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Erkan Valentin

dblp:84/8919 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Internet of things and sensor networks · 50% Physical-layer communications · 50%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Physical-layer communications › channel modeling
wireless channel randomness
0.112010
CASINO: creating alea with a sensor-based interactive network · SenSys 2010
Internet of things and sensor networks
wireless sensor network
0.112010
CASINO: creating alea with a sensor-based interactive network · SenSys 2010
Games and playful interaction
pervasive games
0.012010
CASINO: creating alea with a sensor-based interactive network · SenSys 2010
YearPublicationVenuePosition
2010 CASINO: creating alea with a sensor-based interactive network
abstract
In this paper, we briefly describe an interactive roulette game enabled over a wireless sensor network platform. It basically consists in a train speeding in one way (the spinning roulette) and in a message hopping along some deployed sensors in the other way (the wheeling ball). This demonstration aims at illustrating in an interactive manner the high radio channel randomness in dense wireless sensor networks, as well as its impact on the communication protocols.
Julien Beaudaux, Antoine Gallais, Romain Kuntz, Julien Montavont, Thomas Noël, Damien Roth, Fabrice Theoleyre, Erkan Valentin
SenSys8