiated by breakdowns or the recognition of potential innovations and reconsideration of current infrastructural use. From this point onwards, end users themselves may start configuring, tailoring or developing new conventions until a point has been reached in which a new technology usage has been successfully established. However, points of infrastructuring do not only provoke end-user driven in-situ design (or 'infrastructuring') activities. They also evoke so-called 'resonance activities'. These encompass all of the observations and communications that attend upon a point of infrastructure as it becomes visible within a work environment. Examination of resonance activities can be a starting point for a better understanding of the practitioner's activities beyond single infrastructural changes, providing a way of highlighting the relationship between different points of infrastructuring. How to capture and understand resonance activities and how to design technological support for them is still an open question. Based on previous work outlined in the literature and an empirical study that looked at collaborative appropriation activities (the most important aspect of infrastructuring) during 3D printing processes, we outline the concept of sociable technologies as a technological approach for capturing and supporting resonance activities and thus enabling infrastructuring activities more broadly.
Thomas Ludwig 0005, Volkmar Pipek, Peter Tolmie
Proc. ACM Hum. Comput. Interact.3
2018 Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study
abstract
Need for care and accordingly the prevalence of dementia is increasing rapidly. Information and communication technologies (ICT) may have the potential to support collaboration and cooperation between people with dementia and their caregivers and thus promote independency, wellbeing and quality of life of involved parties. In this context, the authors investigated the potential of an ICT-based videogame system to generate and facilitate social experiences of people with dementia and their caregivers. 26 people with dementia and their caregivers participated in a 16 month participatory design study. Results suggest that collaboration and cooperation among involved parties increased by using the system. Further, the study revealed positive and negative social experiences triggered by the videogame based system. This article will report on these results and provide implications that may support researchers to design similar systems with the potential to increase collaboration and cooperation among people with dementia and their caregivers.
David Unbehaun, Konstantin Aal, Daryoush Daniel Vaziri, Rainer Wieching, Peter Tolmie, Volker Wulf
Proc. ACM Hum. Comput. Interact.5
2018 The practical politics of sharing personal data
Peter Tolmie, Andy Crabtree
Pers. Ubiquitous Comput.1
2017 Supporting the Use of User Generated Content in Journalistic Practice
abstract
Social media and user-generated content (UGC) are increasingly important features of journalistic work in a number of different ways. However, their use presents major challenges, not least because information posted on social media is not always reliable and therefore its veracity needs to be checked before it can be considered as fit for use in the reporting of news. We report on the results of a series of in-depth ethnographic studies of journalist work practices undertaken as part of the requirements gathering for a prototype of a social media verification 'dashboard' and its subsequent evaluation. We conclude with some reflections upon the broader implications of our findings for the design of tools to support journalistic work.
Peter Tolmie, Rob Procter, Dave W. Randall 0001, Mark Rouncefield, Christian Burger, Geraldine Wong Sak Hoi, Arkaitz Zubiaga, Maria Liakata
CHI1
2017 "They're all going out to something weird": Workflow, Legacy and Metadata in the Music Production Process
abstract
In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and how metadata is adapted to the specific needs of specific parts of the process. We find that there can be significant tensions between how reasoning is applied to metadata at different stages of production and that this can lead to overheads where metadata has to be either changed or created anew to make the process work. On the basis of these findings we articulate some of the potential solutions we are now examining. These centre in particular upon the notions of Digital/Dynamic Musical Objects and flexible metadata shells.
Glenn McGarry, Peter Tolmie, Steve Benford, Christopher Greenhalgh, Alan Chamberlain
CSCW2
2017 Repacking 'Privacy' for a Networked World
abstract
In this paper we examine the notion of privacy as promoted in the digital economy and how it has been taken up as a design challenge in the fields of CSCW, HCI and Ubiquitous Computing. Against these prevalent views we present an ethnomethodological study of digital privacy practices in 20 homes in the UK and France, concentrating in particular upon people’s use of passwords, their management of digital content, and the controls they exercise over the extent to which the online world at large can penetrate their everyday lives. In explicating digital privacy practices in the home we find an abiding methodological concern amongst members to manage the potential ‘attack surface’ of the digital on everyday life occasioned by interaction in and with the networked world. We also find, as a feature of this methodological preoccupation, that privacy dissolves into a heterogeneous array of relationship management practices. Accordingly we propose that ‘privacy’ has little utility as a focus for design, and suggest instead that a more productive way forward would be to concentrate on supporting people’s evident interest in managing their relationships in and with the networked world.
