Danielle Albers Szafir

dblp:83/8320 · also Danielle Albers, Danielle Szafir · DBLP profile ↗
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49ranked-venue papers
6as first author
33since 2021 · last 2026
0000-0003-3634-8597ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 29 · 5 first-author · 16 since 2021Human-computer interaction and ubiquitous computing · 24 · 1 first-author · 17 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Redundant is Not Redundant: Automating Efficient Categorical Palettes Design Unifying Color & Shape Encodings with CatPAW
abstract
Colors and shapes are commonly used to encode categories in multi-class scatterplots. Designers often combine the two channels to create redundant encodings, aiming to enhance class distinctions. However, evidence for the effectiveness of redundancy remains conflicted, and guidelines for constructing effective combinations are limited. This paper presents four crowdsourced experiments evaluating redundant color–shape encodings and identifying high-performing configurations across different category numbers. Results show that redundancy significantly improves accuracy in assessing class-level correlations, with the strongest benefits for 5–8 categories. We also find pronounced interaction effects between colors and shapes, underscoring the need for careful pairing in designing redundant encodings. Drawing on these findings, we introduce a categorical palette design tool that enables designers to construct empirically grounded palettes for effective categorical visualization. Our work advances understanding of categorical perception in data visualization by systematically identifying effective redundant color–shape combinations and embedding these insights into a practical palette design tool.
Chin Tseng, Zeyu Wang 0005, Ghulam Jilani Quadri, Danielle Albers Szafir
CHI4
2026 Graphical Perception of Icon Arrays versus Bar Charts for Value Comparisons in Health Risk Communication
abstract
Visualizations support critical decision making in domains like health risk communication. This is particularly important for those at higher health risks and their care providers, allowing for better risk interpretation which may lead to more informed decisions. However, the kinds of visualizations used to represent data may impart biases that influence data interpretation and decision making. Both continuous representations using bar charts and discrete representations using icon arrays are pervasive in health risk communication, but express the same quantities using fundamentally different visual paradigms. We conducted a series of studies to investigate how bar charts, icon arrays, and their layout (juxtaposed, explicit encoding, explicit encoding plus juxtaposition) affect the perception of value comparison and subsequent decision-making in health risk communication. Our results suggest that icon arrays and explicit encoding combined with juxtaposition can optimize for both accurate difference estimation and perceptual biases in decision making. We also found misalignment between estimation accuracy and decision making, as well as between low and high literacy groups, emphasizing the importance of tailoring visualization approaches to specific audiences and evaluating visualizations beyond perceptual accuracy alone. This research contributes empirically-grounded design recommendations to improve comparison in health risk communication and support more informed decision-making across domains.
Jade Kandel, Zeyu Wang 0005, Chin Tseng, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.5
2026 From Vision to Touch: Bridging Visual and Tactile Principles for Accessible Data Representation
abstract
Tactile graphics are widely used to present maps and statistical diagrams to blind and low vision (BLV) people, with accessibility guidelines recommending their use for graphics where spatial relationships are important. Their use is expected to grow with the advent of commodity refreshable tactile displays. However, in stark contrast to visual information graphics, we lack a clear understanding of the benefts that well-designed tactile information graphics offer over text descriptions for BLV people. To address this gap, we introduce a framework considering the three components of encoding, perception and cognition to examine the known benefts for visual information graphics and explore their applicability to tactile information graphics. This work establishes a preliminary theoretical foundation for the tactile-frst design of information graphics and identifes future research avenues.
Kim Marriott, Matthew Butler 0002, Leona Holloway, William Jolley, Bongshin Lee, Bruce Maguire, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.7
2026 Characterizing Visualization Perception with Psychological Phenomena: Uncovering the Role of Subitizing in Data Visualization
abstract
Understanding how people perceive visualizations is crucial for designing effective visual data representations; however, many heuristic design guidelines are derived from specific tasks or visualization types, without considering the constraints or conditions under which those guidelines hold. In this work, we aimed to assess existing design heuristics for categorical visualization using well-established psychological knowledge. Specifically, we examine the impact of the subitizing phenomenon in cognitive psychology-people's ability to automatically recognize a small set of objects instantly without counting-in data visualizations. We conducted three experiments with multi-class scatterplots-between 2 and 15 classes with varying design choices-across three different tasks-class estimation, correlation comparison, and clustering judgments-to understand how performance changes as the number of classes (and therefore set size) increases. Our results indicate if the category number is smaller than six, people tend to perform well at all tasks, providing empirical evidence of subitizing in visualization. When category numbers increased, performance fell, with the magnitude of the performance change depending on task and encoding. Our study bridges the gap between heuristic guidelines and empirical evidence by applying well-established psychological theories, suggesting future opportunities for using psychological theories and constructs to characterize visualization perception.
Zeyu Wang 0005, Ghulam Jilani Quadri, Mengyuan Zhu, Chin Tseng, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.5
2025 Uncovering How Scatterplot Features Skew Visual Class Separation
Sandra Bae, Takanori Fujiwara, Chin Tseng, Danielle Albers Szafir
CHI4
2025 Investigating Encoding and Perspective for Augmented Reality Motion Guidance
abstract
Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion, existing design guidelines focus on simple, upper-body movements within the user's field of view. We lack evidence-based design recommendations for guiding more diverse scenarios involving movements with varying levels of visibility and direction. We conducted an experiment to investigate how different visual encodings and perspectives affect motion guidance performance and usability, using three exercises that varied in visibility and planes of motion. Our findings reveal significant differences in preference and performance across designs. Notably, the best perspective varied depending on motion visibility and showing more information about the overall motion did not necessarily improve motion execution. We provide empirically-grounded guidelines for designing immersive, interactive visualizations for motion guidance to support more effective AR systems.
Jade Kandel, Sriya Kasumarthi, Spiros Tsalikis, Chelsea Duppen, Daniel Szafir, Michael Lewek, Henry Fuchs, Danielle Albers Szafir
ISMAR8
2025 Bridging Network Science and Vision Science: Mapping Perceptual Mechanisms to Network Visualization Tasks
abstract
Network visualizations are understudied in graphical perception. As a result, most network visualization designs still largely rely on designer intuition and algorithm optimizations rather than being guided by knowledge of human perception. The lack of perceptual understanding of network visualizations also limits the generalizability of past empirical evaluations, given their focus on performance over causal interpretation. To bridge this gap between perception and network visualization, we introduce a framework highlighting five key perceptual mechanisms used in node-link diagrams and adjacency matrices: attention, visual search, perceptual organization, ensemble coding, and object recognition. Our framework describes the role these perceptual mechanisms play in common network analytical tasks. We use the framework to revisit four past empirical investigations and outline future design experiments that can help produce more perceptually effective network visualizations. We anticipate this connection will afford translational understanding to guide more effective network visualization design and offer hypotheses for perception-aware network visualizations.
