Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Joanna Walker

dblp:84/4390 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 87% Rendering · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.012004
The evolving oblique: the embodiment of a virtual topology · ACM Multimedia 2004
Virtual and augmented reality
interactive installation
0.012004
The evolving oblique: the embodiment of a virtual topology · ACM Multimedia 2004
Rendering › display systems
video projection
0.012004
The evolving oblique: the embodiment of a virtual topology · ACM Multimedia 2004
YearPublicationVenuePosition
2024 Experience Report of the AWS+KCL Impact Accelerator for Public Sector Engagement
abstract
This industry experience report chronicles the experience of developing an impact-focused group project module within a computer science master's programme at King's College London over two years. The module was set up in collaboration with Amazon Web Services to match student teams with public sector challenges requiring innovative technological solutions. An iterative process of modifications based on partner and student feedback aimed to enhance the learning experience and outcomes. Key benefits included providing authentic professional development for students, enabling innovation and entrepreneurship, building partnerships between academia and the public sector, and embedding responsible innovation into projects. However, challenges emerged around managing expectations, ensuring consistent partner engagement, providing support for spin-outs, and handling sensitive data issues. As more projects involved artificial intelligence applications in the second year, developing mechanisms to ethically provide access while protecting sensitive information was an increasingly crucial need. Moreover, understanding the value and impact of this model of software engineering project module requires additional research support. Overall, this collaborative module offers a promising model to deliver impact-driven solutions through coordinating academia, industry, and public sector partners. Further research can help optimise such partnerships for societal impact.
Caitlin M. Bentley, Elena Simperl, Mike Bainbridge, Daisy Ogden, Stefanos Leonardos, Gunel Jahangirova, Joanna Walker, Christopher Hampson
CSEE&T7
2004 The evolving oblique: the embodiment of a virtual topology
abstract
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upon the theme of transformative nature, the installation re-contextualizes notions of landscape and architectural form into a new topology through the embodiment of the moving image.
Joanna Walker, Steffen Bluemm, Bill Haslett
ACM Multimedia1