Demo Data from EDBT 2026 / reviewers in the wild / expert
Tal Dayan
dblp:85/1152
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Systems, architecture and hardware · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Electronic design automation · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Electronic design automation › physical design › routing
global routing |
0.0 | 1 | 1991 | Topological Routing in SURF: Generating a Rubber-Band sketch · DAC 1991 |
Electronic design automation
physical design |
0.0 | 1 | 1991 | Topological Routing in SURF: Generating a Rubber-Band sketch · DAC 1991 |
Electronic design automation › physical design
routing |
0.0 | 1 | 1991 | Topological Routing in SURF: Generating a Rubber-Band sketch · DAC 1991 |
Electronic design automation › physical design › routing › VLSI routing
topological routing |
0.0 | 1 | 1991 | Topological Routing in SURF: Generating a Rubber-Band sketch · DAC 1991 |
Electronic design automation › physical design › circuit partitioning
multilevel partitioning |
0.0 | 1 | 1991 | Topological Routing in SURF: Generating a Rubber-Band sketch · DAC 1991 |
Methods — techniques the papers use, named apart from their topics
shortest path routing · 0.0region connectivity graph · 0.0hierarchical top-down partitioning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | Adaptive-predictive game-playing programsabstractpredictive search (APS) is a new method by which systems can improve their search performance through experience. It is believed that the development of such methods is critical, as currently a tremendous number of computational results are potentially wasted by not integrating search and partial search results into the knowledge of a problem-solving system. In the APS model, pattern formation and associative recall are used to improve or replace search. In this paper, the theory, background, and motivations behind the model are presented and its application to two-player game-playing programs is discussed. In these programs, the system develops a knowledge base of patterns (boolean features) coupled with weights and, using pattern-oriented evaluation, performs only 1-ply search, yet competes respectably with programs that search more. The learning mechanism is a hybrid of machine learning and artificial intelligence techniques that have been successful in other settings. Specific examples and performance results are taken from the domains of Hexapawn, Tic-Tac-Toe, Pente, Othello, and chess. Robert Levinson, Brian Beach, Richard Snyder, Tal Dayan, Kirack Sohn |
J. Exp. Theor. Artif. Intell. | 4 |
| 1991 | Topological Routing in SURF: Generating a Rubber-Band sketchabstract4 multi-layer topological router for generating rubberband sketches is described.The router uses hierarchical top-down partitioning to perform global routing for all nets The local router uses a region connectivity graph to generate shortest-path rubber-band routing. Wayne Wei-Ming Dai, Tal Dayan, David Staepelaere |
DAC | 2 |