Sandra Bae, Kyle R. Cave, Carsten Görg, Paul Rosen 0001, Danielle Albers Szafir, Cindy Xiong Bearfield
IEEE Trans. Vis. Comput. Graph.5
2025 A Qualitative Analysis of Common Practices in Annotations: A Taxonomy and Design Space
abstract
Annotations play a vital role in highlighting critical aspects of visualizations, aiding in data externalization and exploration, collaborative sensemaking, and visual storytelling. However, despite their widespread use, we identified a lack of a design space for common practices for annotations. In this paper, we evaluated over 1,800 static annotated charts to understand how people annotate visualizations in practice. Through qualitative coding of these diverse real-world annotated charts, we explored three primary aspects of annotation usage patterns: analytic purposes for chart annotations (e.g., present, identify, summarize, or compare data features), mechanisms for chart annotations (e.g., types and combinations of annotations used, frequency of different annotation types across chart types, etc.), and the data source used to generate the annotations. We then synthesized our findings into a design space of annotations, highlighting key design choices for chart annotations. We presented three case studies illustrating our design space as a practical framework for chart annotations to enhance the communication of visualization insights. All supplemental materials are available at https://shorturl.at/bAGM1.
Md Dilshadur Rahman, Ghulam Jilani Quadri, Bhavana Doppalapudi, Danielle Albers Szafir, Paul Rosen 0001
IEEE Trans. Vis. Comput. Graph.4
2025 Shape It Up: An Empirically Grounded Approach for Designing Shape Palettes
abstract
Shape is commonly used to distinguish between categories in multi-class scatterplots. However, existing guidelines for choosing effective shape palettes rely largely on intuition and do not consider how these needs may change as the number of categories increases. Unlike color, shapes can not be represented by a numerical space, making it difficult to propose general guidelines or design heuristics for using shape effectively. This paper presents a series of four experiments evaluating the efficiency of 39 shapes across three tasks: relative mean judgment tasks, expert preference, and correlation estimation. Our results show that conventional means for reasoning about shapes, such as filled versus unfilled, are insufficient to inform effective palette design. Further, even expert palettes vary significantly in their use of shape and corresponding effectiveness. To support effective shape palette design, we developed a model based on pairwise relations between shapes in our experiments and the number of shapes required for a given design. We embed this model in a palette design tool to give designers agency over shape selection while incorporating empirical elements of perceptual performance captured in our study. Our model advances understanding of shape perception in visualization contexts and provides practical design guidelines that can help improve categorical data encodings.
Chin Tseng, Zeyu Wang 0005, Ghulam Jilani Quadri, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.4
2024 Our Stories, Our Data: Co-designing Visualizations with People with Intellectual and Developmental Disabilities
abstract
Individuals with Intellectual and Developmental Disabilities (IDD) have unique needs and challenges when working with data. While visualization aims to make data more accessible to a broad audience, our understanding of how to design cognitively accessible visualizations remains limited. In this study, we engaged 20 participants with IDD as co-designers to explore how they approach and visualize data. Our preliminary investigation paired four participants as data pen-pals in a six-week online asynchronous participatory design workshop. In response to the observed conceptual, technological, and emotional struggles with data, we subsequently organized a two-day in-person co-design workshop with 16 participants to further understand relevant visualization authoring and sensemaking strategies. Reflecting on how participants engaged with and represented data, we propose two strategies for cognitively accessible data visualizations: transforming numbers into narratives and blending data design with everyday aesthetics. Our findings emphasize the importance of involving individuals with IDD in the design process, demonstrating their capacity for data analysis and expression, and underscoring the need for a narrative and tangible approach to accessible data visualization.
Ghulam Jilani Quadri, Zeyu Wang 0005, David Kwame Osei-Tutu, Emma Petersen, Varsha Koushik, Danielle Albers Szafir
ASSETS7
2024 Cieran: Designing Sequential Colormaps via In-Situ Active Preference Learning
abstract
Quality colormaps can help communicate important data patterns. However, finding an aesthetically pleasing colormap that looks “just right” for a given scenario requires significant design and technical expertise. We introduce Cieran, a tool that allows any data analyst to rapidly find quality colormaps while designing charts within Jupyter Notebooks. Our system employs an active preference learning paradigm to rank expert-designed colormaps and create new ones from pairwise comparisons, allowing analysts who are novices in color design to tailor colormaps to their data context. We accomplish this by treating colormap design as a path planning problem through the CIELAB colorspace with a context-specific reward model. In an evaluation with twelve scientists, we found that Cieran effectively modeled user preferences to rank colormaps and leveraged this model to create new quality designs. Our work shows the potential of active preference learning for supporting efficient visualization design optimization.
Matt-Heun Hong, Zachary Sunberg, Danielle Albers Szafir
CHI3
2024 PD-Insighter: A Visual Analytics System to Monitor Daily Actions for Parkinson's Disease Treatment
abstract
People with Parkinson's Disease (PD) can slow the progression of their symptoms with physical therapy. However, clinicians lack insight into patients' motor function during daily life, preventing them from tailoring treatment protocols to patient needs. This paper introduces PD-Insighter, a system for comprehensive analysis of a person's daily movements for clinical review and decision-making. PD-Insighter provides an overview dashboard for discovering motor patterns and identifying critical deficits during activities of daily living and an immersive replay for closely studying the patient's body movements with environmental context. Developed using an iterative design study methodology in consultation with clinicians, we found that PD-Insighter's ability to aggregate and display data with respect to time, actions, and local environment enabled clinicians to assess a person's overall functioning during daily life outside the clinic. PD-Insighter's design offers future guidance for generalized multiperspective body motion analytics, which may significantly improve clinical decision-making and slow the functional decline of PD and other medical conditions.
