Demo Data from EDBT 2026 / reviewers in the wild / expert
Sandra Edwards
dblp:85/3481
· DBLP profile ↗
3ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0001-8421-2590ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Health and well-being technologies · 80% Design research and methods · 8% Collaborative and social computing · 8% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies
digital health intervention |
0.9 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Health and well-being technologies › chronic illness management
long COVID |
0.9 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Health and well-being technologies › chronic illness management
self-management |
0.9 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Collaborative and social computing › cooperative work
agile development |
0.3 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Design research and methods
user-centered design |
0.3 | 1 | 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVID · ACM Trans. Comput. Hum. Interact. 2025 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.0 | 1 | 2004 | Eye-hand Coordination Assessment Using a Robotic Haptic Interface · ICRA 2004 |
Haptics and multimodal interaction
haptic interface |
0.0 | 1 | 2004 | Eye-hand Coordination Assessment Using a Robotic Haptic Interface · ICRA 2004 |
Learning and educational technologies › skill acquisition › motor skill learning
eye-hand coordination training |
0.0 | 1 | 2004 | Eye-hand Coordination Assessment Using a Robotic Haptic Interface · ICRA 2004 |
Methods — techniques the papers use, named apart from their topics
user-centred design · 0.9qualitative analysis · 0.9agile development · 0.9inertia and viscosity effects · 0.0haptic rendering · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Experiences of User-Centred Design with Agile Development for Clinically Supported Self-Management of Long COVIDabstractThe aim of the study reported here was to reflect and report on lessons learned from adapting HCI methods to fit into an agile development process delivering a digital intervention for people managing Long Covid. During the project, we maintained a record of all activities and interim design products. Subsequently, selected records were analysed qualitatively. Challenges included engaging patients managing this complex, debilitating health condition and fitting the digital intervention into different and evolving patient pathways provided by clinics. The key contributions of this paper are a description of the clinically supported self-management app, Living With Covid Recovery, and of adapted methods for user-centred design and testing; narratives on engaging diverse clinics integrating a digital health intervention in their care pathways; reflections on designing for diverse users; implications for design of future technologies for supported self-management; and insights into multidisciplinary working that are rarely discussed within HCI. Ann Blandford, Julia Bindman, Katherine J. Bradbury, Belinda Cooper, Enrico Costanza, Sandra Edwards, Fiona Hamilton, Melissa Heightman, John R. Hurst, Hannah Hylton, Stuart Linke, Paul Pfeffer, William Ricketts, Chris Robson, Fiona Stevenson, David Sunkersing, Jonathan Waywell, Henry Goodfellow |
ACM Trans. Comput. Hum. Interact. | 6 |
| 2005 | Intelligent Decision Support System for Eye-Hand Coordination AssessmentabstractOur goal is to develop an automated assessment and training procedure for children with eye-hand coordination problem. An automated assessment system is expected to reduce the burden and the associated cost of having a trained professional present at any assessment, or training session. The intelligent decision support system will be based upon a fuzzy automaton. By using qualitative (fuzzified) data from the previous test the system will make a decision on the complexity of the next test to be performed. A set of assessment tests, commonly used by occupational therapists, were chosen to implement the various functions using force, inertia and viscosity effects. A test bed will be used for these tasks that consists of a six-degree-of-freedom force-reflecting haptic interface device called PHANToM along with the GHOST SDK Software, and the Intelligent Decision Support System software Janos L. Grantner, Ramakrishna Gottipati, Norali Pernalete, George A. Fodor, Sandra Edwards |
FUZZ-IEEE | 5 |
| 2004 | Eye-hand Coordination Assessment Using a Robotic Haptic InterfaceabstractWe discuss the possibility of improving eyehand coordination in children diagnosed with this problem, using a robotic mapping from a haptic user interface to a virtual environment. Our goal is to develop an assessment and training procedure that will result in improving handwriting taking the advantage of the force feedback provided by the haptic device. Force feedback can be used to guide the subject's hand in a predetermined trajectory when he/she is unable to move in response to visual feedback. We also incorporate the inertia and viscosity effects to decrease the tremor in the hand as well as to stimulate the muscles involved in the task of holding a pencil (known as facilitation technique in the occupational therapy field). The robotic system is operated within ranges established by baseline data for accuracy of eye-hand coordination and grip strength. A set of assessment tests, commonly used by occupational therapists, were chosen to implement the various functions using force, inertia and viscosity effects. The test bed used for these tasks consisted of a six-degree-of-freedom force reflecting haptic interface device, PHANToM with the GHOST SDK Software. Preliminary data obtained from two children diagnosed with eye-hand coordination problems show that the assistance provided, improved their ability to execute and complete the tasks, suggesting that the system could be used for assessment and training purposes. In addition, these results suggest that the introduction of the haptic rendering capabilities, including the force feedback, offers special benefit and measures the impact on the occupation of handwriting. Furthermore, a real application of this system could be implemented in the future, by identifying specific job tasks that may be made accessible through a desktop in classrooms by the aforementioned haptic system. Norali Pernalete, Ramakrishna Gottipati, Samyuktha Mikkilineni, Sandra Edwards, Erin McCann, Rajiv V. Dubey |
ICRA | 4 |