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Les A. Piegl

dblp:84/419 · DBLP profile ↗
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34ranked-venue papers
27as first author
0since 2021 · last 2020
0000-0003-0629-8496ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 34 · 27 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
12 papers
Geometric modeling and processing · 100%
Theoretical computer science
2 papers
Algorithms and data structures · 80% Computational geometry · 20%

Topics — the 19 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
computer-aided design
0.112005
Ten challenges in computer-aided design · Comput. Aided Des. 2005
Geometric modeling and processing › surface fitting
b-spline surface fitting
0.012003
Circle approximation using integral B-splines · Comput. Aided Des. 2003
Geometric modeling and processing › shape representation › shape approximation
circle approximation
0.012003
Circle approximation using integral B-splines · Comput. Aided Des. 2003
Geometric modeling and processing › curve fitting
biarc approximation
0.012002
Biarc approximation of NURBS curves · Comput. Aided Des. 2002
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
NURBS curve approximation
0.012002
Biarc approximation of NURBS curves · Comput. Aided Des. 2002
Algorithms and data structures › similarity search › nearest neighbor search
k-nearest neighbors
0.012002
Algorithm for finding all k nearest neighbors · Comput. Aided Des. 2002
Algorithms and data structures › similarity search
nearest neighbor search
0.012002
Algorithm for finding all k nearest neighbors · Comput. Aided Des. 2002
Geometric modeling and processing
parameterization
0.012001
Parametrization for surface fitting in reverse engineering · Comput. Aided Des. 2001
Geometric modeling and processing
surface fitting
0.012001
Parametrization for surface fitting in reverse engineering · Comput. Aided Des. 2001
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
b-spline curve representation
0.021995
Algorithm for degree reduction of B-spline curves · Comput. Aided Des. 1995
Software-engineering approach to degree elevation of B-spline curves · Comput. Aided Des. 1994
Geometric modeling and processing › computer-aided design › computer-aided geometric design › offsetting
offset computation
0.011999
Computing offsets of NURBS curves and surfaces · Comput. Aided Des. 1999
Geometric modeling and processing › shape modeling › parametric modeling › spline surfaces
NURBS
0.011997
Symbolic operators for NURBS · Comput. Aided Des. 1997
Geometric modeling and processing › surface fitting
surface skinning
0.011996
Algorithm for approximate skinning · Comput. Aided Des. 1996
Geometric modeling and processing › computer-aided design › computer-aided geometric design
degree reduction
0.011995
Algorithm for degree reduction of B-spline curves · Comput. Aided Des. 1995
Geometric modeling and processing › mesh generation
surface meshing
0.011995
Tessellating trimmed surfaces · Comput. Aided Des. 1995
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
degree elevation
0.011994
Software-engineering approach to degree elevation of B-spline curves · Comput. Aided Des. 1994
Geometric modeling and processing
reverse engineering
0.012001
Parametrization for surface fitting in reverse engineering · Comput. Aided Des. 2001
Computational geometry
convex hull
0.011992
Algorithm for Delaunay triangulation and convex-hull computation using a sparse matrix · Comput. Aided Des. 1992
Computational geometry › triangulation
delaunay triangulation
0.011992
Algorithm for Delaunay triangulation and convex-hull computation using a sparse matrix · Comput. Aided Des. 1992