Jade Kandel, Chelsea Duppen, Qian Zhang 0066, Howard Jiang, Angelos Angelopoulos, Ashley Paula-Ann Neall, Pranav Wagh, Daniel Szafir, Henry Fuchs, Michael Lewek, Danielle Albers Szafir
CHI11
2024 Do You See What I See? A Qualitative Study Eliciting High-Level Visualization Comprehension
abstract
Designers often create visualizations to achieve specific high-level analytical or communication goals. These goals require people to naturally extract complex, contextualized, and interconnected patterns in data. While limited prior work has studied general high-level interpretation, prevailing perceptual studies of visualization effectiveness primarily focus on isolated, predefined, low-level tasks, such as estimating statistical quantities. This study more holistically explores visualization interpretation to examine the alignment between designers’ communicative goals and what their audience sees in a visualization, which we refer to as their comprehension. We found that statistics people effectively estimate from visualizations in classical graphical perception studies may differ from the patterns people intuitively comprehend in a visualization. We conducted a qualitative study on three types of visualizations—line graphs, bar graphs, and scatterplots—to investigate the high-level patterns people naturally draw from a visualization. Participants described a series of graphs using natural language and think-aloud protocols. We found that comprehension varies with a range of factors, including graph complexity and data distribution. Specifically, 1) a visualization’s stated objective often does not align with people’s comprehension, 2) results from traditional experiments may not predict the knowledge people build with a graph, and 3) chart type alone is insufficient to predict the information people extract from a graph. Our study confirms the importance of defining visualization effectiveness from multiple perspectives to assess and inform visualization practices.
Ghulam Jilani Quadri, Zeyu Wang 0005, Zhehao Wang, Jennifer Adorno Nieves, Paul Rosen 0001, Danielle Albers Szafir
CHI6
2024 Assessing User Trust in Active Learning Systems: Insights from Query Policy and Uncertainty Visualization
abstract
Active learning (AL) systems have become increasingly popular for various applications in machine learning (ML), including medical imaging, environmental monitoring, and geospatial analysis. These systems rely on inputs dynamically queried from people to enhance classification. Ensuring appropriate analyst trust in these systems presents a significant obstacle as analyst over- or underreliance may adversely affect a given application. Common AL strategies enhance classification models by asking analysts to provide labels for data points with the highest degree of uncertainty. However, such model-centric policies do not consider potential priming effects on the analyst and how they will affect people’s trust in the system post-training. We present an empirical study assessing how AL query policies and visualizations that enhance transparency in a classifier’s decisions influence trust in automated image classifiers. We found that query policy may significantly influence an analyst’s perception of system capabilities, while the level of visual transparency into classifier certainty may influence an analyst’s ability to perform a classification task. Our study informs the design of interactive labeling systems to help mitigate the effects of overreliance and calibrate appropriate trust in automated systems.
Ian Thomas, Song Young Oh, Danielle Albers Szafir
IUI3
2024 A Computational Design Pipeline to Fabricate Sensing Network Physicalizations
abstract
Interaction is critical for data analysis and sensemaking. However, designing interactive physicalizations is challenging as it requires cross-disciplinary knowledge in visualization, fabrication, and electronics. Interactive physicalizations are typically produced in an unstructured manner, resulting in unique solutions for a specific dataset, problem, or interaction that cannot be easily extended or adapted to new scenarios or future physicalizations. To mitigate these challenges, we introduce a computational design pipeline to 3D print network physicalizations with integrated sensing capabilities. Networks are ubiquitous, yet their complex geometry also requires significant engineering considerations to provide intuitive, effective interactions for exploration. Using our pipeline, designers can readily produce network physicalizations supporting selection-the most critical atomic operation for interaction-by touch through capacitive sensing and computational inference. Our computational design pipeline introduces a new design paradigm by concurrently considering the form and interactivity of a physicalization into one cohesive fabrication workflow. We evaluate our approach using (i) computational evaluations, (ii) three usage scenarios focusing on general visualization tasks, and (iii) expert interviews. The design paradigm introduced by our pipeline can lower barriers to physicalization research, creation, and adoption.
Sandra Bae, Takanori Fujiwara, Anders Ynnerman, Ellen Yi-Luen Do, Michael L. Rivera, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.6
2024 : A Cluster Ambiguity Measure for Estimating Perceptual Variability in Visual Clustering
abstract
Visual clustering is a common perceptual task in scatterplots that supports diverse analytics tasks (e.g., cluster identification). However, even with the same scatterplot, the ways of perceiving clusters (i.e., conducting visual clustering) can differ due to the differences among individuals and ambiguous cluster boundaries. Although such perceptual variability casts doubt on the reliability of data analysis based on visual clustering, we lack a systematic way to efficiently assess this variability. In this research, we study perceptual variability in conducting visual clustering, which we call Cluster Ambiguity. To this end, we introduce CLAMS, a data-driven visual quality measure for automatically predicting cluster ambiguity in monochrome scatterplots. We first conduct a qualitative study to identify key factors that affect the visual separation of clusters (e.g., proximity or size difference between clusters). Based on study findings, we deploy a regression module that estimates the human-judged separability of two clusters. Then, CLAMS predicts cluster ambiguity by analyzing the aggregated results of all pairwise separability between clusters that are generated by the module. CLAMS outperforms widely-used clustering techniques in predicting ground truth cluster ambiguity. Meanwhile, CLAMS exhibits performance on par with human annotators. We conclude our work by presenting two applications for optimizing and benchmarking data mining techniques using CLAMS. The interactive demo of CLAMS is available at clusterambiguity.dev.
Hyeon Jeon, Ghulam Jilani Quadri, Hyunwook Lee, Paul Rosen 0001, Danielle Albers Szafir, Jinwook Seo
IEEE Trans. Vis. Comput. Graph.5
2024 Beyond Vision Impairments: Redefining the Scope of Accessible Data Representations
abstract
The increasing ubiquity of data in everyday life has elevated the importance of data literacy and accessible data representations, particularly for individuals with disabilities. While prior research predominantly focuses on the needs of the visually impaired, our survey aims to broaden this scope by investigating accessible data representations across a more inclusive spectrum of disabilities. After conducting a systematic review of 152 accessible data representation papers from ACM and IEEE databases, we found that roughly 78% of existing articles center on vision impairments. In this article, we conduct a comprehensive review of the remaining 22% of papers focused on underrepresented disability communities. We developed categorical dimensions based on accessibility, visualization, and human-computer interaction to classify the papers. These dimensions include the community of focus, issues addressed, contribution type, study methods, participants involved, data type, visualization type, and data domain. Our work redefines accessible data representations by illustrating their application for disabilities beyond those related to vision. Building on our literature review, we identify and discuss opportunities for future research in accessible data representations.
