Demo Data from EDBT 2026 / reviewers in the wild / expert
Pat Leang
dblp:83/847
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 46% Robot navigation and mapping · 46% Motion planning and robot control · 7% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › mobile robot navigation
mapless navigation |
0.0 | 1 | 2001 | Real Time Robot Learning · ICRA 2001 |
Robotics › Robot navigation and mapping
mobile robot navigation |
0.0 | 1 | 2001 | Real Time Robot Learning · ICRA 2001 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.0 | 1 | 2001 | Real Time Robot Learning · ICRA 2001 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.0 | 1 | 2001 | Real Time Robot Learning · ICRA 2001 |
Robotics › Motion planning and robot control › path planning
maze navigation |
0.0 | 1 | 2001 | Real Time Robot Learning · ICRA 2001 |
Methods — techniques the papers use, named apart from their topics
q(lambda)-learning · 0.0dyna · 0.0computer vision · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Real Time Robot LearningabstractThis paper presents the design, implementation and testing of a real-time system using computer vision and machine learning techniques to demonstrate learning behavior in a miniature mobile robot. The miniature robot, through environmental sensing, learns to navigate a maze choosing the optimum route. Several reinforcement learning based algorithms, such as the Q-learning, Q(/spl lambda/)-learning, fast online Q(/spl lambda/)-learning and DYNA structure, are considered. Experimental results based on simulation and an integrated real-time system are presented for varying density of obstacles in a 15/spl times/15 maze. Bir Bhanu, Pat Leang, Chris Cowden, Yingqiang Lin, Mark Patterson |
ICRA | 2 |