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Hiroshi Masuda

dblp:85/2032 · DBLP profile ↗
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17ranked-venue papers
7as first author
0since 2021 · last 2015
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 6 first-authorArtificial intelligence and machine learning · 2Systems, architecture and hardware · 2Computer networks · 2Databases, data management, data science and information retrieval · 1 · 1 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Legged, aerial and field robots · 62% Motion planning and robot control · 38%
Network and information security
2 papers
Digital forensics and information hiding · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Legged, aerial and field robots
field robotics
0.112009
HELIOS carrier: Tail-like mechanism and control algorithm for stable motion in unknown environments · ICRA 2009
Geometric modeling and processing
mesh deformation
0.112007
Preserving form features in interactive mesh deformation · Comput. Aided Des. 2007
Digital forensics and information hiding › watermarking
3d mesh watermarking
0.021998
Watermarking three-dimensional polygonal models through geometric and topological modifications · IEEE J. Sel. Areas Commun. 1998
Watermaking Three-Dimensional Polygonal Models · ACM Multimedia 1997
Robotics › Motion planning and robot control › robot control › stabilization control
posture control
0.012009
HELIOS carrier: Tail-like mechanism and control algorithm for stable motion in unknown environments · ICRA 2009
Robotics › Motion planning and robot control
robot control
0.012009
HELIOS carrier: Tail-like mechanism and control algorithm for stable motion in unknown environments · ICRA 2009
Digital forensics and information hiding
watermarking
0.011998
Watermarking three-dimensional polygonal models through geometric and topological modifications · IEEE J. Sel. Areas Commun. 1998
Geometric modeling and processing › solid modeling › solid reconstruction
reconstruction from orthographic views
0.011997
A cell-based approach for generating solid objects from orthographic projections · Comput. Aided Des. 1997
Geometric modeling and processing
solid modeling
0.011997
A cell-based approach for generating solid objects from orthographic projections · Comput. Aided Des. 1997
Geometric modeling and processing › shape representation › mesh representation
polygonal models
0.021998
Watermarking three-dimensional polygonal models through geometric and topological modifications · IEEE J. Sel. Areas Commun. 1998
Watermaking Three-Dimensional Polygonal Models · ACM Multimedia 1997
Geometric modeling and processing › solid modeling
boolean operations
0.011993
Topological operators and Boolean operations for complex-based nonmanifold geometric models · Comput. Aided Des. 1993

