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Jan Hochstrate

dblp:83/706 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 49% Virtual and augmented reality · 40% Visual content generation and editing · 11%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input device
3d input device
0.112009
The Globefish: A 3D Motion Controller · VR 2009
Virtual and augmented reality
immersive interaction
0.112006
Combining Wave Field Synthesis and Multi-Viewer Stereo Displays · VR 2006
Audio and music processing
spatial audio
0.112006
Combining Wave Field Synthesis and Multi-Viewer Stereo Displays · VR 2006
Audio and music processing › spatial audio › sound field reproduction
wave field synthesis
0.112006
Combining Wave Field Synthesis and Multi-Viewer Stereo Displays · VR 2006
Interaction techniques and input › input device › 3d input device
6-DOF input device
0.112006
The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications · CHI 2006
Visual content generation and editing › 3d content editing
3d object manipulation
0.012009
The Globefish: A 3D Motion Controller · VR 2009
Virtual and augmented reality › immersive interaction
3d interaction
0.012006
The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications · CHI 2006
Virtual and augmented reality › immersive display
multi-projector display
0.012006
Combining Wave Field Synthesis and Multi-Viewer Stereo Displays · VR 2006

Methods — techniques the papers use, named apart from their topics

trackball · 0.2elastic suspension · 0.2user study · 0.2docking task · 0.1
YearPublicationVenuePosition
2009 The Globefish: A 3D Motion Controller
abstract
The Globefish is a novel desktop input device for three-dimensional object manipulation and viewpoint navigation. It consists of an elastically suspended 3D trackball, which provides a natural mapping for position-controlled 3D rotations. Rate-controlled 3D translations are performed by pushing the trackball into the appropriate direction. The device is manipulated by the fingertips allowing for precise interaction with virtual objects. The Globefish was designed for 3D graphics applications such as computer aided design (CAD), digital content creation (DCC) and 3D games.
Alexander Kulik, Jan Hochstrate, André Kunert, Bernd Fröhlich 0001
VR2
2006 The GlobeFish and the GlobeMouse: two new six degree of freedom input devices for graphics applications
abstract
We introduce two new six degree of freedom desktop input devices based on the key concept of combining forceless isotonic rotational input with force-requiring elastic translational input. The GlobeFish consists of a custom three degrees of freedom trackball which is elastically connected to a frame. The trackball is accessible from the top and bottom and can be moved slightly in all spatial directions by using force. The GlobeMouse device works in a similar way. Here the trackball is placed on top of a movable base, which requires to change the grip on the device to switch between rotating the trackball and moving the base.Our devices are manipulated with the fingertips allowing precise interaction with virtual objects. The elastic translation allows uniform input for all three axes and the isotonic trackball provides a natural mapping for rotations. Our user study revealed that the new devices perform significantly better in a docking task in comparison to the SpaceMouse, an integrated six degrees of freedom controller. Subjective data confirmed these results.
Bernd Fröhlich 0001, Jan Hochstrate, Verena Skuk, Anke Huckauf
CHI2
2006 Combining Wave Field Synthesis and Multi-Viewer Stereo Displays
abstract
We present our experiences of combining wave field synthesis audio with a projection-based multi-viewer stereo display. Wave field synthesis is able to simulate spatial sound sources of various kinds without the need for headphones or user tracking. Multi-viewer systems support multiple tracked users with individual perspectively correct stereoscopic images. The combination of both approaches allows the consistent display of virtual objects and spatial audio sources for multiple participants. First impressions with two application scenarios confirm that sound sources can be quite well located in space by each user. The system allows the creation of sound sources attached to virtual objects, which can be moved around in real-time without perceivable latency. In addition users appreciated the possibility of natural communication while they were exploring the audio-visual scenarios.
Jan P. Springer, Christoph Sladeczek, Martin Scheffler, Jan Hochstrate, Frank Melchior, Bernd Fröhlich 0001
VR4
2005 Evaluation of 12-DOF Input Devices for Navigation and Manipulation in Virtual Environments
Anke Huckauf, Alexander Speed, André Kunert, Jan Hochstrate, Bernd Fröhlich 0001
INTERACT4