Brianna L. Wimer, Laura South, Danielle Albers Szafir, Michelle Borkin, Ronald A. Metoyer
IEEE Trans. Vis. Comput. Graph.4
2023 Measuring Categorical Perception in Color-Coded Scatterplots
abstract
Scatterplots commonly use color to encode categorical data. However, as datasets increase in size and complexity, the efficacy of these channels may vary. Designers lack insight into how robust different design choices are to variations in category numbers. This paper presents a crowdsourced experiment measuring how the number of categories and choice of color encodings used in multiclass scatterplots influences the viewers’ abilities to analyze data across classes. Participants estimated relative means in a series of scatterplots with 2 to 10 categories encoded using ten color palettes drawn from popular design tools. Our results show that the number of categories and color discriminability within a color palette notably impact people’s perception of categorical data in scatterplots and that the judgments become harder as the number of categories grows. We examine existing palette design heuristics in light of our results to help designers make robust color choices informed by the parameters of their data.
Chin Tseng, Ghulam Jilani Quadri, Zeyu Wang 0005, Danielle Albers Szafir
CHI4
2023 Data, Data, Everywhere: Uncovering Everyday Data Experiences for People with Intellectual and Developmental Disabilities
abstract
Data is everywhere but may not be accessible to everyone. Conventional data visualization tools and guidelines often do not actively consider the specific needs and abilities of people with Intellectual and Developmental Disabilities (IDD), leaving them excluded from data-driven activities and vulnerable to ethical issues. To understand the needs and challenges people with IDD have with data, we conducted 15 semi-structured interviews with individuals with IDD and their caregivers. Our algorithmic interview approach situated data in the lived experiences of people with IDD to uncover otherwise hidden data encounters in their everyday life. Drawing on findings and observations, we characterize how they conceptualize data, when and where they use data, and what barriers exist when they interact with data. We use our results as a lens to reimagine the role of visualization in data accessibility and establish a critical near-term research agenda for cognitively accessible visualization.
Michelle Ho Tran, Emma Petersen, Varsha Koushik, Danielle Albers Szafir
CHI5
2023 Cultivating Visualization Literacy for Children Through Curiosity and Play
abstract
Fostering data visualization literacy (DVL) as part of childhood education could lead to a more data literate society. However, most work in DVL for children relies on a more formal educational context (i.e., a teacher-led approach) that limits children's engagement with data to classroom-based environments and, consequently, children's ability to ask questions about and explore data on topics they find personally meaningful. We explore how a curiosity-driven, child-led approach can provide more agency to children when they are authoring data visualizations. This paper explores how informal learning with crafting physicalizations through play and curiosity may foster increased literacy and engagement with data. Employing a constructionist approach, we designed a do-it-yourself toolkit made out of everyday materials (e.g., paper, cardboard, mirrors) that enables children to create, customize, and personalize three different interactive visualizations (bar, line, pie). We used the toolkit as a design probe in a series of in-person workshops with 5 children (6 to 11-year-olds) and interviews with 5 educators. Our observations reveal that the toolkit helped children creatively engage and interact with visualizations. Children with prior knowledge of data visualization reported the toolkit serving as more of an authoring tool that they envision using in their daily lives, while children with little to no experience found the toolkit as an engaging introduction to data visualization. Our study demonstrates the potential of using the constructionist approach to cultivate children's DVL through curiosity and play.
Sandra Bae, Rishi Vanukuru, Ruhan Yang, Peter Gyory, Ran Zhou 0003, Ellen Yi-Luen Do, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.7
2023 Welcome: Message from the VIS 2022 General Chairs
abstract
Presents the welcome message from the VIS 2022 General Chairs.
Danielle Albers Szafir, David S. Ebert, Hendrik Strobelt
IEEE Trans. Vis. Comput. Graph.1
2022 Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization
abstract
Designing a data physicalization requires a myriad of different considerations. Despite the cross-disciplinary nature of these considerations, research currently lacks a synthesis across the different communities data physicalization sits upon, including their approaches, theories, and even terminologies. To bridge these communities synergistically, we present a design space that describes and analyzes physicalizations according to three facets: context (end-user considerations), structure (the physical structure of the artifact), and interactions (interactions with both the artifact and data). We construct this design space through a systematic review of 47 physicalizations and analyze the interrelationships of key factors when designing a physicalization. This design space cross-pollinates knowledge from relevant HCI communities, providing a cohesive overview of what designers should consider when creating a data physicalization while suggesting new design possibilities. We analyze the design decisions present in current physicalizations, discuss emerging trends, and identify underlying open challenges.
Sandra Bae, Clement Zheng, Mary Etta West, Ellen Yi-Luen Do, Samuel Huron, Danielle Albers Szafir
CHI6
2022 Scholastic: Graphical Human-AI Collaboration for Inductive and Interpretive Text Analysis
abstract
Interpretive scholars generate knowledge from text corpora by manually sampling documents, applying codes, and refining and collating codes into categories until meaningful themes emerge. Given a large corpus, machine learning could help scale this data sampling and analysis, but prior research shows that experts are generally concerned about algorithms potentially disrupting or driving interpretive scholarship. We take a human-centered design approach to addressing concerns around machine-assisted interpretive research to build Scholastic, which incorporates a machine-in-the-loop clustering algorithm to scaffold interpretive text analysis. As a scholar applies codes to documents and refines them, the resulting coding schema serves as structured metadata which constrains hierarchical document and word clusters inferred from the corpus. Interactive visualizations of these clusters can help scholars strategically sample documents further toward insights. Scholastic demonstrates how human-centered algorithm design and visualizations employing familiar metaphors can support inductive and interpretive research methodologies through interactive topic modeling and document clustering.
