Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Eduard Deines

dblp:83/4474 · DBLP profile ↗
← Back
8ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Visualization and visual analytics · 63% Geometric modeling and processing · 22% Audio and music processing · 15%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction
material interface reconstruction
0.212013
Cubic Gradient-Based Material Interfaces · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics
scientific visualization
0.212013
Cubic Gradient-Based Material Interfaces · IEEE Trans. Vis. Comput. Graph. 2013
Visualization and visual analytics › topological data analysis
scalar field topology
0.112012
On Mesh-Free Valley Surface Extraction with Application to Low Frequency Sound Simulation · IEEE Trans. Vis. Comput. Graph. 2012
Visualization and visual analytics › scientific visualization › simulation visualization
acoustic simulation visualization
0.122012
Comparative Visualization for Wave-based and Geometric Acoustics · IEEE Trans. Vis. Comput. Graph. 2006
On Mesh-Free Valley Surface Extraction with Application to Low Frequency Sound Simulation · IEEE Trans. Vis. Comput. Graph. 2012
Audio and music processing
room acoustics
0.112007
Listener-based Analysis of Surface Importance for Acoustic Metrics · IEEE Trans. Vis. Comput. Graph. 2007
Visualization and visual analytics
visual comparison
0.112006
Comparative Visualization for Wave-based and Geometric Acoustics · IEEE Trans. Vis. Comput. Graph. 2006
Audio and music processing › room acoustics
room acoustics simulation
0.012006
Comparative Visualization for Wave-based and Geometric Acoustics · IEEE Trans. Vis. Comput. Graph. 2006

