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Geovan Tavares

dblp:84/1857 · DBLP profile ↗
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12ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 57% Geometric modeling and processing · 41% Visualization and visual analytics · 2%
Theoretical computer science
1 paper
Combinatorics and discrete mathematics · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
fluid simulation
0.222010
Meshless Helmholtz-Hodge Decomposition · IEEE Trans. Vis. Comput. Graph. 2010
Particle-based viscoplastic fluid/solid simulation · Comput. Aided Des. 2009
Geometric modeling and processing › discrete geometry › discrete differential geometry
helmholtz-hodge decomposition
0.112010
Meshless Helmholtz-Hodge Decomposition · IEEE Trans. Vis. Comput. Graph. 2010
Computer animation and physical simulation › fluid simulation
incompressible fluid simulation
0.112010
Meshless Helmholtz-Hodge Decomposition · IEEE Trans. Vis. Comput. Graph. 2010
Geometric modeling and processing
vector field analysis
0.112010
Meshless Helmholtz-Hodge Decomposition · IEEE Trans. Vis. Comput. Graph. 2010
Computer animation and physical simulation › physically-based modeling
solid simulation
0.112009
Particle-based viscoplastic fluid/solid simulation · Comput. Aided Des. 2009
Geometric modeling and processing › mesh processing
mesh compression
0.012004
Applications of Forman's Discrete Morse Theory to Topology Visualization and Mesh Compression · IEEE Trans. Vis. Comput. Graph. 2004
Combinatorics and discrete mathematics › topological combinatorics
discrete morse theory
0.012004
Applications of Forman's Discrete Morse Theory to Topology Visualization and Mesh Compression · IEEE Trans. Vis. Comput. Graph. 2004
Geometric modeling and processing
meshless method
0.012010
Meshless Helmholtz-Hodge Decomposition · IEEE Trans. Vis. Comput. Graph. 2010
Visualization and visual analytics › topological data analysis
topology-based visualization
0.012004
Applications of Forman's Discrete Morse Theory to Topology Visualization and Mesh Compression · IEEE Trans. Vis. Comput. Graph. 2004

