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Richard C. Davis

dblp:85/4986 · DBLP profile ↗
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13ranked-venue papers
7as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 13 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
8 papers
Interaction techniques and input · 39% User interface design and tools · 24% Ubiquitous computing and smart environments · 16%
Computer graphics and multimedia
3 papers
Rendering · 55% Computer animation and physical simulation · 31% Visual content generation and editing · 14%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › location-based services
indoor navigation
0.312017
Follow-My-Lead: Intuitive Indoor Path Creation and Navigation Using Interactive Videos · CHI 2017
Interaction techniques and input › spatial interaction › navigation
navigation techniques
0.312017
Follow-My-Lead: Intuitive Indoor Path Creation and Navigation Using Interactive Videos · CHI 2017
Accessibility and assistive technology › older adults
assistive technology for older adults
0.212015
CoFaçade: A Customizable Assistive Approach for Elders and Their Helpers · CHI 2015
User interface design and tools › customization
end-user customization
0.212015
CoFaçade: A Customizable Assistive Approach for Elders and Their Helpers · CHI 2015
User interface design and tools › customization
interface customization
0.212015
CoFaçade: A Customizable Assistive Approach for Elders and Their Helpers · CHI 2015
Interaction techniques and input
pen input
0.242008
K-sketch: a 'kinetic' sketch pad for novice animators · CHI 2008
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces · UIST 2007
A Framework for Sharing Handwritten Notes · ACM Symposium on User Interface Software and Technology 1998
Rendering › non-photorealistic rendering
pen-and-ink illustration
0.112012
Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration · CHI 2012
Interaction techniques and input › touch interaction
multi-touch interaction
0.112011
SandCanvas: a multi-touch art medium inspired by sand animation · CHI 2011
Computer animation and physical simulation
2d animation
0.112008
K-sketch: a 'kinetic' sketch pad for novice animators · CHI 2008
Interaction techniques and input
sketching
0.112008
K-sketch: a 'kinetic' sketch pad for novice animators · CHI 2008
Design research and methods › research methodology
wizard of oz prototyping
0.112007
SketchWizard: Wizard of Oz prototyping of pen-based user interfaces · UIST 2007
Health and well-being technologies
caregiving technology
0.112015
CoFaçade: A Customizable Assistive Approach for Elders and Their Helpers · CHI 2015
Collaborative and social computing › collaborative editing
collaborative note-taking
0.011998
A Framework for Sharing Handwritten Notes · ACM Symposium on User Interface Software and Technology 1998

Methods — techniques the papers use, named apart from their topics

user study · 0.9gesture analysis · 0.2controlled experiment · 0.2optimization · 0.2laboratory experiment · 0.2wizard-of-oz · 0.1qualitative user study · 0.0synchronization · 0.0ink-based note capture · 0.0
YearPublicationVenuePosition
2017 Follow-My-Lead: Intuitive Indoor Path Creation and Navigation Using Interactive Videos
abstract
We present Follow-My-Lead, an alternative indoor navigation technique that uses visual information recorded on an actual navigation path as a navigational guide. Its design revealed a trade-off between the fidelity of information provided to users and their effort to acquire it. Our first experiment revealed that scrolling through a continuous image stream of the navigation path is highly informative, but it becomes tedious with constant use. Discrete image checkpoints require less effort, but can be confusing. A balance may be struck by adding fast video transitions between image checkpoints, but precise control is required to handle difficult situations. Authoring still image checkpoints is also difficult, and this inspired us to invent a new technique using video checkpoints. We conducted a second experiment on authoring and navigation performance and found video checkpoints plus fast video transitions to be better than both image checkpoints plus fast video transitions and traditional written instructions.