Matt-Heun Hong, Lauren A. Marsh, Jessica L. Feuston, Janet Ruppert, Jed R. Brubaker, Danielle Albers Szafir
UIST6
2022 Professional Differences: A Comparative Study of Visualization Task Performance and Spatial Ability Across Disciplines
abstract
Problem-driven visualization work is rooted in deeply understanding the data, actors, processes, and workflows of a target domain. However, an individual's personality traits and cognitive abilities may also influence visualization use. Diverse user needs and abilities raise natural questions for specificity in visualization design: Could individuals from different domains exhibit performance differences when using visualizations? Are any systematic variations related to their cognitive abilities? This study bridges domain-specific perspectives on visualization design with those provided by cognition and perception. We measure variations in visualization task performance across chemistry, computer science, and education, and relate these differences to variations in spatial ability. We conducted an online study with over 60 domain experts consisting of tasks related to pie charts, isocontour plots, and 3D scatterplots, and grounded by a well-documented spatial ability test. Task performance (correctness) varied with profession across more complex visualizations (isocontour plots and scatterplots), but not pie charts, a comparatively common visualization. We found that correctness correlates with spatial ability, and the professions differ in terms of spatial ability. These results indicate that domains differ not only in the specifics of their data and tasks, but also in terms of how effectively their constituent members engage with visualizations and their cognitive traits. Analyzing participants' confidence and strategy comments suggests that focusing on performance neglects important nuances, such as differing approaches to engage with even common visualizations and potential skill transference. Our findings offer a fresh perspective on discipline-specific visualization with specific recommendations to help guide visualization design that celebrates the uniqueness of the disciplines and individuals we seek to serve.
Kyle Wm. Hall, Anthony Kouroupis, Anastasia Bezerianos, Danielle Albers Szafir, Christopher Collins 0001
IEEE Trans. Vis. Comput. Graph.4
2022 The Weighted Average Illusion: Biases in Perceived Mean Position in Scatterplots
abstract
Scatterplots can encode a third dimension by using additional channels like size or color (e.g. bubble charts). We explore a potential misinterpretation of trivariate scatterplots, which we call the weighted average illusion, where locations of larger and darker points are given more weight toward x- and y-mean estimates. This systematic bias is sensitive to a designer's choice of size or lightness ranges mapped onto the data. In this paper, we quantify this bias against varying size/lightness ranges and data correlations. We discuss possible explanations for its cause by measuring attention given to individual data points using a vision science technique called the centroid method. Our work illustrates how ensemble processing mechanisms and mental shortcuts can significantly distort visual summaries of data, and can lead to misjudgments like the demonstrated weighted average illusion.
Matt-Heun Hong, Jessica K. Witt, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.3
2021 Touching Information with DIY Paper Charts & AR Markers
abstract
Fostering data literacy has largely been the domain of formal educational systems and export-oriented tools. Informal educational approaches, such as games or family activities, may overcome barriers to engaging with data by fostering data literacy through casual engagement. This work in progress explores how informal learning through creation and play with interactive data representations (physicalizations) can foster increased literacy and engagement with data. We outline a series of DIY paper charts using AR markers and everyday materials to help children interact and explore data through the creative process of making.
Sandra Bae, Ruhan Yang, Peter Gyory, Julia Uhr, Danielle Albers Szafir, Ellen Yi-Luen Do
IDC5
2021 Grand Challenges in Immersive Analytics
abstract
Immersive Analytics is a quickly evolving field that unites several areas such as visualisation, immersive environments, and human-computer interaction to support human data analysis with emerging technologies. This research has thrived over the past years with multiple workshops, seminars, and a growing body of publications, spanning several conferences. Given the rapid advancement of interaction technologies and novel application domains, this paper aims toward a broader research agenda to enable widespread adoption. We present 17 key research challenges developed over multiple sessions by a diverse group of 24 international experts, initiated from a virtual scientific workshop at ACM CHI 2020. These challenges aim to coordinate future work by providing a systematic roadmap of current directions and impending hurdles to facilitate productive and effective applications for Immersive Analytics.
Barrett Ens, Benjamin Bach, Maxime Cordeil, Ulrich Engelke, Marcos Serrano, Wesley Willett, Arnaud Prouzeau, Christoph Anthes, Wolfgang Büschel, Cody Dunne, Tim Dwyer, Jens Grubert, Jason H. Haga, Nurit Kirshenbaum, Dylan Kobayashi, Tica Lin, Monsurat Olaosebikan, Fabian Pointecker, David Saffo, Dieter Schmalstieg, Danielle Albers Szafir, Matt Whitlock, Yalong Yang 0001
CHI22
2021 danceON: Culturally Responsive Creative Computing
abstract
Dance provides unique opportunities for embodied interdisciplinary learning experiences that can be personally and culturally relevant. danceON is a system that supports learners to leverage their body movement as they engage in artistic practices across data science, computing, and dance. The technology includes a Domain Specific Language (DSL) with declarative syntax and reactive behavior, a media player with pose detection and classification, and a web-based IDE. danceON provides a low-floor allowing users to bind virtual shapes to body positions in under three lines of code, while also enabling complex, dynamic animations that users can design working with conditionals and past position data. We developed danceON to support distance learning and deployed it in two consecutive cohorts of a remote, two-week summer camp for young women of color. We present our findings from an analysis of the experience and the resulting computational performances. The work identifies implications for how design can support learners’ expression across culturally relevant themes and examines challenges from the lens of usability of the computing language and technology.
William Payne 0003, Yoav Bergner, Mary Etta West, Carlie Charp, R. Benjamin Shapiro, Danielle Albers Szafir, Edd V. Taylor, Kayla DesPortes
CHI6
2021 Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
abstract
Using visualization requires people to read abstract visual imagery, estimate statistics, and retain information. However, people with Intellectual and Developmental Disabilities (IDD) often process information differently, which may complicate connecting abstract visual information to real-world quantities. This population has traditionally been excluded from visualization design, and often has limited access to data related to their well being. We explore how visualizations may better serve this population. We identify three visualization design elements that may improve data accessibility: chart type, chart embellishment, and data continuity. We evaluate these elements with populations both with and without IDD, measuring accuracy and efficiency in a web-based online experiment with time series and proportion data. Our study identifies performance patterns and subjective preferences for people with IDD when reading common visualizations. These findings suggest possible solutions that may break the cognitive barriers caused by conventional design guidelines.
Emma Petersen, Tahmina Ahmad, David Burlinson, Shea Tanis, Danielle Albers Szafir
CHI6
2021 Connecting Human-Robot Interaction and Data Visualization
abstract
Human-robot interaction (HRI) research frequently explores how to design interfaces that enable humans to effectively teleoperate and supervise robots. One of the principle goals of such systems is to support data collection, analysis, and human decision making, which requires representing robot data in ways that support fast and accurate analyses by humans. However, the interfaces for these systems do not always use best-practice principles for effectively visualizing data. We present a new framework to scaffold reasoning about robot interface design that emphasizes the need to consider data visualization for supporting analysis and decision making processes, detail several data visualization best practices relevant to HRI, identify a set of core data tasks that commonly occur in HRI, and highlight several promising opportunities for further synergistic activities at the intersection of these two research areas.