Methods — techniques the papers use, named apart from their topics

smoothed particle hydrodynamics · 0.1meshless decomposition · 0.1particle-based simulation · 0.1forman's discrete morse theory · 0.1MAX-SNP hardness reduction · 0.1
YearPublicationVenuePosition
2010 Topological mesh operators
Thomas Lewiner, Hélio Lopes 0001, Esdras Medeiros, Geovan Tavares, Luiz Velho 0001
Comput. Aided Geom. Des.4
2010 Meshless Helmholtz-Hodge Decomposition
abstract
Vector fields analysis traditionally distinguishes conservative (curl-free) from mass preserving (divergence-free) components. The Helmholtz-Hodge decomposition allows separating any vector field into the sum of three uniquely defined components: curl free, divergence free and harmonic. This decomposition is usually achieved by using mesh-based methods such as finite differences or finite elements. This work presents a new meshless approach to the Helmholtz-Hodge decomposition for the analysis of 2D discrete vector fields. It embeds into the SPH particle-based framework. The proposed method is efficient and can be applied to extract features from a 2D discrete vector field and to multiphase fluid flow simulation to ensure incompressibility.
Fabiano Petronetto, Afonso Paiva 0001, Marcos Lage, Geovan Tavares, Hélio Lopes 0001, Thomas Lewiner
IEEE Trans. Vis. Comput. Graph.4
2009 Particle-based viscoplastic fluid/solid simulation
Afonso Paiva 0001, Fabiano Petronetto, Thomas Lewiner, Geovan Tavares
Comput. Aided Des.4
2009 Learning good views through intelligent galleries
abstract
Abstract The definition of a good view of a 3D scene is highly subjective and strongly depends on both the scene content and the 3D application. Usually, camera placement is performed directly by the user, and that task may be laborious. Existing automatic virtual cameras guide the user by optimizing a single rule, e.g. maximizing the visible silhouette or the projected area. However, the use of a static pre‐defined rule may fail in respecting the user's subjective understanding of the scene. This work introduces intelligent design galleries, a learning approach for subjective problems such as the camera placement. The interaction of the user with a design gallery teaches a statistical learning machine. The trained machine can then imitate the user, either by pre‐selecting good views or by automatically placing the camera. The learning process relies on a Support Vector Machines for classifying views from a collection of descriptors, ranging from 2D image quality to 3D features visibility. Experiments of the automatic camera placement demonstrate that the proposed technique is efficient and handles scenes with occlusion and high depth complexities. This work also includes user validations of the intelligent gallery interface.
Thales Vieira, Alex Laier Bordignon, Adelailson Peixoto, Geovan Tavares, Hélio Lopes 0001, Luiz Velho 0001, Thomas Lewiner
Comput. Graph. Forum4
2008 Statistical optimization of octree searches
abstract
Abstract This work emerged from the following observation: usual search procedures for octrees start from the root to retrieve the data stored at the leaves. But as the leaves are the farthest nodes to the root, why start from the root? With usual octree representations, there is no other way to access a leaf. However, hashed octrees allow direct access to any node, given its position in space and its depth in the octree. Search procedures take the position as an input, but the depth remains unknown. This work proposes to estimate the depth of an arbitrary node through a statistical optimization of the average cost of search procedures. As the highest costs of these algorithms are obtained when starting from the root, this method improves on both the memory footprint by the use of hashed octrees, and execution time through the proposed optimization.
Rener Castro, Thomas Lewiner, Hélio Lopes 0001, Geovan Tavares, Alex Laier Bordignon
Comput. Graph. Forum4
2006 The Jal triangulation: An adaptive triangulation in any dimension
Antonio Castelo, Luis Gustavo Nonato, Marcelo Siqueira, Rosane Minghim, Geovan Tavares
Comput. Graph.5
2004 A stratification approach for modeling two-dimensional cell complexes
Sinésio Pesco, Geovan Tavares, Hélio Lopes 0001
Comput. Graph.2
2004 Stellar Mesh Simplification Using Probabilistic Optimization
abstract
Abstract This paper proposes the stellar mesh simplification method, a fast implementation of the Four‐Face Cluster (FFC) algorithm. In this method, a probabilistic optimization heuristic substitutes the priority queue of the original method, which results in a 40% faster algorithm with the same order of distortion. It extends naturally to a progressive and/or multiresolution scheme for combinatorial surfaces. This work also presents a simple way to encode the hierarchy of the resulting multiresolution meshes. This work also focuses on important aspects for the development of a practical and robust implementation of this simplification technique, and on the analysis of the influence of the parameters.
Antônio Wilson Vieira, Thomas Lewiner, Luiz Velho 0001, Hélio Lopes 0001, Geovan Tavares
Comput. Graph. Forum5
2004 Applications of Forman's Discrete Morse Theory to Topology Visualization and Mesh Compression
abstract
Morse theory is a powerful tool for investigating the topology of smooth manifolds. It has been widely used by the computational topology, computer graphics, and geometric modeling communities to devise topology-based algorithms and data structures. Forman introduced a discrete version of this theory which is purely combinatorial. This work aims to build, visualize, and apply the basic elements of Forman's discrete Morse theory. It intends to use some of those concepts to visually study the topology of an object. As a basis, an algorithmic construction of optimal Forman's discrete gradient vector fields is provided. This construction is then used to topologically analyze mesh compression schemes, such as Edgebreaker and Grow&Fold. In particular, this paper proves that the complexity class of the strategy optimization of Grow&Fold is MAX-SNP hard.
Thomas Lewiner, Hélio Lopes 0001, Geovan Tavares
IEEE Trans. Vis. Comput. Graph.3
2003 Edgebreaker: a simple implementation for surfaces with handles
Hélio Lopes 0001, Jarek Rossignac, Alla Safonova, Andrzej Szymczak, Geovan Tavares
Comput. Graph.5
2003 Optimal discrete Morse functions for 2-manifolds
Thomas Lewiner, Hélio Lopes 0001, Geovan Tavares
Comput. Geom.3
2001 A Novel Approach for Delaunay 3D Reconstruction with a Comparative Analysis in the Light of Applications
abstract
This paper presents a novel algorithm for volumetric reconstruction of objects from planar sections using Delaunay triangulation, which solves the main problems posed to models defined by reconstruction, particularly from the viewpoint of producing meshes that are suitable for interaction and simulation tasks. The requirements for these applications are discussed here and the results of the method are presented. Additionally, it is compared to another commonly used reconstruction algorithm based on Delaunay triangulation, showing the advantages of the reconstructions obtained by our technique.
Luis Gustavo Nonato, Rosane Minghim, Maria Cristina Ferreira de Oliveira, Geovan Tavares
Comput. Graph. Forum4