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Heng Yang 0007

dblp:83/415-7 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › geometric estimation
3d registration
0.512021
Dynamical Pose Estimation · ICCV 2021
Computer vision › 3D vision › camera pose estimation
absolute pose estimation
0.512021
Dynamical Pose Estimation · ICCV 2021
Computer vision › 3D vision
point cloud registration
0.512021
Dynamical Pose Estimation · ICCV 2021
Computer vision › 3D vision
pose estimation
0.512021
Dynamical Pose Estimation · ICCV 2021
Mathematical optimization
nonconvex optimization
0.512021
Dynamical Pose Estimation · ICCV 2021

Methods — techniques the papers use, named apart from their topics

virtual springs and damping · 1.0rigid body dynamics simulation · 1.0local stability analysis · 1.0
YearPublicationVenuePosition
2021 Dynamical Pose Estimation
abstract
We study the problem of aligning two sets of 3D geometric primitives given known correspondences. Our first contribution is to show that this primitive alignment framework unifies five perception problems including point cloud registration, primitive (mesh) registration, category-level 3D registration, absolution pose estimation (APE), and category-level APE. Our second contribution is to propose DynAMical Pose estimation (DAMP), the first general and practical algorithm to solve primitive alignment problem by simulating rigid body dynamics arising from virtual springs and damping, where the springs span the shortest distances between corresponding primitives. We evaluate DAMP in simulated and real datasets across all five problems, and demonstrate (i) DAMP always converges to the globally optimal solution in the first three problems with 3D-3D correspondences; (ii) although DAMP sometimes converges to suboptimal solutions in the last two problems with 2D-3D correspondences, using a scheme for escaping local minima, DAMP always succeeds. Our third contribution is to demystify the surprising empirical performance of DAMP and formally prove a global convergence result in the case of point cloud registration by charactering local stability of the equilibrium points of the underlying dynamical system.1
Heng Yang 0007, Chris Doran, Jean-Jacques E. Slotine
ICCV1