Daniel Szafir, Danielle Albers Szafir
HRI2
2021 A Mixed Reality Supervision and Telepresence Interface for Outdoor Field Robotics
abstract
Collaborative human-robot field operations rely on timely decision-making and coordination, which can be challenging for heterogeneous teams operating in large-scale deployments. In this work, we present the design of an immersive, mixed reality (MR) interface to support sense-making and situational awareness based on the data collection capabilities of both human and robotic team members. Our solution integrates state-of-the-art methods in environment mapping and MR so that users may gain rapid insights regarding the working environment, the current and previous locations of human and robot team members, and the environment data such team members have collected. We describe the implementation of our system, share lessons learned in collaborating with emergency responders throughout our design process, and offer a vision for the use of immersive displays for human-robot field team deployments in large-scale outdoor environments.
Michael E. Walker, Zhaozhong Chen, Matt Whitlock, David Blair, Danielle Albers Szafir, Christoffer R. Heckman, Daniel Szafir
IROS5
2021 A Design Space of Vision Science Methods for Visualization Research
abstract
A growing number of efforts aim to understand what people see when using a visualization. These efforts provide scientific grounding to complement design intuitions, leading to more effective visualization practice. However, published visualization research currently reflects a limited set of available methods for understanding how people process visualized data. Alternative methods from vision science offer a rich suite of tools for understanding visualizations, but no curated collection of these methods exists in either perception or visualization research. We introduce a design space of experimental methods for empirically investigating the perceptual processes involved with viewing data visualizations to ultimately inform visualization design guidelines. This paper provides a shared lexicon for facilitating experimental visualization research. We discuss popular experimental paradigms, adjustment types, response types, and dependent measures used in vision science research, rooting each in visualization examples. We then discuss the advantages and limitations of each technique. Researchers can use this design space to create innovative studies and progress scientific understanding of design choices and evaluations in visualization. We highlight a history of collaborative success between visualization and vision science research and advocate for a deeper relationship between the two fields that can elaborate on and extend the methodological design space for understanding visualization and vision.
Madison A. Elliott, Christine Nothelfer, Cindy Xiong Bearfield, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.4
2021 Rainbows Revisited: Modeling Effective Colormap Design for Graphical Inference
abstract
Color mapping is a foundational technique for visualizing scalar data. Prior literature offers guidelines for effective colormap design, such as emphasizing luminance variation while limiting changes in hue. However, empirical studies of color are largely focused on perceptual tasks. This narrow focus inhibits our understanding of how generalizable these guidelines are, particularly to tasks like visual inference that require synthesis and judgement across multiple percepts. Furthermore, the emphasis on traditional ramp designs (e.g., sequential or diverging) may sideline other key metrics or design strategies. We study how a cognitive metric-color name variation-impacts people's ability to make model-based judgments. In two graphical inference experiments, participants saw a series of color-coded scalar fields sampled from different models and assessed the relationships between these models. Contrary to conventional guidelines, participants were more accurate when viewing colormaps that cross a variety of uniquely nameable colors. We modeled participants' performance using this metric and found that it provides a better fit to the experimental data than do existing design principles. Our findings indicate cognitive advantages for colorful maps like rainbow, which exhibit high color categorization, despite their traditionally undesirable perceptual properties. We also found no evidence that color categorization would lead observers to infer false data features. Our results provide empirically grounded metrics for predicting a colormap's performance and suggest alternative guidelines for designing new quantitative colormaps to support inference. The data and materials for this paper are available at: https://osf.io/tck2r/.
Khairi Reda, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.2
2020 HydrogenAR: Interactive Data-Driven Presentation of Dispenser Reliability
abstract
When delivering presentations to a co-located audience, we typically use slides with text and 2D graphics to complement the spoken narrative. Though presentations have largely been explored on 2D media, augmented reality (AR) allows presentation designers to add data and augmentations to existing physical infrastructure on display. This coupling could provide a more engaging experience to the audience and support comprehension. With HydrogenAR, we present a novel application that leverages the benefits of data-driven storytelling with those of AR to explain the unique challenges of hydrogen dispenser reliability. Utilizing physical props, situated data, and virtual augmentations and animations, HydrogenAR serves as a unique presentation tool, particularly critical for stakeholders, tour groups, and VIPs. HydrogenAR is a product of multiple collaborative design iterations with a local Hydrogen Fuel research team and is evaluated through interviews with team members and a user study with end-users to evaluate the usability and quality of the interactive AR experience. Through this work, we provide design considerations for AR data-driven presentations and discuss how AR could be used for innovative content delivery beyond traditional slide-based presentations.
Matt Whitlock, Danielle Albers Szafir, Kenny Gruchalla
ISMAR2
2020 Graphical Perception for Immersive Analytics
abstract
Immersive Analytics (IA) uses immersive virtual and augmented reality displays for data visualization and visual analytics. Designers rely on studies of how accurately people interpret data in different visualizations to make effective visualization choices. However, these studies focus on data analysis in traditional desktop environments. We lack empirical grounding for how to best visualize data in immersive environments. This study explores how people interpret data visualizations across different display types by measuring how quickly and accurately people conduct three analysis tasks over five visual channels: color, size, height, orientation, and depth. We identify key quantitative differences in performance and user behavior, indicating that stereo viewing resolves some of the challenges of visualizations in 3D space. We also find that while AR displays encourage increased navigation, they decrease performance with color-based visualizations. Our results provide guidelines on how to tailor visualizations to different displays in order to better leverage the affordances of IA modalities.
Matt Whitlock, Stephen Smart, Danielle Albers Szafir
VR3
2020 Color Crafting: Automating the Construction of Designer Quality Color Ramps
abstract
Visualizations often encode numeric data using sequential and diverging color ramps. Effective ramps use colors that are sufficiently discriminable, align well with the data, and are aesthetically pleasing. Designers rely on years of experience to create high-quality color ramps. However, it is challenging for novice visualization developers that lack this experience to craft effective ramps as most guidelines for constructing ramps are loosely defined qualitative heuristics that are often difficult to apply. Our goal is to enable visualization developers to readily create effective color encodings using a single seed color. We do this using an algorithmic approach that models designer practices by analyzing patterns in the structure of designer-crafted color ramps. We construct these models from a corpus of 222 expert-designed color ramps, and use the results to automatically generate ramps that mimic designer practices. We evaluate our approach through an empirical study comparing the outputs of our approach with designer-crafted color ramps. Our models produce ramps that support accurate and aesthetically pleasing visualizations at least as well as designer ramps and that outperform conventional mathematical approaches.