Andy Crabtree, Peter Tolmie, Will Knight
Comput. Support. Cooperative Work.2
2017 From Facebook to the Neighbourhood: Infrastructuring of Hybrid Community Engagement
Gaia Mosconi, Matthias Korn, Christian Reuter 0001, Peter Tolmie, Maurizio Teli, Volkmar Pipek
Comput. Support. Cooperative Work.4
2016 A Day in the Life of Things in the Home
abstract
This paper is about human interaction with things in the home. It is of potential relevance to developers of the Internet of Things (IoT), but it is not a technological paper. Rather, it presents a preliminary observational study of a day in a life of things in the home. The study was done out of curiosity - to see, given the emphasis on 'things' in the IoT, what mundane interaction with things looks like and is about. The results draw attention to the sheer scale of interaction with things, key areas of domestic activity in which interaction is embedded, and what it is about domestic life that gives data about interaction its sense. Each of these issues raises possibilities and challenges for IoT development in the home.
Andy Crabtree, Peter Tolmie
CSCW2
2016 "This has to be the cats" - Personal Data Legibility in Networked Sensing Systems
abstract
Notions like 'Big Data' and the 'Internet of Things' turn upon anticipated harvesting of personal data through ubiquitous computing and networked sensing systems. It is largely presumed that understandings of people's everyday interactions will be relatively easy to 'read off' of such data and that this, in turn, poses a privacy threat. An ethnographic study of how people account for sensed data to third parties uncovers serious challenges to such ideas. The study reveals that the legibility of sensor data turns upon various orders of situated reasoning involved in articulating the data and making it accountable. Articulation work is indispensable to personal data sharing and raises real requirements for networked sensing systems premised on the harvesting of personal data.
Peter Tolmie, Andy Crabtree, Tom Rodden, James A. Colley, Ewa Luger
CSCW1
2015 Methods for Studying Technology in the Home
abstract
The last fifty years have seen an exponential increase in the amount of technology embedded in and passing though home environments, creating spaces that are now technologically as well as socially, psychologically and environmentally complex. It is only in the last fifteen years that the study of Human-Computer Interaction in the home has entered the mainstream, with essential challenges and themes (Edwards & Grinter 2001, Blythe & Monk 2002) defined, and groundbreaking environments for research created and analyzed (Kidd et al., 1999). Diverse aspects within the domestic use of technologies, from childcare to health and wellbeing, to food, media, and energy, have now become the focus of detailed bodies of research in their own right. This trend has brought with it unique methodological concerns which need to be considered by those researching and designing interactions with technologies in the home (Coughlan et al., 2013). This special issue has emerged from an ongoing interest within the Human-Computer Interaction community in the practice of performing research and design activities in and about the home. While home based technology research has been performed and widely reported previously we focus on the methods themselves, exploring the development of novel methods, and the implication of applying existing methods in home environments.
Michael A. Brown, Tim Coughlan, Thomas Plötz, Peter Tolmie, Gregory D. Abowd
Interact. Comput.4
2015 House rules: the collaborative nature of policy in domestic networks
Andy Crabtree, Tom Rodden, Peter Tolmie, Richard Mortier, Tom Lodge, Patrick Brundell, Nadia Pantidi
Pers. Ubiquitous Comput.3
2014 Supporting group interactions in museum visiting
abstract
Ethnographic study in two contrasting museums highlights a widespread but rarely documented challenge for CSCW design. Visitors' engagement with exhibits often ends prematurely due to the need to keep up with or attend to fellow group members. We unpack the mechanics of these kinds of phenomena revealing how the behaviours of summoning, pressurizing, herding, sidelining, and rounding up, lead to the responses of following, skimming and digging in. We show how the problem is especially challenging where young children are involved. As an initial prompt we explore two ways in which CSCW could help address this challenge: enabling a more fluid association between information and exhibits; and helping reconfigure the social nature of visiting.