Methods — techniques the papers use, named apart from their topics

integral b-splines · 0.0biarc approximation · 0.0offset computation · 0.0geometry-based triangulation · 0.0symbolic operators · 0.0approximate skinning · 0.0degree reduction algorithm · 0.0software-engineering approach · 0.0sparse matrix computation · 0.0
YearPublicationVenuePosition
2020 Leveraging Peer Feedback to Improve Visualization Education
abstract
Peer review is a widely utilized pedagogical feedback mechanism for engaging students, which has been shown to improve educational outcomes. However, we find limited discussion and empirical measurement of peer review in visualization coursework. In addition to engagement, peer review provides direct and diverse feedback and reinforces recently-learned course concepts through critical evaluation of others’ work. In this paper, we discuss the construction and application of peer review in a computer science visualization course, including: projects that reuse code and visualizations in a feedback-guided, continual improvement process and a peer review rubric to reinforce key course concepts. To measure the effectiveness of the approach, we evaluate student projects, peer review text, and a post-course questionnaire from 3 semesters of mixed undergraduate and graduate courses. The results indicate that course concepts are reinforced with peer review—82% reported learning more because of peer review, and 75% of students recommended continuing it. Finally, we provide a road-map for adapting peer review to other visualization courses to produce more highly engaged students.
Zachariah Beasley, Alon Friedman, Les A. Piegl, Paul Rosen 0001
PacificVis3
2005 Ten challenges in computer-aided design
Les A. Piegl
Comput. Aided Des.1
2005 CAD'04 Special Issue: modeling and geometry representations for CAD
Les A. Piegl
Comput. Aided Des.1
2005 CAD'04 Special Issue: Product design, integration and manufacturing
Les A. Piegl
Comput. Aided Des.1
2005 An alternative method of curve interpolation
Les A. Piegl, Weiyin Ma, Wayne Tiller
Vis. Comput.1
2004 Special issue on automated synthesis of human-competitive designs by means of genetic programming
Les A. Piegl
Comput. Aided Des.1
2003 Circle approximation using integral B-splines
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
2002 Algorithm for finding all k nearest neighbors
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
2002 Biarc approximation of NURBS curves
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
2002 Surface skinning revisited
Les A. Piegl, Wayne Tiller
Vis. Comput.1
2001 Parametrization for surface fitting in reverse engineering
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
2000 Surface approximation to scanned data
Les A. Piegl, Wayne Tiller
Vis. Comput.1
1999 Computing offsets of NURBS curves and surfaces
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
1999 Filling n-sided regions with NURBS patches
Les A. Piegl, Wayne Tiller
Vis. Comput.1
1998 Geometry-based triangulation of trimmed NURBS surfaces
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
1998 Computing the derivative of NURBS with respect to a knot
Les A. Piegl, Wayne Tiller
Comput. Aided Geom. Des.1
1997 Symbolic operators for NURBS
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
1997 Perception of images using cylindrical mapping
Jennifer A. Polack, Les A. Piegl, Marc L. Carter
Vis. Comput.2
1996 Algorithm for approximate skinning
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
1996 Procedural method for terrain surface interpolation
Alok K. Chaturvedi, Les A. Piegl
Comput. Graph.2
1995 Tessellating trimmed surfaces
Les A. Piegl, Arnaud M. Richard
Comput. Aided Des.1
1995 Algorithm for degree reduction of B-spline curves
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
1994 Editorial
Les A. Piegl
Comput. Aided Des.1
1994 Software-engineering approach to degree elevation of B-spline curves
Les A. Piegl, Wayne Tiller
Comput. Aided Des.1
1994 Algorithm for constained delaunay triangulation
Tsung-Pao Fang, Les A. Piegl
Vis. Comput.2
1993 Algorithm and data structure for triangulating multiply connected polygonal domains
Les A. Piegl, Arnaud M. Richard
Comput. Graph.1
1992 Algorithm for Delaunay triangulation and convex-hull computation using a sparse matrix
Tsung-Pao Fang, Les A. Piegl
Comput. Aided Des.2
1992 An introduction to the curves and surfaces of computer-aided design: Robert C Beach Van Nostrand Reinhold, USA
Les A. Piegl
Comput. Aided Des.1
1992 Integer de Casteljau Algorithm for Rasterizing NURBS Curves
abstract
Abstract An integer version of the well‐known de Casteljau algorithm of NURBS curves is presented here. The algorithm is used to render NURBS curves of any degree on a raster device by turning on pixels that are closest to the curve. The approximation is independent of the parametrization, that is, it is independent of the weights used. The algorithm works entirely in the screen coordinate system and produces smooth rendering of curves without oversampling. Because of the integer arithmetic used, the algorithm is easily cast in hardware.
Narayanan Anantakrishnan, Les A. Piegl
Comput. Graph. Forum2
1992 Integer subdivision algorithm for rendering NURBS curves
Narayanan Anantakrishnan, Les A. Piegl
Vis. Comput.2
1990 Happy birthday Pierre Bézier
Les A. Piegl
Comput. Aided Des.1
1990 A program development for a university course in geometric modeling
Les A. Piegl
Comput. Graph.1
1988 Coons-type patches
Les A. Piegl
Comput. Graph.1
1983 A fast algorithm for parametric curve plotting
Les A. Piegl
Comput. Graph.1