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Gail Hopkins

dblp:84/225 · also Gail Reynard, Gail Teresa Reynard · DBLP profile ↗
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8ranked-venue papers
1as first author
0since 2021 · last 2015
0000-0003-0943-8642ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-authorArtificial intelligence and machine learning · 1Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Collaborative and social computing · 64% Immersive interaction · 36%
Computer graphics and multimedia
2 papers
Multimedia systems and quality of experience · 68% Virtual and augmented reality · 32%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
mixed reality
0.021998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries · ACM Trans. Comput. Hum. Interact. 1998
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996
Collaborative and social computing
shared spaces
0.021998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries · ACM Trans. Comput. Hum. Interact. 1998
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.011999
A QoS architecture for collaborative virtual environments · ACM Multimedia (1) 1999
Multimedia systems and quality of experience
quality of service
0.011999
A QoS architecture for collaborative virtual environments · ACM Multimedia (1) 1999
Multimedia systems and quality of experience › quality of service
video quality of service
0.011998
Awareness Driven Video Quality of Service in Collaborative Virtual Environments · CHI 1998
Collaborative and social computing
collaborative virtual environments
0.031998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries · ACM Trans. Comput. Hum. Interact. 1998
Awareness Driven Video Quality of Service in Collaborative Virtual Environments · CHI 1998
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996
Collaborative and social computing › multi-user virtual environments
shared virtual worlds
0.011999
A QoS architecture for collaborative virtual environments · ACM Multimedia (1) 1999
Multimedia systems and quality of experience
video streaming
0.011998
Awareness Driven Video Quality of Service in Collaborative Virtual Environments · CHI 1998
Collaborative and social computing
awareness
0.011996
Shared Spaces: Transportation, Artificiality, and Spatiality · CSCW 1996

Methods — techniques the papers use, named apart from their topics

spatial model of interaction · 0.0qos negotiation · 0.0texture mapping · 0.0awareness-driven qos · 0.0taxonomy · 0.0performance staging · 0.0system design · 0.0classification framework · 0.0
YearPublicationVenuePosition
2015 Learning Computational Thinking Through the Use of Flash Action Scripts - Preparing Trainee Elementary School Teachers for Teaching Computer Programming
Erni Marlina Saari, Peter Blanchfield, Gail Hopkins
CSEDU (2)3
2011 Does Mobile Technology Support Peer Learning for Key Stage 3 Children?
abstract
It has been estimated that 85.5% ([14]) of school aged children own a mobile phone in the UK from which 29%([10]) of them access the Internet. It is assumed that this ownership provides the children with the opportunity to establish and maintain social connections with their fellow peers. According to Vygotsky's Social Development Theory([21]) this social interaction with peers plays a role in children's cognitive development that has been exploited in modern educational systems in various ways. This ongoing research aims to make further use of this association between ownership of mobile devices, social nteraction and learning by ultimately introducing a technological solution for children to communicate with their peers and access peer generated content. It will investigate whether the mobility and the information source, peer versus non-peer, enhances children's learning. Two separate investigations have been conducted, so far, to determine the sources and the tools children use to obtain support for their learning. A survey of 74 Key Stage 3 children and two focus group sessions with 34 similar age children found that they actively use technologies, such as Face book, SMS and email, to establish peer interaction.
Balsam A. Alsugair, Gail Hopkins, Tim J. Brailsford, Elizabeth FitzGerald
Intelligent Environments2
1999 A QoS architecture for collaborative virtual environments
abstract
We present a QoS architecture for collaborative virtual environments (CVEs), focusing on the management of streamed video within shared virtual worlds. Users express QoS requirements by negotiating levels of mutual awareness using our previously defined spatial model of interaction. The architecture uses these awareness values as part of dynamic QoS management. A key aspect of the architecture is that it maintains a balance between the needs of a group of users as a whole (e.g., which streams are admitted onto a shared network) versus those of individual users within the group (e.g., which streams are subscribed to by a local host). We walk through a demonstration scenario, a virtual shopping mall, to show the architecture at work.
Christopher Greenhalgh, Steve Benford, Gail Hopkins
ACM Multimedia (1)3
1998 Awareness Driven Video Quality of Service in Collaborative Virtual Environments
abstract
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS.This uses movements within a shared virtual world to activate different video services.In turn, these services have different settings for underlying QoS parameters such as frame-rate, resolution and compression.We demonstrate this technique through a combined conferencing!mediaspace application which uses awareness driven video for facial expressions and for views into remote physical environments.We reflect on the issues of spatial consistency, privacy, seamless shifts in mutual involvement and making underlying QoS mechanisms more visible, malleable and flexible.
Gail Hopkins, Steve Benford, Christopher Greenhalgh, Christian Heath
CHI1
1998 Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries
abstract
We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to the three dimensions of transportation, artificiality, and spatiality. Second, we discuss our experience of staging a poetry performance simultaneously within real and virtual theaters. This demonstrates the complexities involved in establishing social interaction between real and virtual spaces and motivates the development of a systematic approach to mixing realities. Third, we introduce and demonstrate the technique of mixed-reality boundaries as a way of joining real and virtual spaces together in order to address some of these problems.
Steve Benford, Christopher Greenhalgh, Gail Hopkins, Chris Brown 0002, Boriana Koleva
ACM Trans. Comput. Hum. Interact.3
1997 The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments
Steve Benford, Dave Snowdon, Chris Brown 0002, Gail Hopkins, Rob Ingram
INTERACT4
1997 Visualising and populating the Web: Collaborative virtual environments for browsing, searching and inhabiting Webspace
Steve Benford, Dave Snowdon, Chris Brown 0002, Gail Hopkins, Rob Ingram
Comput. Networks ISDN Syst.4
1996 Shared Spaces: Transportation, Artificiality, and Spatiality
abstract
We review current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence)and classify them along the proposed dimensions of transportation, artificiality and spatiality.This classification leads us to identify new shared space application so called mixed realities.We present an example of a mixed reality called the Internet Foyer, an application which provides a unified entry point into an organisation's physical and electronic environments and which supports awareness and chance encounters between the occupants of physical and synthetic space.
Steve Benford, Chris Brown 0002, Gail Hopkins, Christopher Greenhalgh
CSCW3