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Chanderjit L. Bajaj

dblp:85/11050 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1990
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithms and data structures · 56% Graph algorithms and graph theory · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Graph algorithms and graph theory › shortest path
euclidean shortest path
0.011986
An efficient parallel solution for Euclidean shortest path in three dimensions · ICRA 1986
Algorithms and data structures
parallel algorithms
0.011986
An efficient parallel solution for Euclidean shortest path in three dimensions · ICRA 1986

Methods — techniques the papers use, named apart from their topics

shared-memory parallel computation · 0.0block gauss-seidel iteration · 0.0
YearPublicationVenuePosition
1990 Rational hypersurface display
abstract
Algorithms are presented for polygonalizing implicitly defined, quadric and cubic hypersurfaces in n ≥ 3 dimensional space and furthermore displaying their projections in 3D. The method relies on initially constructing the rational parametric equations of the implicitly defined hypersurfaces, and then polygonalizing these hypersurfaces by an adaptive generalized curvature dependent scheme. The number of hyperpolygons used are optimal, in that they are the order of the minimum number required for a smooth Gouraud like shading of the hypersurfaces. Such hypersurface projection displays should prove useful in scientific visualization applications. The curvature dependent polygonal meshes produced, should also prove very useful in finite difference and finite element analysis programs for multi-dimensional domains.
Chanderjit L. Bajaj
I3D1
1986 An efficient parallel solution for Euclidean shortest path in three dimensions
abstract
We describe an efficient parallel solution for the problem of finding the shortest Euclidean path between two points in three dimensional space in the presence of polyhedral obstacles. We consider the important case where the order in which the obstacles are encountered in this shortest path is known. In particular for this case we describe an efficient parallel numerical iterative method on a concurrent-read exclusive-write synchronous shared-memory model. The iterations are essentially convergent non-linear block Gauss-Seidel. For special relative orientations of the, say n, polyhedral obstacles, we further describe a direct method that gives the exact solution in O(log n) time using n processors.
Chanderjit L. Bajaj
ICRA1