EDBT 2026 Demo / reviewers in the wild / expert
Amit Raj
dblp:84/531
· DBLP profile ↗
22ranked-venue papers
4as first author
15since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 17 · 4 first-author · 13 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 4 first-author · 11 since 2021Software engineering, systems software and programming languages · 2Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DiffusionLight-Turbo: Accelerated Light Probes for Free via Single-Pass Chrome Ball InpaintingabstractWe introduce a simple yet effective technique for estimating lighting from a single low-dynamic-range (LDR) image by reframing the task as a chrome ball inpainting problem. This approach leverages a pre-trained diffusion model, Stable Diffusion XL, to overcome the generalization failures of existing methods that rely on limited HDR panorama datasets. While conceptually simple, the task remains challenging because diffusion models often insert incorrect or inconsistent content and cannot readily generate chrome balls in HDR format. Our analysis reveals that the inpainting process is highly sensitive to the initial noise in the diffusion process, occasionally resulting in unrealistic outputs. To address this, we first introduce DiffusionLight (Phongthawee et al. 2024), which uses iterative inpainting to compute a median chrome ball from multiple outputs to serve as a stable, low-frequency lighting prior that guides the generation of a high-quality final result. To generate high-dynamic-range (HDR) light probes, an Exposure LoRA is fine-tuned to create LDR images at multiple exposure values, which are then merged. While effective, DiffusionLight is time-intensive, requiring approximately 30 minutes per estimation. To reduce this overhead, we introduce DiffusionLight-Turbo, which reduces the runtime to about 30 seconds with minimal quality loss. This 60x speedup is achieved by training a Turbo LoRA to directly predict the averaged chrome balls from the iterative process. Inference is further streamlined into a single denoising pass using a LoRA swapping technique. Experimental results that show our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios. Worameth Chinchuthakun, Pakkapon Phongthawee, Amit Raj, Varun Jampani, Pramook Khungurn, Supasorn Suwajanakorn |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2025 | CamCtrl3D: Single-Image Scene Exploration with Precise 3D Camera ControlabstractWe propose a method for generating fly-through videos of a scene, from a single image and a given camera trajectory. We build upon an image-to-video latent diffusion model [5]. We condition its UNet [25] denoiser on the camera trajectory, using four techniques. (1) We condition UNet's temporal blocks on raw camera extrinsics, similar to MotionCtrl [36]. (2) We use images containing camera ray parameters, similar to CameraCtrl [14]. (3) We re-project the initial image to subsequent frames and condition on the resulting video. (4) We introduce a global 3D representation using 2D ⇔ 3D transformers [32], which implicitly conditions on the camera poses. We combine all conditions in a ContolNet-style [42] architecture. We then propose a metric that evaluates overall video quality and the ability to preserve details with view changes, which we use to analyze the trade-offs of individual and combined conditions. Finally, we identify an optimal combination of conditions. We calibrate camera positions in our datasets for scale consistency across scenes, and we train our scene exploration model, CamCtrl3D, demonstrating state-of-the-art results. Stefan Popov, Amit Raj, Michael Krainin, Yuanzhen Li, William T. Freeman, Michael Rubinstein |
3DV | 2 |
| 2025 | Stable Cinemetrics : Structured Taxonomy and Evaluation for Professional Video GenerationabstractRecent advances in video generation have enabled high-fidelity video synthesis from user provided prompts. However, existing models and benchmarks fail to capture the complexity and requirements of professional video generation. Towards that goal, we introduce Stable Cinemetrics, a structured evaluation framework that formalizes filmmaking controls into four disentangled, hierarchical taxonomies: Setup, Event, Lighting, and Camera. Together, these taxonomies define 76 fine-grained control nodes grounded in industry practices. Using these taxonomies, we construct a benchmark of prompts aligned with professional use cases and develop an automated pipeline for prompt categorization and question generation, enabling independent evaluation of each control dimension. We conduct a large-scale human study spanning 10+ models and 20K videos, annotated by a pool of 80+ film professionals. Our analysis, both coarse and fine-grained reveal that even the strongest current models exhibit significant gaps, particularly in Events and Camera-related controls. To enable scalable evaluation, we train an automatic evaluator, a vision-language model aligned with expert annotations that outperforms existing zero-shot baselines. SCINE is the first approach to situate professional video generation within the landscape of video generative models, introducing taxonomies centered around cinematic controls and supporting them with structured evaluation pipelines and detailed analyses to guide future research. Agneet Chatterjee, Rahim Entezari, Maksym Zhuravinskyi, Maksim Lapin, Reshinth Adithyan, Amit Raj, Chitta Baral, Yezhou Yang, Varun Jampani |
