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Jiongxiong Chen

dblp:85/4354 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Concurrent programming · 77% Operating systems · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Operating systems › resource management › process management › CPU scheduling
real-time scheduling
0.012000
Object-oriented real-time concurrency · OOPSLA 2000
YearPublicationVenuePosition
2005 Solution Space for Fixed-Priority with Preemption Threshold
abstract
This paper reaffirms that fixed-priority with preemption threshold (FPPT) is an important form of real-time scheduling algorithm, which fills the gap between fixed-priority preemptive (FPP) and fixed-priority nonpreemptive (FPNP). When a task set is schedulable by FPPT, there may exist multiple valid preemption threshold assignments, which provide useful scheduling options. All valid assignments form a solution space that is delimited by a minimal and maximal assignment. A mechanism is presented to generate part of the valid assignments once the minimal and maximal assignments are known. The known algorithm to compute the minimal assignment starts at FPP, and the known algorithm to compute the maximal assignment starts from any valid assignment. This paper presents algorithms to compute the minimal and maximal assignments starting from FPNP, and the proofs for the correctness of these algorithms are also presented.
Jiongxiong Chen, Ashif S. Harji, Peter A. Buhr
IEEE Real-Time and Embedded Technology and Applications Symposium1
2000 Object-oriented real-time concurrency
abstract
The primary goal of a real-time system is predictability. Achieving this goal requires all levels of the system to work in concert to provide fixed worst-case execution-times. Un-fortunately, many real-time systems are overly restrictive, providing only ad-hoc scheduling facilities and basic concurrent functionality. Ad-hoc scheduling makes developing, verifying, and maintaining a real-time system extremely difficult and time consuming. Basic concurrent functionality forces programmers to develop complex concurrent programs without the aid of high-level concurrency features.Encouraging the use of sophisticated real-time theory and methodology, in conjunction with high-level concurrency features, requires flexibility and extensibility. Giving real-time programmers access to the underlying system data-structures makes it possible to interact with the system to incorporate new ideas and fine-tune specific applications. This paper explores this approach by examining its effect on a selection of crucial real-time issues: real-time monitors, timeouts, dynamic-priority scheduling and basic priority inheritance. The approach is implemented in μC++.
Peter A. Buhr, Ashif S. Harji, Philipp E. Lim, Jiongxiong Chen
OOPSLA4