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Javier Felip

dblp:84/7743 · DBLP profile ↗
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5ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021Systems, architecture and hardware · 4 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 74% 3D vision · 20% Motion planning and robot control · 6%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape reconstruction
0.112011
Mind the gap - robotic grasping under incomplete observation · ICRA 2011
Robotics › Robot manipulation
grasping
0.112011
Mind the gap - robotic grasping under incomplete observation · ICRA 2011
Robotics › Robot manipulation › grasping › grasp planning
grasp planning under uncertainty
0.112011
Mind the gap - robotic grasping under incomplete observation · ICRA 2011
Robotics › Robot manipulation
sensor-based manipulation
0.112010
Embodiment independent manipulation through action abstraction · ICRA 2010
Robotics › Motion planning and robot control › motion planning
manipulation planning
0.012011
Mind the gap - robotic grasping under incomplete observation · ICRA 2011
Learning and educational technologies
knowledge transfer
0.012010
Embodiment independent manipulation through action abstraction · ICRA 2010

Methods — techniques the papers use, named apart from their topics

hierarchical representation · 0.2action abstraction · 0.2symmetry-based shape completion · 0.1
YearPublicationVenuePosition
2022 Intuitive & Efficient Human-robot Collaboration via Real-time Approximate Bayesian Inference
abstract
The combination of collaborative robots and end-to-end AI, promises flexible automation of human tasks in factories and warehouses. However, such promise seems a few breakthroughs away. In the meantime, humans and cobots will collaborate helping each other. For these collaborations to be effective and safe, robots need to model, predict and exploit human's intents for responsive decision making processes. Approximate Bayesian Computation (ABC) is approach to perform probabilistic predictions upon uncertain quantities. ABC includes priors conveniently, leverages sampling algorithms for inference and is flexible to benefit from complex models, e.g. via simulators. However, ABC is known to be computationally too intensive to run at interactive frame rates required for effective human-robot collaboration tasks. In this paper, we formulate human intent prediction as an ABC problem and describe two key performance innovations which allow computations at interactive rates. Our real-world experiments with a collaborative robot set-up, demonstrate the viability of our proposed approach. Experimental evaluations convey the advantages and value of human intent prediction for packing cooperative tasks. Qualitative results show how anticipating human's intent improves human-robot collaboration without compromising safety. Quantitative task fluency metrics confirm the qualitative claims.
Javier Felip, David Gonzalez-Aguirre, Lama Nachman
IROS1
2016 Infinite-Resolution 3D Modeling from a Single Image for Free-Form Revolution Objects
abstract
This article introduces a minimal-cost fully automatic method to generate 3D object models with unlimited resolution from a single aligned image for arbitrary revolution objects. In this method, the scope is focused on objects with complex (non-lambertian) materials that have intricate free-form revolution surfaces. The method is solely based on a single 2D image extracting two cues: The object's external contour is robustly and precisely extracted by sub-pixel graph expansion followed by piecewise radial regression producing a continuous regularized function called ∞-resolution contour. The object's internal skeleton is efficiently approximated by pixel-wise MAT (medial-axis-transform). The MAT naturally exposes the object's rotational invariants. The integration of the ∞-resolution contour with the invariant rotation axis is done by a tensor product. When the resulting compact and implicit ∞-resolution 3D object model is tessellated at a given target resolution, the tensor product generates mesh vertices, normals and texture coordinates for realistic models. This method achieves unprecedented high quality 3D models with ultra-efficient serialization. These claims are supported by an extensive evaluation using data sets with ground-truth metrics for volume, area, file-size, and execution time.
David Gonzalez-Aguirre, Javier Felip, S. Shahidzadeh
ISM2
2011 Mind the gap - robotic grasping under incomplete observation
abstract
We consider the problem of grasp and manipulation planning when the state of the world is only partially observable. Specifically, we address the task of picking up unknown objects from a table top. The proposed approach to object shape prediction aims at closing the knowledge gaps in the robot's understanding of the world. A completed state estimate of the environment can then be provided to a simulator in which stable grasps and collision-free movements are planned. The proposed approach is based on the observation that many objects commonly in use in a service robotic scenario possess symmetries. We search for the optimal parameters of these symmetries given visibility constraints. Once found, the point cloud is completed and a surface mesh reconstructed. Quantitative experiments show that the predictions are valid approximations of the real object shape. By demonstrating the approach on two very different robotic platforms its generality is emphasized.
Jeannette Bohg, Matthew Johnson-Roberson, Beatriz León, Javier Felip, Xavi Gratal, Niklas Bergström, Danica Kragic, Antonio Morales
ICRA4
2010 Embodiment independent manipulation through action abstraction
abstract
The adoption of robots for service tasks in natural environments calls for the use of sensors to allow manipulation of objects under imperfect environment knowledge and the use of knowledge transfer from humans. This paper addresses these challenges by proposing a new abstraction architecture for embodiment independent sensor-based control of manipulation. The aim is to address three specific challenges: hardware independent control of manipulation, use of sensors to alleviate problems of complexity and uncertainty of the environment, and ease of transferring knowledge over different embodiments through a hierarchical abstract representation of manipulation skills. The proposed abstraction architecture is demonstrated for hardware independence and failure detection on two different manipulator platforms.
Janne Laaksonen, Javier Felip, Antonio Morales, Ville Kyrki
ICRA2
2009 Robust sensor-based grasp primitive for a three-finger robot hand
abstract
This paper addresses the problem of robot grasping in conditions of uncertainty. We propose a grasp controller that deals robustly with this uncertainty using feedback from different contact-based sensors. This controller assumes a description of grasp consisting of a primitive that only determines the initial configuration of the hand and the control law to be used. We exhaustively validate the controller by carrying out a large number of tests with different degrees of inaccuracy in the pose of the target objects and by comparing it with results of a naive grasp controller.
Javier Felip, Antonio Morales
IROS1