Peter Tolmie, Steve Benford, Christopher Greenhalgh, Tom Rodden, Stuart Reeves
CSCW1
2014 Understanding mass participatory pervasive computing systems for environmental campaigns
abstract
Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environmental campaigns. In a series of pilot projects, schools used mobile sensors to enhance science learning; visitors to an ecological attraction employed mobile phones to access and generate locative media; and the public played a mobile phone game that challenged their environmental behaviours. Key elements of these were carried forward into an integrated trial in which participants were assigned a series of environmental missions as part of an overarching narrative that was delivered across mobile, broadcast and Web platforms. These experiences use a three-layered structure for campaigns that draw on experts, local groups and the general public, who engage through a combination of playful characterisation and social networking.
Alan Chamberlain, Mark Paxton, Kevin Glover, Martin Flintham, Dominic Price, Christopher Greenhalgh, Steve Benford, Peter Tolmie, Eiman Kanjo, Amanda Gower, Andy Gower, Dawn Woodgate, Danaë Emma Beckford Stanton Fraser
Pers. Ubiquitous Comput.8
2014 Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate
abstract
There is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one of encouraging engagement across a broad spectrum of potentially interested parties and stakeholders. In this paper, we use an ethnographic study of an online event, designed to encourage debate, to explore some critical issues in how the mechanisms productive of debate have shifted in company with the Web 2.0 phenomenon. By contrasting this with a prior study of how players managed their gameplay in a multiplayer pervasive game, we focus upon how different ways of constructing games and events can have serious implications for their ordinary everyday reportability in routine face-to-face interactions. We conclude that designing for reportability should be an active consideration when designing the resources for online debate and consider some ways in which that might be accomplished.
Peter Tolmie, Alan Chamberlain, Steve Benford
Pers. Ubiquitous Comput.1
2013 "How Many Bloody Examples Do You Want?" Fieldwork and Generalisation
Andy Crabtree, Peter Tolmie, Mark Rouncefield
ECSCW2
2012 Unremarkable networking: the home network as a part of everyday life
abstract
This paper extends the focus of current research into home networks. It represents a shift in perspective from the home network as something that is essentially understood as a technological object by the inhabitants of the home, to something that is understood by household members as a sociological object wrapped up in the organisation of their everyday lives. This shift in perspective is significant. It moves the focus of design from developing home network technologies that better support users' management of the home network and the devices that hang off it, to developing home network technologies that support household members' management of everyday life and the social activities that compose it. Through a range of ongoing ethnographic studies we elaborate this turn to the social, and a number of sensitising concerns informing the continued development of home network technologies.
Andy Crabtree, Richard Mortier, Tom Rodden, Peter Tolmie
Conference on Designing Interactive Systems4
2012 "Act natural": instructions, compliance and accountability in ambulatory experiences
abstract
This paper uses a detailed ethnographic study of an ambulatory experience, where participants were invited to explore the perspective of two notorious terrorists, in order to discuss the nature of instruction-giving and, most particularly, the methodical ways in which such instructions are complied with. Four distinct layers of compliance are identified, as are three different kinds of accountability, all of which stand potentially at odds with one another. The paper examines the tensions created by this, tensions that are further aggravated by instructions usually being delivered down a thin channel, with considerable surrounding contextual complexity and little opportunity for repair, and uncovers some core challenges for future design in relation to providing instructions for, and orchestrating a range of possible activities.
Peter Tolmie, Steve Benford, Martin Flintham, Patrick Brundell, Matt Adams, Nicholas Tandavantij, Ju Row Farr, Gabriella Giannachi
CHI1
2012 Supporting traditional music-making: designing for situated discretion
abstract
An ethnographic study of Irish music sessions in pubs elaborates the collaborative work involved in making traditional music. Central to this distinctive achievement is the sequencing of tunes so that they hang together and combine to form discrete "sets", which rely on a shared knowledge of musical repertoires. Our study shows how musicians develop this musical knowledge through the use of digital resources and social networks. It also reveals how musicians construct and make use of various paper props to help bring their knowledge to bear in the actual in vivo course of a session so as to maintain the moral order of making music together in a demonstrably traditional way. The social demands of musical "etiquette" sensitise CSCW to the need to design technologies to support the "situated discretion" that is essential to traditional practices. We elaborate this notion through a discussion of requirements for technologies that bridge between online resources and the collaborative sequencing of tunes during performance.
