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Chris Mesterharm

dblp:84/6500 · DBLP profile ↗
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10ranked-venue papers
7as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 6 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-authorSystems, architecture and hardware · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Learning theory · 50% Efficient and distributed learning · 35% Reinforcement learning · 9%
Theoretical computer science
1 paper
Approximation and online algorithms · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory
online learning
0.252003
Tracking Linear-threshold Concepts with Winnow · J. Mach. Learn. Res. 2003
Using Linear-threshold Algorithms to Combine Multi-class Sub-experts · ICML 2003
Tracking Linear-Threshold Concepts with Winnow · COLT 2002
Machine learning › Efficient and distributed learning
active learning
0.112011
Active learning using on-line algorithms · KDD 2011
Machine learning › Efficient and distributed learning › active learning
disagreement-based active learning
0.112011
Active learning using on-line algorithms · KDD 2011
Machine learning › Reinforcement learning
bandit
0.112006
Experience-efficient learning in associative bandit problems · ICML 2006
Machine learning › Learning theory
PAC learning
0.112006
Experience-efficient learning in associative bandit problems · ICML 2006
Machine learning › Learning theory › online learning › online classification
winnow algorithm
0.122002
Tracking Linear-Threshold Concepts with Winnow · COLT 2002
An Apobayesian Relative of Winnow · NIPS 1996
Machine learning › Kernel, tree and ensemble methods
ensemble learning
0.012003
Using Linear-threshold Algorithms to Combine Multi-class Sub-experts · ICML 2003
Machine learning › Learning theory › online learning
mistake bounds
0.012003
Tracking Linear-threshold Concepts with Winnow · J. Mach. Learn. Res. 2003
Information retrieval
online advertising
0.012011
Active learning using on-line algorithms · KDD 2011
Approximation and online algorithms › online learning
mistake bound
0.012011
Active learning using on-line algorithms · KDD 2011
Approximation and online algorithms
online learning
0.012011
Active learning using on-line algorithms · KDD 2011
Machine learning › Learning theory › classification
linear classification
0.011999
A Multi-class Linear Learning Algorithm Related to Winnow · NIPS 1999
Machine learning › Learning theory › online learning › mistake bounds
mistake bound model
0.011996
An Apobayesian Relative of Winnow · NIPS 1996

Methods — techniques the papers use, named apart from their topics

support vector machine · 0.4perceptron · 0.4online learning · 0.4VC dimension · 0.1PAC classification · 0.1winnow · 0.1winnow algorithm · 0.0multi-class combination · 0.0linear-threshold algorithms · 0.0multiplicative weights · 0.0
YearPublicationVenuePosition
2023 ReFace: Adversarial Transformation Networks for Real-time Attacks on Face Recognition Systems
abstract
In this work, we propose ReFace, a real-time, highly-transferable attack on face recognition models based on Adversarial Transformation Networks (ATNs). Past attacks on face recognition models require the adversary to solve an input-dependent optimization problem using gradient descent making the attack impractical in real-time. Such adversarial examples are also tightly coupled to the victim model and are not as successful in transferring to different models. We find that the white-box attack success rate of a pure U-Net ATN falls substantially short of gradient-based attacks like PGD on large face recognition datasets. We therefore propose a new architecture for ATNs that closes this gap while maintaining a 10000X speedup over PGD. Furthermore, we find that at a given perturbation magnitude, our ATN adversarial perturbations are more effective in transferring to new face recognition models than PGD. We demonstrate that our attacks transfer effectively to models with different architectures, loss functions, and training procedures. ReFace attacks can successfully deceive commercial face recognition services via transfer attack and reduce face identification accuracy from 82% to 16.4% for AWS SearchFaces API and Azure face verification accuracy from 91% to 50.1%.
Shehzeen Hussain, Todd Huster, Chris Mesterharm, Paarth Neekhara, Farinaz Koushanfar
DSN3
2011 Active learning using on-line algorithms
abstract
This paper describes a new technique and analysis for using on-line learning algorithms to solve active learning problems. Our algorithm is called Active Vote, and it works by actively selecting instances that force several perturbed copies of an on-line algorithm to make mistakes. The main intuition for our result is based on the fact that the number of mistakes made by the optimal on-line algorithm is a lower bound on the number of labels needed for active learning. We provide performance bounds for Active Vote in both a batch and on-line model of active learning. These performance bounds depend on the algorithm having a set of unlabeled instances in which the various perturbed on-line algorithms disagree. The motivating application for Active Vote is an Internet advertisement rating program. We conduct experiments using data collected for this advertisement problem along with experiments using standard datasets. We show Active Vote can achieve an order of magnitude decrease in the number of labeled instances over various passive learning algorithms such as Support Vector Machines.
Chris Mesterharm, Michael J. Pazzani
KDD1
2008 Combinatorial fusion with on-line learning algorithms
Chris Mesterharm, D. Frank Hsu
FUSION1
2006 Experience-efficient learning in associative bandit problems
abstract
We formalize the associative bandit problem framework introduced by Kaelbling as a learning-theory problem. The learning environment is modeled as a k-armed bandit where arm payoffs are conditioned on an observable input selected on each trial. We show that, if the payoff functions are constrained to a known hypothesis class, learning can be performed efficiently with respect to the VC dimension of this class. We formally reduce the problem of PAC classification to the associative bandit problem, producing an efficient algorithm for any hypothesis class for which efficient classification algorithms are known. We demonstrate the approach empirically on a scalable concept class.
Alexander L. Strehl, Chris Mesterharm, Michael L. Littman, Haym Hirsh
ICML2
2005 On-line Learning with Delayed Label Feedback
Chris Mesterharm
ALT1
2003 Using Linear-threshold Algorithms to Combine Multi-class Sub-experts
Chris Mesterharm
ICML1
2003 Tracking Linear-threshold Concepts with Winnow
Chris Mesterharm
J. Mach. Learn. Res.1
2002 Tracking Linear-Threshold Concepts with Winnow
Chris Mesterharm
COLT1
1999 A Multi-class Linear Learning Algorithm Related to Winnow
Chris Mesterharm
NIPS1
1996 An Apobayesian Relative of Winnow
Nick Littlestone, Chris Mesterharm
NIPS2