Methods — techniques the papers use, named apart from their topics

isovalue field · 0.2gradient field approximation · 0.2coons patch · 0.2region growing · 0.1adaptive nonmanifold surface extraction · 0.1phonon tracing · 0.1impulse response simulation · 0.1finite element method · 0.1
YearPublicationVenuePosition
2013 Cubic Gradient-Based Material Interfaces
abstract
Multifluid simulations often create volume fraction data, representing fluid volumes per region or cell of a fluid data set. Accurate and visually realistic extraction of fluid boundaries is a challenging and essential task for efficient analysis of multifluid data. In this work, we present a new material interface reconstruction method for such volume fraction data. Within each cell of the data set, our method utilizes a gradient field approximation based on trilinearly blended Coons-patches to generate a volume fraction function, representing the change in volume fractions over the cells. A continuously varying isovalue field is applied to this function to produce a smooth interface that preserves the given volume fractions well. Further, the method allows user-controlled balance between volume accuracy and physical plausibility of the interface. The method works on two- and three-dimensional Cartesian grids, and handles multiple materials. Calculations are performed locally and utilize only the one-ring of cells surrounding a given cell, allowing visualizations of the material interfaces to be easily generated on a GPU or in a large-scale distributed parallel environment. Our results demonstrate the robustness, accuracy, and flexibility of the developed algorithms.
Iuri Prilepov, Harald Obermaier, Eduard Deines, Christoph Garth, Kenneth I. Joy
IEEE Trans. Vis. Comput. Graph.3
2012 On Mesh-Free Valley Surface Extraction with Application to Low Frequency Sound Simulation
abstract
Crease surfaces describe extremal structures of 3D scalar fields. We present a new region-growing-based approach to the meshless extraction of adaptive nonmanifold valley and ridge surfaces that overcomes limitations of previous approaches by decoupling point seeding and triangulation of the surface. Our method is capable of extracting valley surface skeletons as connected minimum structures. As our algorithm is inherently mesh-free and curvature adaptive, it is suitable for surface construction in fields with an arbitrary neighborhood structure. As an application for insightful visualization with valley surfaces, we choose a low frequency acoustics simulation. We use our valley surface construction approach to visualize the resulting complex-valued scalar pressure field for arbitrary frequencies to identify regions of sound cancellation. This provides an expressive visualization of the topology of wave node and antinode structures in simulated acoustics.
Harald Obermaier, Jan Mohring, Eduard Deines, Martin Hering-Bertram, Hans Hagen
IEEE Trans. Vis. Comput. Graph.3
2008 Sound Tracing: Rendering Listener Specific Acoustic Room Properties
abstract
Abstract We present an acoustic rendering approach visualizing the listener‐specific contribution of frequency‐dependent pressure fields on a scene geometry with acoustic reflection and scattering properties. Our method facilitates the evaluation of simulated acoustics showing the effect of simulation parameters like absorption and scattering. The image‐based spatial localization of acoustic properties is complementary to the auditive evaluation by means of auralization. Our core contribution is a pressure‐based acoustic rendering equation and a corresponding raytracing method applying techniques from photorealistic rendering to the field of simulated room acoustics. Applications are directed at the visualization of interference patterns and analyzing the impact of acoustic reflection parameters.
Jens Bellmann, Frank Michel 0001, Eduard Deines, Martin Hering-Bertram, Jan Mohring, Hans Hagen
Comput. Graph. Forum3
2007 Listener-based Analysis of Surface Importance for Acoustic Metrics
abstract
Acoustic quality in room acoustics is measured by well defined quantities, like definition, which can be derived from simulated impulse response filters or measured values. These take into account the intensity and phase shift of multiple reflections due to a wave front emanating from a sound source. Definition (D50) and clarity (C50) for example correspond to the fraction of the energy received in total to the energy received in the first 50 ms at a certain listener position. Unfortunately, the impulse response measured at a single point does not provide any information about the direction of reflections, and about the reflection surfaces which contribute to this measure. For the visualization of room acoustics, however, this information is very useful since it allows to discover regions with high contribution and provides insight into the influence of all reflecting surfaces to the quality measure. We use the phonon tracing method to calculate the contribution of the reflection surfaces to the impulse response for different listener positions. This data is used to compute importance values for the geometry taking a certain acoustic metric into account. To get a visual insight into the directional aspect, we map the importance to the reflecting surfaces of the geometry. This visualization indicates which parts of the surfaces need to be changed to enhance the chosen acoustic quality measure. We apply our method to the acoustic improvement of a lecture hall by means of enhancing the overall speech comprehensibility (clarity) and evaluate the results using glyphs to visualize the clarity (C50) values at listener positions throughout the room.
Frank Michel 0001, Eduard Deines, Martin Hering-Bertram, Christoph Garth, Hans Hagen
IEEE Trans. Vis. Comput. Graph.2
2006 Visualizing the Phonon Map
abstract
In this work we present several visualization approaches for analyzing acoustic behavior inside a room. Our methods are based on the results of the phonon tracing algorithm. For a simulated phonon map we examine the influence of the room surfaces on the wave fronts during their propagation from the sound source. Our visualization is based on individual phonon and surface representations as well as scattered data interpolation. Additionally, an observation of acoustic behavior at different positions inside the room using colored and deformed spheres is possible.
Eduard Deines, Frank Michel 0001, Martin Hering-Bertram, Hans Hagen, Gregory M. Nielson
EuroVis1
2006 Comparative Visualization for Wave-based and Geometric Acoustics
abstract
We present a comparative visualization of the acoustic simulation results obtained by two different approaches that were combined into a single simulation algorithm. The first method solves the wave equation on a volume grid based on finite elements. The second method, phonon tracing, is a geometric approach that we have previously developed for interactive simulation, visualization and modeling of room acoustics. Geometric approaches of this kind are more efficient than FEM in the high and medium frequency range. For low frequencies they fail to represent diffraction, which on the other hand can be simulated properly by means of FEM. When combining both methods we need to calibrate them properly and estimate in which frequency range they provide comparable results. For this purpose we use an acoustic metric called gain and display the resulting error. Furthermore we visualize interference patterns, since these depend not only on diffraction, but also exhibit phase-dependent amplification and neutralization effects.
Eduard Deines, Martin Hering-Bertram, Jan Mohring, Jevgenijs Jegorovs, Frank Michel 0001, Hans Hagen, Gregory M. Nielson
IEEE Trans. Vis. Comput. Graph.1
2005 Phonon Tracing for Auralization and Visualization of Sound
abstract
We present a new particle tracing approach for the simulation of mid- and high-frequency sound. Inspired by the photorealism obtained by methods like photon mapping, we develop a similar method for the physical simulation of sound within rooms. For given source and listener positions, our method computes a finite-response filter accounting for the different reflections at various surfaces with frequency-dependent absorption coefficients. Convoluting this filter with an anechoic input signal reproduces a realistic aural impression of the simulated room. We do not consider diffraction effects due to low frequencies, since these can be better computed by finite elements. Our method allows the visualization of a wave front propagation using color-coded blobs traversing the paths of individual phonons.
Martin Hering-Bertram, Eduard Deines, Jan Mohring, Jevgenijs Jegorovs, Hans Hagen
IEEE Visualization2
2004 Visualization of Intricate Flow Structures for Vortex Breakdown Analysis
abstract
Vortex breakdowns and flow recirculation are essential phenomena in aeronautics where they appear as a limiting factor in the design of modern aircrafts. Because of the inherent intricacy of these features, standard flow visualization techniques typically yield cluttered depictions. The paper addresses the challenges raised by the visual exploration and validation of two CFD simulations involving vortex breakdown. To permit accurate and insightful visualization we propose a new approach that unfolds the geometry of the breakdown region by letting a plane travel through the structure along a curve. We track the continuous evolution of the associated projected vector field using the theoretical framework of parametric topology. To improve the understanding of the spatial relationship between the resulting curves and lines we use direct volume rendering and multidimensional transfer functions for the display of flow-derived scalar quantities. This enriches the visualization and provides an intuitive context for the extracted topological information. Our results offer clear, synthetic depictions that permit new insight into the structural properties of vortex breakdowns.
Xavier Tricoche, Christoph Garth, Gordon L. Kindlmann, Eduard Deines, Gerik Scheuermann, Markus Rütten, Charles D. Hansen
IEEE Visualization4