Steve Benford, Peter Tolmie, Ahmed Y. Ahmed, Andy Crabtree, Tom Rodden
CSCW2
2012 Homework: putting interaction into the infrastructure
abstract
This paper presents a user driven redesign of the domestic network infrastructure that draws upon a series of ethnographic studies of home networks. We present an infrastructure based around a purpose built access point that has modified the handling of protocols and services to reflect the interactive needs of the home. The developed infrastructure offers a novel measurement framework that allows a broad range of infrastructure information to be easily captured and made available to interactive applications. This is complemented by a diverse set of novel interactive control mechanisms and interfaces for the underlying infrastructure. We also briefly reflect on the technical and user issues arising from deployments.
Richard Mortier, Tom Rodden, Peter Tolmie, Tom Lodge, Robert Spencer, Andy Crabtree, Joseph S. Sventek, Alexandros Koliousis
UIST3
2011 Locating experience: touring a pervasive performance
Alan Chamberlain, Leif Oppermann, Martin Flintham, Steve Benford, Peter Tolmie, Matt Adams, Ju Row Farr, Nick Tandavanitj, Joe Marshall, Tom Rodden
Pers. Ubiquitous Comput.5
2010 Digital plumbing: the mundane work of deploying UbiComp in the home
Peter Tolmie, Andy Crabtree, Stefan Rennick Egglestone, Jan Humble, Christopher Greenhalgh, Tom Rodden
Pers. Ubiquitous Comput.1
2009 Ethnography considered harmful
abstract
We review the current status of ethnography in systems design. We focus particularly on new approaches to and understandings of ethnography that have emerged as the computer has moved out of the workplace. These seek to implement a different order of ethnographic study to that which has largely been employed in design to date. In doing so they reconfigure the relationship ethnography has to systems design, replacing detailed empirical studies of situated action with studies that provide cultural interpretations of action and critiques of the design process itself. We hold these new approaches to and understandings of ethnography in design up to scrutiny, with the purpose of enabling designers to appreciate the differences between new and existing approaches to ethnography in systems design and the practical implications this might have for design.
Andy Crabtree, Tom Rodden, Peter Tolmie, Graham Button
CHI3
2009 The ins and outs of home networking: The case for useful and usable domestic networking
abstract
Householders are increasingly adopting home networking as a solution to the demands created by the presence of multiple computers, devices, and the desire to access the Internet. However, current network solutions are derived from the world of work (and initially the military) and provide poor support for the needs of the home. We present the key findings to emerge from empirical studies of home networks in the UK and US. The studies reveal two key kinds of work that effective home networking relies upon: one, the technical work of setting up and maintaining the home network, and the other, the collaborative and socially organized work of the home which the network is embedded in and supports. The two are thoroughly intertwined and rely upon one another for their realization, yet neither is adequately supported by current networking technologies and applications. Explication of the “work to make the home network work” opens up the design space for the continued integration of the home network in domestic life and elaboration of future support. Key issues for development include the development of networking facilities that do not require advanced networking knowledge, that are flexible and support the local social order of the home and the evolution of its routines, and which ultimately make the home network visible and accountable to household members.
Rebecca E. Grinter, W. Keith Edwards, Marshini Chetty, Erika S. Poole, Ja-Young Sung, Jeonghwa Yang, Andy Crabtree, Peter Tolmie, Tom Rodden, Christopher Greenhalgh, Steve Benford
ACM Trans. Comput. Hum. Interact.8
2008 Deploying research technology in the home
abstract
Deploying research technology in real homes is an important way of uncovering new possibilities for design. We reflect upon the deployment of a simple technological arrangement which might be construed of as a 'breaching experiment' that reveals significant challenges for technology deployment in the home. Of particular issue is the extent to which research deployments resonate with existing infrastructure and disrupt ordinary processes of domestication; the degree of ownership household members exercise over research prototypes and how this constrains domestication; and the nature of research practice and the limits this places on our understanding of domestication.