Quentin Roy, Simon T. Perrault, Shengdong Zhao 0001, Richard C. Davis, Anuroop Pattena Vaniyar, Velko Vechev, Youngki Lee 0001, Archan Misra
CHI4
2016 Seeking Independent Management of Problem Behavior: A Proof-of-Concept Study with Children and their Teachers
abstract
Problem behaviors are particularly common in children with neurodevelopmental disorders like Autism and Down syndrome. These behaviors sometimes discourage social inclusion, inhibit learning development, and cause severe injuries, but caregivers are often unable to attend to their children immediately when the behaviors occur. Recent research shows that problem behavior can be automatically detected with wearable devices, but it is still not clear how to reduce caregivers' burdens and facilitate academic, social, and functional development of children with problem behaviors. We conducted a field study at a school with 21 children who exhibit problem behaviors and found that they needed frequent interventions in the form of visual cue cards and verbal reminders. We then developed a proof-of-concept that uses smart watch notifications to help children control their behavior without intervention from caregivers. A preliminary evaluation indicates that notifications modeled after teachers' current intervention strategies can help children control their problem behaviors.
Camellia Zakaria, Richard C. Davis, Zachary Walker
IDC2
2015 CoFaçade: A Customizable Assistive Approach for Elders and Their Helpers
abstract
We present CoFaçade, a novel approach to helping elders reach their goals with IT products by working collaboratively with helpers. In this approach, the elder uses an interface with a small number of triggers, where each trigger is a single button (or card) that can execute a procedure. The helper uses a customization interface to link triggers to procedures that accomplish frequently-recurring high-level goals with IT products. Customization can be done either locally or remotely. We conducted an experiment to compare the CoFaçade approach with a baseline approach where helpers taught elders to perform IT tasks. Our results showed that CoFaçade can reduce helpers' time and effort, reduce elders' frustration, and improve elders' success rate in completing IT tasks.
Jason Chen Zhao, Richard C. Davis, Pin Sym Foong, Shengdong Zhao 0001
CHI2
2014 K-Sketch: Digital Storytelling with Animation Sketches
Richard C. Davis, Camellia Zakaria
ICIDS1
2012 Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration
abstract
Vignette is an interactive system that facilitates texture creation in pen-and-ink illustrations. Unlike existing systems, Vignette preserves illustrators' workflow and style: users draw a fraction of a texture and use gestures to automatically fill regions with the texture. We currently support both 1D and 2D synthesis with stitching. Our system also has interactive refinement and editing capabilities to provide a higher level texture control, which helps artists achieve their desired vision. A user study with professional artists shows that Vignette makes the process of illustration more enjoyable and that first time users can create rich textures from scratch within minutes.
Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao 0001, Richard C. Davis
CHI4
2011 SandCanvas: a multi-touch art medium inspired by sand animation
abstract
Sand animation is a performance art technique in which an artist tells stories by creating animated images with sand. Inspired by this medium, we have developed a new multi-touch digital artistic medium named SandCanvas that simplifies the creation of sand animations. SandCanvas also goes beyond traditional sand animation with tools for mixing sand animation with video and replicating recorded free-form hand gestures. In this paper, we analyze common sand animation hand gestures, present SandCanvas's intuitive UI, and describe implementation challenges we encountered. We also present an evaluation with professional and novice artists that shows the importance and unique affordances of this new medium.
Rubaiat Habib Kazi, Kien Chuan Chua, Shengdong Zhao 0001, Richard C. Davis, Kok-Lim Low
CHI4
2008 K-sketch: a 'kinetic' sketch pad for novice animators
abstract
Because most animation tools are complex and time-consuming to learn and use, most animations today are created by experts. To help novices create a wide range of animations quickly, we have developed a general-purpose, informal, 2D animation sketching system called K-Sketch. Field studies investigating the needs of animators and would-be animators helped us collect a library of usage scenarios for our tool. A novel optimization technique enabled us to design an interface that is simultaneously fast, simple, and powerful. The result is a pen-based system that relies on users' intuitive sense of space and time while still supporting a wide range of uses. In a laboratory experiment that compared K-Sketch to a more formal animation tool (PowerPoint), participants worked three times faster, needed half the learning time, and had significantly lower cognitive load with K-Sketch.
