Demo Data from EDBT 2026 / reviewers in the wild / expert
David L. Dignam
dblp:85/5161
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1997
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
real-time rendering |
0.0 | 1 | 1997 | InfiniteReality: a real-time graphics system · SIGGRAPH 1997 |
GPUs and heterogeneous computing
graphics accelerator |
0.0 | 1 | 1997 | InfiniteReality: a real-time graphics system · SIGGRAPH 1997 |
Methods — techniques the papers use, named apart from their topics
texture mapping · 0.0anti-aliasing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1997 | InfiniteReality: a real-time graphics systemabstractThe InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex scenes. This paper describes the InfiniteReality system architecture and presents novel features designed to handle extremely large texture databases, maintain control over frame rendering time, and allow user customization for diverse video output requirements. Rendering performance expressed using traditional workstation metrics exceeds seven million lighted, textured, antialiased triangles per second, and 710 million textured antialiased pixels filled per second. John S. Montrym, Daniel R. Baum, David L. Dignam, Christopher J. Migdal |
SIGGRAPH | 3 |