NeurIPS | 6 |
| 2024 | Probing the 3D Awareness of Visual Foundation ModelsabstractRecent advances in large-scale pretraining have yielded visual foundation models with strong capabilities. Not only can recent models generalize to arbitrary images for their training task, their intermediate representations are useful for other visual tasks such as detection and segmentation. Given that such models can classify, delineate, and local- ize objects in 2D, we ask whether they also represent their 3D structure? In this work, we analyze the 3D awareness of visual foundation models. We posit that 3D awareness implies that representations (1) encode the 3D structure of the scene and (2) consistently represent the surface across views. We conduct a series of experiments using task-specific probes and zero-shot inference procedures on frozen fea- tures. Our experiments reveal several limitations of the current models. Our code and analysis can be found at https://github.com/mbanani/probe3d. Mohamed El Banani, Amit Raj, Kevis-Kokitsi Maninis, Abhishek Kar, Yuanzhen Li, Michael Rubinstein, Deqing Sun, Leonidas J. Guibas, Justin Johnson 0001, Varun Jampani |
CVPR | 2 |
| 2024 | SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildabstractWe present SHINOBI, an end-to-end frameworkfor the re-construction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and graphics and requires a joint optimization over shape, radiance, and pose. We show that an implicit shape repre-sentation based on a multi-resolution hash encoding enables faster and robust shape reconstruction with joint camera alignment optimization that outperforms prior work. Further, to enable the editing of illumination and object reflectance (i.e. material) we jointly optimize BRDF and illumination to-gether with the object's shape. Our method is class-agnostic and works on in-the-wild image collections of objects to produce relightable 3D assets for several use cases such as AR/VR, movies, games, etc. Andreas Engelhardt, Amit Raj, Mark Boss, Abhishek Kar, Yuanzhen Li, Deqing Sun, Ricardo Martin-Brualla, Jonathan T. Barron, Hendrik P. A. Lensch, Varun Jampani |
CVPR | 2 |
| 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome BallabstractWe present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate chrome balls in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios. Pakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Varun Jampani, Amit Raj, Pramook Khungurn, Supasorn Suwajanakorn |
CVPR | 5 |
| 2024 | MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space
Armand Comas Massague, Di Qiu, Menglei Chai, Marcel C. Bühler, Amit Raj, Ruiqi Gao, Qiangeng Xu, Mark Matthews, Paulo F. U. Gotardo, Sergio Orts, Thabo Beeler |
ECCV (66) | 5 |
| 2024 | WordRobe: Text-Guided Generation of Textured 3D Garments
Astitva Srivastava, Pranav Manu, Amit Raj, Varun Jampani, Avinash Sharma 0001 |
ECCV (1) | 3 |
| 2024 | 3D Congealing: 3D-Aware Image Alignment in the Wild
Zizhang Li, Amit Raj, Andreas Engelhardt, Yuanzhen Li, Tingbo Hou, Jiajun Wu 0001, Varun Jampani |
ECCV (1) | 3 |
| 2024 | Diffusion Sampling with Momentum for Mitigating Divergence ArtifactsabstractDespite the remarkable success of diffusion models in image generation, slow sampling remains a persistent issue. To accelerate the sampling process, prior studies have reformulated diffusion sampling as an ODE/SDE and introduced higher-order numerical methods. However, these methods often produce divergence artifacts, especially with a low number of sampling steps, which limits the achievable acceleration. In this paper, we investigate the potential causes of these artifacts and suggest that the small stability regions of these methods could be the principal cause. To address this issue, we propose two novel techniques. The first technique involves the incorporation of Heavy Ball (HB) momentum, a well-known technique for improving optimization, into existing diffusion numerical methods to expand their stability regions. We also prove that the resulting methods have first-order convergence. The second technique, called Generalized Heavy Ball (GHVB), constructs a new high-order method that offers a variable trade-off between accuracy and artifact suppression. Experimental results show that our techniques are highly effective in reducing artifacts and improving image quality, surpassing state-of-the-art diffusion solvers on both pixel-based and latent-based diffusion models for low-step sampling. Our research provides novel insights into the design of numerical methods for future diffusion work. Suttisak Wisadwongsa, Worameth Chinchuthakun, Pramook Khungurn, Amit Raj, Supasorn Suwajanakorn |
ICLR | 4 |
| 2024 | Lumiere: A Space-Time Diffusion Model for Video Generation
Omer Bar-Tal, Hila Chefer, Omer Tov, Charles Herrmann, Roni Paiss, Shiran Zada, Ariel Ephrat, Junhwa Hur, Amit Raj, Yuanzhen Li, Michael Rubinstein, Tomer Michaeli, Oliver Wang, Deqing Sun, Tali Dekel, Inbar Mosseri |
SIGGRAPH Asia | 10 |