Stephen Smart, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.3
2020 Designing for Mobile and Immersive Visual Analytics in the Field
abstract
Data collection and analysis in the field is critical for operations in domains such as environmental science and public safety. However, field workers currently face data- and platform-oriented issues in efficient data collection and analysis in the field, such as limited connectivity, screen space, and attentional resources. In this paper, we explore how visual analytics tools might transform field practices by more deeply integrating data into these operations. We use a design probe coupling mobile, cloud, and immersive analytics components to guide interviews with ten experts from five domains to explore how visual analytics could support data collection and analysis needs in the field. The results identify shortcomings of current approaches and target scenarios and design considerations for future field analysis systems. We embody these findings in FieldView, an extensible, open-source prototype designed to support critical use cases for situated field analysis. Our findings suggest the potential for integrating mobile and immersive technologies to enhance data's utility for various field operations and new directions for visual analytics tools to transform fieldwork.
Matt Whitlock, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.3
2019 Measuring the Separability of Shape, Size, and Color in Scatterplots
abstract
Scatterplots commonly use multiple visual channels to encode multivariate datasets. Such visualizations often use size, shape, and color as these dimensions are considered separable--dimensions represented by one channel do not significantly interfere with viewers' abilities to perceive data in another. However, recent work shows the size of marks significantly impacts color difference perceptions, leading to broader questions about the separability of these channels. In this paper, we present a series of crowdsourced experiments measuring how mark shape, size, and color influence data interpretation in multiclass scatterplots. Our results indicate that mark shape significantly influences color and size perception, and that separability among these channels functions asymmetrically: shape more strongly influences size and color perceptions in scatterplots than size and color influence shape. Models constructed from the resulting data can help designers anticipate viewer perceptions to build more effective visualizations.
Stephen Smart, Danielle Albers Szafir
CHI2
2019 Where's My Data? Evaluating Visualizations with Missing Data
abstract
Many real-world datasets are incomplete due to factors such as data collection failures or misalignments between fused datasets. Visualizations of incomplete datasets should allow analysts to draw conclusions from their data while effectively reasoning about the quality of the data and resulting conclusions. We conducted a pair of crowdsourced studies to measure how the methods used to impute and visualize missing data may influence analysts' perceptions of data quality and their confidence in their conclusions. Our experiments used different design choices for line graphs and bar charts to estimate averages and trends in incomplete time series datasets. Our results provide preliminary guidance for visualization designers to consider when working with incomplete data in different domains and scenarios.
Hayeong Song, Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.2
2018 Interacting with Distant Objects in Augmented Reality
abstract
Augmented reality (AR) applications can leverage the full space of an environment to create immersive experiences. However, most empirical studies of interaction in AR focus on interactions with objects close to the user, generally within arms reach. As objects move farther away, the efficacy and usability of different interaction modalities may change. This work explores AR interactions at a distance, measuring how applications may support fluid, efficient, and intuitive interactive experiences in room-scale augmented reality. We conducted an empirical study (N = 20) to measure trade-offs between three interaction modalities-multimodal voice, embodied freehand gesture, and handhelds devices-for selecting, rotating, and translating objects at distances ranging from 8 to 16 feet (2.4m-4.9m). Though participants performed comparably with embodied freehand gestures and handheld remotes, they perceived embodied gestures as significantly more efficient and usable than device-mediated interactions. Our findings offer considerations for designing efficient and intuitive interactions in room-scale AR applications.
Matt Whitlock, Ethan Harnner, Jed R. Brubaker, Shaun K. Kane, Danielle Albers Szafir
VR5
2018 Design Factors for Summary Visualization in Visual Analytics
abstract
Abstract Data summarization allows analysts to explore datasets that may be too complex or too large to visualize in detail. Designers face a number of design and implementation choices when using summarization in visual analytics systems. While these choices influence the utility of the resulting system, there are no clear guidelines for the use of these summarization techniques. In this paper, we codify summarization use in existing systems to identify key factors in the design of summary visualizations. We use quantitative content analysis to systematically survey examples of visual analytics systems and enumerate the use of these design factors in data summarization. Through this analysis, we expose the relationship between design considerations, strategies for data summarization in visualization systems, and how different summarization methods influence the analyses supported by systems. We use these results to synthesize common patterns in real‐world use of summary visualizations and highlight open challenges and opportunities that these patterns offer for designing effective systems. This work provides a more principled understanding of design practices for summary visualization and offers insight into underutilized approaches.
Alper Sarikaya 0001, Michael Gleicher, Danielle Albers Szafir
Comput. Graph. Forum3
2018 Modeling Color Difference for Visualization Design
abstract
Color is frequently used to encode values in visualizations. For color encodings to be effective, the mapping between colors and values must preserve important differences in the data. However, most guidelines for effective color choice in visualization are based on either color perceptions measured using large, uniform fields in optimal viewing environments or on qualitative intuitions. These limitations may cause data misinterpretation in visualizations, which frequently use small, elongated marks. Our goal is to develop quantitative metrics to help people use color more effectively in visualizations. We present a series of crowdsourced studies measuring color difference perceptions for three common mark types: points, bars, and lines. Our results indicate that peoples' abilities to perceive color differences varies significantly across mark types. Probabilistic models constructed from the resulting data can provide objective guidance for designers, allowing them to anticipate viewer perceptions in order to inform effective encoding design.
Danielle Albers Szafir
IEEE Trans. Vis. Comput. Graph.1
2017 Designing for Depth Perceptions in Augmented Reality
abstract
Augmented reality technologies allow people to view and interact with virtual objects that appear alongside physical objects in the real world. For augmented reality applications to be effective, users must be able to accurately perceive the intended real world location of virtual objects. However, when creating augmented reality applications, developers are faced with a variety of design decisions that may affect user perceptions regarding the real world depth of virtual objects. In this paper, we conducted two experiments using a perceptual matching task to understand how shading, cast shadows, aerial perspective, texture, dimensionality (i.e., 2D vs. 3D shapes) and billboarding affected participant perceptions of virtual object depth relative to real world targets. The results of these studies quantify trade-offs across virtual object designs to inform the development of applications that take advantage of users' visual abilities to better blend the physical and virtual world.