Richard C. Davis, Brien Colwell, James A. Landay
CHI1
2007 SketchWizard: Wizard of Oz prototyping of pen-based user interfaces
abstract
SketchWizard allows designers to create Wizard of Oz prototypes of pen-based user interfaces in the early stages of design. In the past, designers have been inhibited from participating in the design of pen-based interfaces because of the inadequacy of paper prototypes and the difficulty of developing functional prototypes. In SketchWizard, designers and end users share a drawing canvas between two computers, allowing the designer to simulate the behavior of recognition or other technologies. Special editing features are provided to help designers respond quickly to end-user input. This paper describes the SketchWizard system and presents two evaluations of our approach. The first is an early feasibility study in which Wizard of Oz was used to prototype a pen-based user interface. The second is a laboratory study in which designers used SketchWizard to simulate existing pen-based interfaces. Both showed that end users gave valuable feedback in spite of delays between end-user actions and wizard updates.
Richard C. Davis, T. Scott Saponas, Michael Shilman, James A. Landay
UIST1
2005 Forms of Expression for Designing Visual Languages for Animation
abstract
We present further steps in our research into visual languages for animation. Animation is a rich mode of communication that is currently accessible to few, because animation systems are complex. Some systems try to make animation simple but put severe limits on users' creative expression. Our field studies are demonstrating that would-be animators need to express animation in a wide variety of ways. We are developing a taxonomy of forms of expression for animation that will help the designers of visual languages for animation to determine which expressive forms to support. Our end goal is to build animation sketching systems that use pen input to make animation universally accessible.
Richard C. Davis, James A. Landay
VL/HCC1
2004 Toolglasses, Marking Menus, and Hotkeys: A Comparison of One and Two-Handed Command Selection Techniques
Daniel L. Odell, Richard C. Davis, Paul K. Wright
Graphics Interface2
2004 A Visual Language for Animating Sketches
abstract
We present our research into visual languages for animating sketches. Animation is a rich mode of communication that is currently accessible to few. Simple animation systems exist, but severely restrict the types of motion that can be represented. Our field studies are demonstrating that would-be animators need to coordinate many objects moving in a variety of ways. The visual language described here allows a variety of motions to be defined with hand gestures, and gives visual feedback for coordination of events. This may open up computerized communication to users who think in dynamic visual images.
Richard C. Davis, James A. Landay
VL/HCC1
1999 NotePals: Light Weight Note Sharing by the Group, for the Group
abstract
NotePals is a lightweight note sharing system that gives group members easy access to each others experiences through their personal notes. The system allows notes taken by group members in any context to be uploaded to a shared repository. Group members view these notes with browsers that allow them to retrieve all notes taken in a given context or to access notes from other related notes or documents. This is possible because NotePals records the context in which each note is created (e.g., its author, subject, and creation time). The system is lightweight because it fits easily into group members regular note- taking practices, and uses informal, ink-based user interfaces that run on portable, inexpensive hardware. In this paper we describe NotePals, show how we have used it to share our notes, and present our evaluations of the system.
Richard C. Davis, James A. Landay, Jonathan Huang, Rebecca B. Lee
CHI1
1998 A Framework for Sharing Handwritten Notes
abstract
NotePals is an ink-based, collaborative note taking application that runs on personal digital assistants (PDAs). Meeting participants write notes in their own handwriting on a PDA. These notes are shared with other participants by synchronizing later with a shared note repository that can be viewed using a desktop-based web browser. NotePals is distinguished by its lightweight process, interface, and hardware. This demonstration illustrates the design of two different NotePals clients and our web-based note browser.
Richard C. Davis, Jason A. Brotherton, James A. Landay, Morgan N. Price, Bill N. Schilit
ACM Symposium on User Interface Software and Technology1