EDBT 2026 Demo / reviewers in the wild / expert
Fei Nie
dblp:84/2927
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2023
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 44% User interface design and tools · 44% Ubiquitous computing and smart environments · 13% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Bioinformatics and computational biology · 100% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 2 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Bioinformatics and computational biology
drug discovery |
0.7 | 1 | 2023 | MedChemLens: An Interactive Visual Tool to Support Direction Selection in Interdisciplinary Experimental Research of Medicinal Chemistry · IEEE Trans. Vis. Comput. Graph. 2023 |
Learning and educational technologies › online learning
virtual classroom |
0.6 | 1 | 2022 | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online Classes · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
within-subjects study · 1.3molecular feature extraction · 1.3interactive visualization · 1.3within-subject user study · 0.6needfinding survey · 0.6learning status detection algorithms · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | MedChemLens: An Interactive Visual Tool to Support Direction Selection in Interdisciplinary Experimental Research of Medicinal ChemistryabstractInterdisciplinary experimental science (e.g., medicinal chemistry) refers to the disciplines that integrate knowledge from different scientific backgrounds and involve experiments in the research process. Deciding "in what direction to proceed" is critical for the success of the research in such disciplines, since the time, money, and resource costs of the subsequent research steps depend largely on this decision. However, such a direction identification task is challenging in that researchers need to integrate information from large-scale, heterogeneous materials from all associated disciplines and summarize the related publications of which the core contributions are often showcased in diverse formats. The task also requires researchers to estimate the feasibility and potential in future experiments in the selected directions. In this work, we selected medicinal chemistry as a case and presented an interactive visual tool, MedChemLens, to assist medicinal chemists in choosing their intended directions of research. This task is also known as drug target (i.e., disease-linked proteins) selection. Given a candidate target name, MedChemLens automatically extracts the molecular features of drug compounds from chemical papers and clinical trial records, organizes them based on the drug structures, and interactively visualizes factors concerning subsequent experiments. We evaluated MedChemLens through a within-subjects study (N=16). Compared with the control condition (i.e., unrestricted online search without using our tool), participants who only used MedChemLens reported faster search, better-informed selections, higher confidence in their selections, and lower cognitive load. Chuhan Shi, Fei Nie, Yige Xu 0001, Lei Chen 0002, Xiaojuan Ma, Qiong Luo 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2022 | Glancee: An Adaptable System for Instructors to Grasp Student Learning Status in Synchronous Online ClassesabstractSynchronous online learning has become a trend in recent years. However, instructors often face the challenge of inferring audiences’ reactions and learning status without seeing their faces in video feeds, which prevents instructors from establishing connections with students. To solve this problem, based on a need-finding survey with 67 college instructors, we propose Glancee, a real-time interactive system with adaptable configurations, sidebar-based visual displays, and comprehensive learning status detection algorithms. Then, we conduct a within-subject user study in which 18 college instructors deliver lectures online with Glancee and two baselines, EngageClass and ZoomOnly. Results show that Glancee can effectively support online teaching and is perceived to be significantly more helpful than the baselines. We further investigate how instructors’ emotions, behaviors, attention, cognitive load, and trust are affected during the class. Finally, we offer design recommendations for future online teaching assistant systems. Shuai Ma 0005, Taichang Zhou, Fei Nie, Xiaojuan Ma |
CHI | 3 |
| 2022 | Persua: A Visual Interactive System to Enhance the Persuasiveness of Arguments in Online DiscussionabstractPersuading people to change their opinions is a common practice in online discussion forums on topics ranging from political campaigns to relationship consultation. Enhancing people's ability to write persuasive arguments could not only practice their critical thinking and reasoning but also contribute to the effectiveness and civility in online communication. It is, however, not an easy task in online discussion settings where written words are the primary communication channel. In this paper, we derived four design goals for a tool that helps users improve the persuasiveness of arguments in online discussions through a survey with 123 online forum users and interviews with five debating experts. To satisfy these design goals, we analyzed and built a labeled dataset of fine-grained persuasive strategies (i.e., logos, pathos, ethos, and evidence) in 164 arguments with high ratings on persuasiveness from ChangeMyView, a popular online discussion forum. We then designed an interactive visual system, Persua, which provides example-based guidance on persuasive strategies to enhance the persuasiveness of arguments. In particular, the system constructs portfolios of arguments based on different persuasive strategies applied to a given discussion topic. It then presents concrete examples based on the difference between the portfolios of user input and high-quality arguments in the dataset. A between-subjects study shows suggestive evidence that Persua encourages users to submit more times for feedback and helps users improve more on the persuasiveness of their arguments than a baseline system. Finally, a set of design considerations was summarized to guide future intelligent systems that improve the persuasiveness in text. Meng Xia 0002, Qian Zhu 0010, Xingbo Wang 0001, Fei Nie, Huamin Qu, Xiaojuan Ma |
Proc. ACM Hum. Comput. Interact. | 4 |