Peter Tolmie, Andy Crabtree
CSCW1
2008 "Are you watching this film or what?": interruption and the juggling of cohorts
abstract
A proliferation of mobile devices in everyday life has increased the likelihood of technologically mediated interruptions. We examine ethnographic data from an SMS-based pervasive game in order to explicate the situated character of interruption. Ethnomethodological analysis of gameplay in the context of participants' everyday lives shows that interruption handling is shaped by its accountability to the various people or 'cohorts' whose concerns participants need to juggle simultaneously. Findings inform existing approaches to design where certain presuppositions regarding the nature of interruption prevail. Accordingly, we propose an approach to interruption handling that respects the ways in which people orient to and reason about interruptions locally in the conduct of situated action.
Peter Tolmie, Andy Crabtree, Tom Rodden, Steve Benford
CSCW1
2007 Making the Home Network at Home: Digital Housekeeping
Peter Tolmie, Andy Crabtree, Tom Rodden, Christopher Greenhalgh, Steve Benford
ECSCW1
2006 The practical indispensability of articulation work to immediate and remote help-giving
abstract
This paper argues that the design of remote help-giving systems should be grounded in articulation work and the methodical ways in which help-givers and help-seekers coordinate their problem solving activities. We provide examples from ethnographic studies of both immediate and remote help-giving to explicate what we mean by articulation work and to tease out common and characteristic methods involved in help-seeking and the giving of expert advice. We then outline how emerging technologies might best be used to support articulation work in the design and development of systems for remote troubleshooting of devices with embedded computing capabilities.
Andy Crabtree, Jacki O'Neill, Peter Tolmie, Stefania Castellani, Tommaso Colombino, Antonietta Grasso
CSCW3
2005 Representations Can Be Good Enough
Jacki O'Neill, Stefania Castellani, Antonietta Grasso, Frédéric Roulland, Peter Tolmie
ECSCW5
2005 Using Real-Life Troubleshooting Interactions to Inform Self-assistance Design
Jacki O'Neill, Antonietta Grasso, Stefania Castellani, Peter Tolmie
INTERACT4
2003 The 'adequate' design of ethnographic outputs for practice: some explorations of the characteristics of design resources
Tim Diggins, Peter Tolmie
Pers. Ubiquitous Comput.2
2002 Unremarkable computing
abstract
In this paper, we seek to contribute to the Ubiquitous Computing agenda by focusing on one of its earliest, but most difficult, design ambitions - making technology "invisible in use". We draw on field studies of domestic life as this domain is becoming increasingly important for new technologies and challenges many of the assumptions we take for granted in the design of technologies for the workplace. We use some examples of domestic routines to identify a number of insights into what it means for features of activities to be "unremarkable". We conclude by using these insights to critique some of the current emphases in Ubiquitous Computing research, and suggest how we might better understand the HCI issues of what will be required to develop technologies that really are "invisible in use"
Peter Tolmie, James Pycock, Tim Diggins, Allan MacLean, Alain Karsenty
CHI1
2001 'Memories are made of this': explicating organisational knowledge and memory
abstract
It is a commonplace that in the ‘Information Age’, knowledge is the most important factor in the long-term success of an organisation. Such an emphasis is increasingly important as businesses confront a series of intransigent organisational problems connected with the retention and provision of organisational histories, knowledge and skills. ‘Organisational memory’ and its sister concept, ‘knowledge management’, are common glosses for the analysis and treatment of these problems. We analyse some of the conceptual and empirical issues that must precede attempts to provide support for ‘memory’ and ‘knowledge’ in the wider organisational context.
Dave W. Randall 0001, John A. Hughes, Jon O'Brien, Mark Rouncefield, Peter Tolmie
Eur. J. Inf. Syst.5
1999 Getting to know the 'customer in the machine'
abstract
This paper reflects on the emerging results of a long-standing ethnographic study of everyday work in a large retail Bank. While customers as economic actors have often been overlooked in studies of computer supported work they are generally and necessarily the focus of commercial organisational life. The paper explicates the developing relationship between technology use and these organisational concerns through the notion of 'the customer in the machine.' Features of the contingent and skilful nature of everyday work are documented and used to comment on aspects of working with the 'customer in the machine' or 'virtual customers' within a rapidly changing commercial organisation.
John A. Hughes, Jon O'Brien, Dave W. Randall 0001, Tom Rodden, Mark Rouncefield, Peter Tolmie
GROUP6