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Rui Ma 0006

dblp:85/5058-6 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0002-0111-5964ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 44% Image and video coding · 44% Virtual and augmented reality · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding
rate-distortion optimization
0.312018
Optimized Data Representation for Interactive Multiview Navigation · IEEE Trans. Multim. 2018
Virtual and augmented reality › navigation
3d navigation
0.112018
Optimized Data Representation for Interactive Multiview Navigation · IEEE Trans. Multim. 2018

Methods — techniques the papers use, named apart from their topics

rate-distortion modeling · 0.3data representation optimization · 0.3
YearPublicationVenuePosition
2018 Optimized Data Representation for Interactive Multiview Navigation
abstract
In contrary to traditional media streaming services where a unique media content is delivered to different users, interactive multiview navigation applications enable users to choose their own viewpoints and freely navigate in a three-dimensional scene. The interactivity brings new challenges in addition to the classical rate-distortion tradeoff, which considers only the compression performance and viewing quality. On one hand, interactivity necessitates sufficient viewpoints for richer navigation; on the other hand, it requires to provide low bandwidth and delay costs for smooth navigation during view transitions. In this paper, we formally describe the novel tradeoffs posed by the navigation interactivity and classical rate-distortion criterion. Based on an original formulation, we look for the optimal design of the data representation by introducing novel rate and distortion models and practical solving algorithms. Experiments show that the proposed data representation method outperforms the baseline solution by providing lower resource consumptions and higher visual quality in all navigation configurations, which certainly confirms the potential of the proposed data representation in practical interactive navigation systems.
Rui Ma 0006, Thomas Maugey, Pascal Frossard
IEEE Trans. Multim.1