| 2023 | DreamBooth3D: Subject-Driven Text-to-3D GenerationabstractWe present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with text-to-3D generation (DreamFusion). We find that naïvely combining these methods fails to yield satisfactory subject-specific 3D assets due to personalized text-to-image models overfitting to the input viewpoints of the subject. We overcome this through a 3-stage optimization strategy where we jointly leverage the 3D consistency of neural radiance fields together with the personalization capability of text-to-image models. Our method can produce high-quality, subject-specific 3D assets with text-driven modifications such as novel poses, colors and attributes that are not seen in any of the input images of the subject. More results are available at our project page: https://dreambooth3d.github.io Amit Raj, Srinivas Kaza, Ben Poole, Michael Niemeyer, Nataniel Ruiz, Ben Mildenhall, Shiran Zada, Kfir Aberman, Michael Rubinstein, Jonathan T. Barron, Yuanzhen Li, Varun Jampani |
ICCV | 1 |
| 2023 | ARTIC3D: Learning Robust Articulated 3D Shapes from Noisy Web Image CollectionsabstractEstimating 3D articulated shapes like animal bodies from monocular images is inherently challenging due to the ambiguities of camera viewpoint, pose, texture, lighting, etc. We propose ARTIC3D, a self-supervised framework to reconstruct per-instance 3D shapes from a sparse image collection in-the-wild. Specifically, ARTIC3D is built upon a skeleton-based surface representation and is further guided by 2D diffusion priors from Stable Diffusion. First, we enhance the input images with occlusions/truncation via 2D diffusion to obtain cleaner mask estimates and semantic features. Second, we perform diffusion-guided 3D optimization to estimate shape and texture that are of high-fidelity and faithful to input images. We also propose a novel technique to calculate more stable image-level gradients via diffusion models compared to existing alternatives. Finally, we produce realistic animations by fine-tuning the rendered shape and texture under rigid part transformations. Extensive evaluations on multiple existing datasets as well as newly introduced noisy web image collections with occlusions and truncation demonstrate that ARTIC3D outputs are more robust to noisy images, higher quality in terms of shape and texture details, and more realistic when animated. Chun-Han Yao, Amit Raj, Wei-Chih Hung, Michael Rubinstein, Yuanzhen Li, Ming-Hsuan Yang 0001, Varun Jampani |
NeurIPS | 2 |
| 2021 | ANR: Articulated Neural Rendering for Virtual AvatarsabstractThe combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) [38] provides a compelling balance between computational complexity and realism of the resulting images. Using skinned meshes for rendering articulating objects is a natural extension for the DNR framework and would open it up to a plethora of applications. However, in this case the neural shading step must account for deformations that are possibly not captured in the mesh, as well as alignment in-accuracies and dynamics—which can confound the DNR pipeline. We present Articulated Neural Rendering (ANR), a novel framework based on DNR which explicitly addresses its limitations for virtual human avatars. We show the superiority of ANR not only with respect to DNR but also with methods specialized for avatar creation and animation. In two user studies, we observe a clear preference for our avatar model and we demonstrate state-of-the-art performance on quantitative evaluation metrics. Perceptually, we observe better temporal stability, level of detail and plausibility. More results are available at our project page: https://anr-avatars.github.io. Amit Raj, Julian Tanke, James Hays, Minh Vo, Carsten Stoll, Christoph Lassner |
CVPR | 1 |
| 2021 | Pixel-Aligned Volumetric AvatarsabstractAcquisition and rendering of photo-realistic human heads is a highly challenging research problem of particular importance for virtual telepresence. Currently, the highest quality is achieved by volumetric approaches trained in a person-specific manner on multi-view data. These models better represent fine structure, such as hair, compared to simpler mesh-based models. Volumetric models typically employ a global code to represent facial expressions, such that they can be driven by a small set of animation parameters. While such architectures achieve impressive rendering quality, they can not easily be extended to the multi-identity setting. In this paper, we devise a novel approach for predicting volumetric avatars of the human head given just a small number of inputs. We enable generalization across identities by a novel parameterization that combines neural radiance fields with local, pixel-aligned features extracted directly from the inputs, thus side-stepping the need for very deep or complex networks. Our approach is trained in an end-to-end manner solely based on a photometric re-rendering loss without requiring explicit 3D supervision. We demonstrate that our approach outperforms the existing state of the art in terms of quality and is able to generate faithful facial expressions in a multi-identity setting. Amit Raj, Michael Zollhöfer, Tomas Simon, Jason M. Saragih, Shunsuke Saito, James Hays, Stephen Lombardi |
CVPR | 1 |