Catherine Diaz, Michael E. Walker, Danielle Albers Szafir, Daniel Szafir
ISMAR3
2016 TextDNA: Visualizing Word Usage with Configurable Colorfields
abstract
Abstract Patterns of words used in different text collections can characterize interesting properties of a corpus. However, these patterns are challenging to explore as they often involve complex relationships across many words and collections in a large space of words. In this paper, we propose a configurable colorfield design to aid this exploration. Our approach uses a dense colorfield overview to present large amounts of data in ways that make patterns perceptible. It allows flexible configuration of both data mappings and aggregations to expose different kinds of patterns, and provides interactions to help connect detailed patterns to the corpus overview. TextDNA, our prototype implementation, leverages the GPU to provide interactivity in the web browser even on large corpora. We present five case studies showing how the tool supports inquiry in corpora ranging in size from single document to millions of books. Our work shows how to make a configurable colorfield approach practical for a range of analytic tasks.
Danielle Albers Szafir, D. Stuffer, Y. Sohail, Michael Gleicher
Comput. Graph. Forum1
2016 Lightness Constancy in Surface Visualization
abstract
Color is a common channel for displaying data in surface visualization, but is affected by the shadows and shading used to convey surface depth and shape. Understanding encoded data in the context of surface structure is critical for effective analysis in a variety of domains, such as in molecular biology. In the physical world, lightness constancy allows people to accurately perceive shadowed colors; however, its effectiveness in complex synthetic environments such as surface visualizations is not well understood. We report a series of crowdsourced and laboratory studies that confirm the existence of lightness constancy effects for molecular surface visualizations using ambient occlusion. We provide empirical evidence of how common visualization design decisions can impact viewers' abilities to accurately identify encoded surface colors. These findings suggest that lightness constancy aids in understanding color encodings in surface visualization and reveal a correlation between visualization techniques that improve color interpretation in shadow and those that enhance perceptions of surface depth. These results collectively suggest that understanding constancy in practice can inform effective visualization design.
Danielle Albers Szafir, Alper Sarikaya 0001, Michael Gleicher
IEEE Trans. Vis. Comput. Graph.1
2014 Task-driven evaluation of aggregation in time series visualization
abstract
Many visualization tasks require the viewer to make judgments about aggregate properties of data. Recent work has shown that viewers can perform such tasks effectively, for example to efficiently compare the maximums or means over ranges of data. However, this work also shows that such effectiveness depends on the designs of the displays. In this paper, we explore this relationship between aggregation task and visualization design to provide guidance on matching tasks with designs. We combine prior results from perceptual science and graphical perception to suggest a set of design variables that influence performance on various aggregate comparison tasks. We describe how choices in these variables can lead to designs that are matched to particular tasks. We use these variables to assess a set of eight different designs, predicting how they will support a set of six aggregate time series comparison tasks. A crowd-sourced evaluation confirms these predictions. These results not only provide evidence for how the specific visualizations support various tasks, but also suggest using the identified design variables as a tool for designing visualizations well suited for various types of tasks.
Danielle Albers Szafir, Michael Correll, Michael Gleicher
CHI1
2014 Visualizing Validation of Protein Surface Classifiers
abstract
Many bioinformatics applications construct classifiers that are validated in experiments that compare their results to known ground truth over a corpus. In this paper, we introduce an approach for exploring the results of such classifier validation experiments, focusing on classifiers for regions of molecular surfaces. We provide a tool that allows for examining classification performance patterns over a test corpus. The approach combines a summary view that provides information about an entire corpus of molecules with a detail view that visualizes classifier results directly on protein surfaces. Rather than displaying miniature 3D views of each molecule, the summary provides 2D glyphs of each protein surface arranged in a reorderable, small-multiples grid. Each summary is specifically designed to support visual aggregation to allow the viewer to both get a sense of aggregate properties as well as the details that form them. The detail view provides a 3D visualization of each protein surface coupled with interaction techniques designed to support key tasks, including spatial aggregation and automated camera touring. A prototype implementation of our approach is demonstrated on protein surface classifier experiments.
Alper Sarikaya 0001, Danielle Albers Szafir, Jake Mitchell, Michael Gleicher
Comput. Graph. Forum2
2012 Comparing averages in time series data
abstract
Visualizations often seek to aid viewers in assessing the big picture in the data, that is, to make judgments about aggregate properties of the data. In this paper, we present an empirical study of a representative aggregate judgment task: finding regions of maximum average in a series. We show how a theory of perceptual averaging suggests a visual design other than the typically-used line graph. We describe an experiment that assesses participants' ability to estimate averages and make judgments based on these averages. The experiment confirms that this color encoding significantly outperforms the standard practice. The experiment also provides evidence for a perceptual averaging theory.
Michael Correll, Danielle Albers Szafir, Steven Franconeri, Michael Gleicher
CHI2
2011 Sequence Surveyor: Leveraging Overview for Scalable Genomic Alignment Visualization
abstract
In this paper, we introduce overview visualization tools for large-scale multiple genome alignment data. Genome alignment visualization and, more generally, sequence alignment visualization are an important tool for understanding genomic sequence data. As sequencing techniques improve and more data become available, greater demand is being placed on visualization tools to scale to the size of these new datasets. When viewing such large data, we necessarily cannot convey details, rather we specifically design overview tools to help elucidate large-scale patterns. Perceptual science, signal processing theory, and generality provide a framework for the design of such visualizations that can scale well beyond current approaches. We present Sequence Surveyor, a prototype that embodies these ideas for scalable multiple whole-genome alignment overview visualization. Sequence Surveyor visualizes sequences in parallel, displaying data using variable color, position, and aggregation encodings. We demonstrate how perceptual science can inform the design of visualization techniques that remain visually manageable at scale and how signal processing concepts can inform aggregation schemes that highlight global trends, outliers, and overall data distributions as the problem scales. These techniques allow us to visualize alignments with over 100 whole bacterial-sized genomes.
Danielle Albers Szafir, Colin N. Dewey, Michael Gleicher
IEEE Trans. Vis. Comput. Graph.1