EDBT 2026 Demo / reviewers in the wild / expert
Jeff P. Hultquist
dblp:84/1853
· DBLP profile ↗
4ranked-venue papers
2as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 84% Image and video processing · 16% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 86% Integrated circuit design · 14% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 2 | 1986 | Fast constructive-solid geometry display in the pixel-powers graphics system · SIGGRAPH 1986 Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Rendering › geometric rendering
constructive solid geometry rendering |
0.0 | 1 | 1986 | Fast constructive-solid geometry display in the pixel-powers graphics system · SIGGRAPH 1986 |
Rendering
hidden surface removal |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Rendering
shading |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Image and video processing › image enhancement › contrast enhancement
histogram equalization |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Image and video processing
image enhancement |
0.0 | 1 | 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes · SIGGRAPH 1985 |
Methods — techniques the papers use, named apart from their topics
z-buffer · 0.0quadratic function evaluation · 0.0linear expression evaluation · 0.0SIMD pixel processing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | Constructing Stream Surfaces in Steady 3-D Vector FieldsabstractMaintenance of a front of particles, an efficient method of generating a set of sample points over a two-dimensional stream surface, is described. The particles are repeatedly advanced a short distance through the flow field. New polygons are appended to the downstream edge of the surface. The spacing of the particles is adjusted to maintain an adequate sampling across the width of the growing surface. Curve and ribbon methods of vector field visualization are reviewed.> Jeff P. Hultquist |
IEEE Visualization | 1 |
| 1992 | SuperGlue: A Programming Environment for Scientific VisualizationabstractIt is suggested that many existing platforms over emphasize ease-of-use and do not adequately address issues of extensibility. A visualization testbed, called SuperGlue, which is particularly suited for the rapid development of new visualization methods, was built. An interpreter supports rapid development of new code, and an extensive class hierarchy encourages code reuse. By explicitly designing for ease of programming, it was possible to produce a visualization system which is powerful, easy to use, and rapidly improving. The motivation of the work, the architecture of the system, and plans for further development are reported.> Jeff P. Hultquist, E. L. Raible |
IEEE Visualization | 1 |
| 1986 | Fast constructive-solid geometry display in the pixel-powers graphics systemabstractWe present two algorithms for the display of CSG-defined objects on Pixel-Powers, an extension of the Pixel-Planes logic-enhanced memory architecture, which calculates for each and every pixel on the screen (in parallel) the value of any quadratic function in the screen coordinates (x,y). The first algorithm restructures any CSG tree into an equivalent, but possibly larger, tree whose display can be achieved by the second algorithm. The second algorithm traverses the restructured tree and generates quadratic coefficients and opcodes for Pixel-Powers. These opcodes instruct Pixel-Powers to generate the boundaries of primitives and perform set operations using the standard Z-buffer algorithm.Several externally-supplied CSG data sets have been processed with the new tree-traversal algorithm and an associated Pixel-Powers simulator. The resulting images indicate that good results can be obtained very rapidly with the new system. For example, the commonly used MBB test part (at right) with 24 primitives is translated into approximately 1900 quadratic equations. On a Pixel-Powers system running at 10MHz (the speed at which our current Pixel-Planes memories run), the image should be rendered in about 7.5 milliseconds. Jack Goldfeather, Jeff P. Hultquist, Henry Fuchs |
SIGGRAPH | 2 |
| 1985 | Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planesabstractPixel-planes is a logic-enhanced memory system for raster graphics and imaging. Although each pixel-memory is enhanced with a one-bit ALU, the system's real power comes from a tree of one-bit adders that can evaluate linear expressions Ax+By+C for every pixel (x,y) simultaneously, as fast as the ALUs and the memory circuits can accept the results. We and others have begun to develop a variety of algorithms that exploit this fast linear expression evaluation capability. In this paper we report some of those results. Illustrated in this paper is a sample image from a small working prototype of the Pixel-planes hardware and a variety of images from simulations of a full-scale system. Timing estimates indicate that 30,000 smooth shaded triangles can be generated per second, or 21,000 smooth-shaded and shadowed triangles can be generated per second, or over 25,000 shaded spheres can be generated per second. Image-enhancement by adaptive histogram equalization can be performed within 4 seconds on a 512x512 image. Henry Fuchs, Jack Goldfeather, Jeff P. Hultquist, Susan Spach, John D. Austin, Frederick P. Brooks Jr., John G. Eyles, John Poulton |
SIGGRAPH | 3 |