| 2019 | Kernel Mean Matching for Content Addressability of GANsabstractWe propose a novel procedure which adds "content-addressability" to any given unconditional implicit model e.g., a generative adversarial network (GAN). The procedure allows users to control the generative process by specifying a set (arbitrary size) of desired examples based on which similar samples are generated from the model. The proposed approach, based on kernel mean matching, is applicable to any generative models which transform latent vectors to samples, and does not require retraining of the model. Experiments on various high-dimensional image generation problems (CelebA-HQ, LSUN bedroom, bridge, tower) show that our approach is able to generate images which are consistent with the input set, while retaining the image quality of the original model. To our knowledge, this is the first work that attempts to construct, at test time, a content-addressable generative model from a trained marginal model. Wittawat Jitkrittum, Patsorn Sangkloy, Muhammad Waleed Gondal, Amit Raj, James Hays, Bernhard Schölkopf |
ICML | 4 |
| 2018 | TextureGAN: Controlling Deep Image Synthesis With Texture PatchesabstractIn this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketches generated from real images and textures sampled from a separate texture database and results show that our proposed algorithm is able to generate plausible images that are faithful to user controls. Ablation studies show that our proposed pipeline can generate more realistic images than adapting existing methods directly. Wenqi Xian, Patsorn Sangkloy, Varun Agrawal, Amit Raj, Jingwan Lu, Fisher Yu 0001, James Hays |
CVPR | 4 |
| 2018 | SwapNet: Image Based Garment Transfer
Amit Raj, Patsorn Sangkloy, Huiwen Chang, James Hays, Duygu Ceylan, Jingwan Lu |
ECCV (12) | 1 |
| 2018 | Deep Forward and Inverse Perceptual Models for Tracking and PredictionabstractWe consider the problems of learning forward models that map state to high-dimensional images and inverse models that map high-dimensional images to state in robotics. Specifically, we present a perceptual model for generating video frames from state with deep networks, and provide a framework for its use in tracking and prediction tasks. We show that our proposed model greatly outperforms standard deconvolutional methods and GANs for image generation, producing clear, photo-realistic images. We also develop a convolutional neural network model for state estimation and compare the result to an Extended Kalman Filter to estimate robot trajectories. We validate all models on a real robotic system. Alexander Lambert, Amirreza Shaban, Amit Raj, Zhen Liu 0019, Byron Boots |
ICRA | 3 |
| 2013 | Model Driven Engineering of Cross-Layer Monitoring and AdaptationabstractMonitoring and adaptation of multilayer systems are challenging, because the mismatches and adaptations are interrelated across the layers.This interrelation introduces two important but difficult questions. 1) When a system change causes mismatches in one layer, how to identify all the cascaded mismatches on the other layers?2) When an adaptation is performed at one layer, how to find out all the complementary adaptations required in other layers.This paper presents a model-driven engineering approach towards cross-layer monitoring and adaption of multilayer systems.We provide standard meta-modeling languages for system experts to specify the concepts and constraints separately for each layer, as well as the relations among the concepts from different layers.An automated engine uses these meta-level specifications to 1) represent the system states on each layer as a runtime model, 2) evaluate the constraints to detect mismatches and assist adaptations within a layer, and 3) synchronize the models to identify cascaded mismatches and complementary adaptations across the layers.We illustrate the approach on a simulated crisis management system, and are using it on a number of ongoing projects. Amit Raj, Saeed Hajebi, Siobhán Clarke, Aidan Clarke |
MODELSWARD | 2 |
| 2013 | Model-based cross-layer monitoring and adaptation of multilayer systems
Amit Raj, Saeed Hajebi, Aidan Clarke, Siobhán Clarke |
Sci. China Inf. Sci. | 2 |
| 2006 | Strengthening Method Contracts for ObjectsabstractThe main objective of a 'design by contracts' approach as applied to object-oriented systems, is to develop complete and consistent method contracts for the objects of the system. In this work, we propose a practical approach to develop these contracts for an object from its annotated structural representation, namely, UML constrained class diagram. We generate, simulate, and refine an object state-chart from an initial set of method contracts which in turn help further validating and enhancing these contracts. The impact of this analysis can be multifold: first, it identifies various discrepancies like incomplete and inconsistent class specifications, second, a correct and consistent object statechart model is obtained from which reliable automated code and unit tests can easily be generated, third, facilitate essential and effective verification for software re-use, forth, the resulting statechart and class specifications are in a lock-steps which facilitates effective incremental development and change management and fifth, it allows a modeler to specify object's dynamic requirements declaratively on an abstract level, without the need to use full operational dynamic diagrams. We have also designed a tool ObjectSim that performs automated statechart generation and their interactive simulations. We demonstrate our approach using an example and discuss other related issues. Atul Gupta, Amit Raj |
APSEC | 2 |