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Maoqing Li

dblp:85/1166 · DBLP profile ↗
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6ranked-venue papers
0as first author
0since 2021 · last 2013
0009-0003-3777-6187ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › texture mapping › environment mapping
spherical mapping
0.212013
An efficient spherical mapping algorithm and its application on spherical harmonics · Sci. China Inf. Sci. 2013
Rendering
spherical harmonics
0.012013
An efficient spherical mapping algorithm and its application on spherical harmonics · Sci. China Inf. Sci. 2013

Methods — techniques the papers use, named apart from their topics

spherical parameterization · 0.2
YearPublicationVenuePosition
2013 An efficient spherical mapping algorithm and its application on spherical harmonics
Shenghua Wan, Tengfei Ye, Maoqing Li, Xin Li 0003
Sci. China Inf. Sci.3
2012 Efficient Spherical Parametrization Using Progressive Optimization
Shenghua Wan, Tengfei Ye, Maoqing Li, Xin Li 0003
CVM3
2012 Fragmented skull modeling using heat kernels
Wei Yu 0012, Maoqing Li, Xin Li 0003
Graph. Model.2
2011 Efficient 3D region guarding for multimedia data processing
abstract
With the advance of scanning devices, 3-d geometric models have been captured and widely used in animation, video, interactive virtual environment design nowadays. Their effective analysis, integration, and retrieval are important research topics in multimedia. This paper studies a geometric modeling problem called 3D region guarding. The 3D region guarding is a well known NP-hard problem; we present an efficient hierarchical integer linear programming (HILP) optimization algorithm to solve it on massive data sets. We show the effectiveness of our algorithm and briefly illustrate its applications in multimedia data processing and computer graphics such as shape analysis and retrieval, and morphing animation.
Wuyi Yu, Maoqing Li, S. Sitharama Iyengar, Xin Li 0003
ICME2
2011 Symmetry and template guided completion of damaged skulls
Xin Li 0003, Zhao Yin, Shenghua Wan, Wei Yu 0012, Maoqing Li
Comput. Graph.6
2006 Scheduling of Re-entrant Lines with Neuro-Dynamic Programming Based on a New Evaluating Criterion
Huiyu Jin, Shunzhi Zhu, Maoqing Li
ISNN (2)4