Methods — techniques the papers use, named apart from their topics

tail mechanism control · 0.1data embedding algorithms · 0.0vertex topology modification · 0.0vertex coordinate modification · 0.0
YearPublicationVenuePosition
2015 TIN generation and point-cloud compression for vehicle-based mobile mapping systems
Hiroshi Masuda
Adv. Eng. Informatics1
2009 HELIOS carrier: Tail-like mechanism and control algorithm for stable motion in unknown environments
abstract
Mobile platforms when negotiating steps and stairs should be able to control theirs posture in order to avoid sudden tilting or falls. In particular, when considering applications for search and rescue operations where users have a very limited time of operation, the motion on stairs should be automated as much as possible. In this way operators can concentrate on their tasks (i.e. search of survivors and/or exploration of dangerous environments) rather than having to focus on the stability of the vehicle. A simple but very effective mechanism called ldquotailrdquo is introduced. The mechanical design and its control method is presented together with several tests and experiments carried out with a simple tracked vehicle in real environments.
Michele Guarnieri, Paulo Debenest, Takao Inoh, Kensuke Takita, Hiroshi Masuda, Ryo Kurazume, Edwardo F. Fukushima, Shigeo Hirose
ICRA5
2009 HELIOS system: A team of tracked robots for special urban search and rescue operations
abstract
Fire brigades and special agencies are often demanded to operate for search and aid of human lives in extremely dangerous scenarios. It is very important to first verify the safety of the environment and to obtain remotely a clear image of the scenario inside buildings or underground spaces. Several studies have been addressing the possibility of using robotic tools to carry out safe operations. This contribution presents the development of the HELIOS team, consisting of five tracked robots for urban search and rescue. Two units are equipped with manipulators for the accomplishment of particular tasks, such as the handling of objects and opening doors; the other three units, equipped with cameras and laser range finders, are utilized to create virtual 3D maps of the explored environment. The three units can move autonomously while collecting the data by using a collaborative positioning system (CPS). After an overview on the specifications of the team of robots and with respect to previous publications, detailed information about the improvements of the robot mechanical design and control systems are introduced. Tests of the CPS system and HELIOS IX vehicle together with a typical mission experiment are presented and discussed.
Michele Guarnieri, Ryo Kurazume, Hiroshi Masuda, Takao Inoh, Kensuke Takita, Paulo Debenest, Ryuichi Hodoshima, Edwardo F. Fukushima, Shigeo Hirose
IROS3
2007 Preserving form features in interactive mesh deformation
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furukawa
Comput. Aided Des.1
2006 Preserving Form-Features in Interactive Mesh Deformation
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furukawa
GMP1
2006 A Constrained Least Squares Approach to Interactive Mesh Deformation
abstract
In this paper, we propose a constrained least squares approach for stably computing Laplacian deformation with strict positional constraints. In the existing work on Laplacian deformation, strict positional constraints are described using large values of least squares weights, which often cause numerical problems when Laplacians are described using cotangent weights. In our method, we describe strict positional constraints as hard constraints. We solve the combination of hard and soft constraints by constructing a typical least squares matrix form using QR decomposition. In addition, our method can manage shape deformation under over-constraints, such as redundant and conflicting constraints. Our framework achieves excellent performance for interactive deformation of mesh models.
Yasuhiro Yoshioka, Hiroshi Masuda, Yoshiyuki Furukawa
SMI2
2006 Interactive mesh deformation using equality-constrained least squares
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furukawa
Comput. Graph.1
2003 Cut-and-Paste Editing Based on Constrained B-spline Volume Fitting
abstract
We propose an advanced cut-and-paste editing for three-dimensional models. We introduce a new parameterization technique based on constrained B-spline surface/volume fitting. Our cut-and-paste editing is performed on this parameterization. In our method, a parametric volume is generated so that its isoparametric surface fits to the base surface and the volume bounds the detail. Our volume fitting is realized by the optimization of an objective functional with a smoothness factor. We implemented and evaluated our method, and showed that our constrained fitting is effective to edit shapes that may have highly curved areas or handles.
Yoshiyuki Furukawa, Hiroshi Masuda, Kenjiro T. Miura 0001, Hiroyuki Yamato
Computer Graphics International2
2002 Selective Non-Uniform Subdivision
abstract
The control polygons of B-spline subdivision curves are usually refined uniformly using a technique called knot-doubling. This uniform refinement approach would perform unnecessary subdivision steps on portions already close to the limit curve enough and, consequently, cause unnecessary (exponential) increase on the number of line segments in the refined polygons. This paper overcomes this problem by proposing a local refinement technique for the control polygons of B-spline subdivision curves. Local refinement is achieved by selectively inserting new knots at midpoints of knot intervals. Efficient adaptive subdivision can be easily realized based on the new technique.
Kenjiro T. Miura 0001, Hiroshi Masuda
PG2
2001 Streamline Modeling Based on Potential Flow
abstract
Streamline modeling is a design methodology of fair free form surfaces where the tangent vectors are specified/manipulated to generate/deform them instead of the control points of the traditional surface representations (K.T. Miura et al., 1998). Creations and deformations of complex 3D free form shapes generally require a large amount of labour and cost. Therefore, the authors propose a novel modeling technique based on of fluid flow dynamics in order to create and deform high-quality surfaces more intuitively with a smaller number of parameters based on the streamline modeling. We construct a flow field based on the potential flow, then calculate tangent vectors in the flow field that are required for the streamline modeling. Streamlines are generated by numerically integrating the tangent vectors, then the surface is represented as a set of streamlines. The deformation of the surface is performed by changing of the flow field. We have developed a prototype design system using the new modeling technique.
Yasuhiro Suzuki, Kenjiro T. Miura 0001, Ichiro Tanaka, Hiroshi Masuda
PG4
2000 Coding topological structure of 3D CAD models
Hiroshi Masuda, Ryutarou Ohbuchi
Comput. Aided Des.1
1999 A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces
abstract
Existing data embedding algorithms for polygonal meshes and their attributes cannot be applied to the majority of (geometric) computer aided design (CAD) applications for two major reasons. First, these CAD systems employ parametric curves and surfaces, not polygonal meshes, as their main shape-defining primitives. Second, most CAD applications do not tolerate modifications of model topology and/or geometry that are introduced by existing data embedding algorithms. We propose a new data embedding algorithm for non-uniform rational B-spline (NURBS) curves and surfaces, which employs rational linear reparameterization for embedding messages. The algorithm exactly preserves the shape, that is, the geometry and topology of its embedding targets. Furthermore, it preserves the data size of the model. We consider how these two properties, preservation of shape and preservation of data size, can be significant with regard to the use of data embedding in CAD applications. In addition to the shape- and data size-preserving data embedding algorithm for NURBS curves and surfaces, we outline additional methods for embedding data in various types of parametric curves and surfaces.
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
Computer Graphics International2
1998 Data embedding algorithms for geometrical and non-geometrical targets in three-dimensional polygonal models
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
Comput. Commun.2
1998 Watermarking three-dimensional polygonal models through geometric and topological modifications
abstract
This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects consisting of points, lines, (connected) polygons, or curved surfaces, the algorithms described in produce polygonal models with data embedded into either their vertex coordinates, their vertex topology (connectivity), or both. Such data embedding can be used, for example, for copyright notification, copyright protection, theft deterrence, and inventory of 3-D polygonal models. A description of the background and requirements is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3-D polygonal models. The paper then presents several data embedding algorithms, with examples, based on these fundamental methods. By means of these algorithms and examples, we show that the embedding of data into 3-D polygonal models is a practicable technique.
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
IEEE J. Sel. Areas Commun.2
1997 Watermaking Three-Dimensional Polygonal Models
abstract
The advantages of digital media such as the Internet and CD-ROMs lie in the fact that their contents are easy to duplicate, edit, and distribute.These advantages, however, are double-edged swords, because they also facilitate unauthorized use of such contents.Data embedding, which places information into the contents themselves, is an approach to address this issue.Embedded information can be used, for example, for copyright protection, theft deterrence, and inventory.This paper discusses our work on embedding data into three-dimensional (3D) polygonal models of geometry.Given objects consisting of points, lines, polygons, or curved surfaces, the data embedding algorithms described in this paper produce polygonal models with data embedded.Data are placed into 3D polygonal models by modifying either their vertex coordinates, their vertex topology (connectivity), or both.A brief review of related work and a description of the requirements of data embedding is followed by a discussion of where, and by what fundamental methods, data can be embedded into 3D polygonal models.The paper then presents data-embedding algorithms, with examples, based on these fundamental methods.
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
ACM Multimedia2
1997 A cell-based approach for generating solid objects from orthographic projections
Hiroshi Masuda, Masayuki Numao
Comput. Aided Des.1
1993 Topological operators and Boolean operations for complex-based nonmanifold geometric models
Hiroshi Masuda
Comput. Aided Des.1