Demo Data from EDBT 2026 / reviewers in the wild / expert
Satu Jumisko-Pyykkö
dblp:85/5471
· DBLP profile ↗
12ranked-venue papers
7as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 25% Usability and user experience research · 25% Personal fabrication and tangible interfaces · 25% | |
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 87% Image and video coding · 13% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › feedback
affective feedback |
0.3 | 1 | 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Usability and user experience research › user affect
emotional experience |
0.3 | 1 | 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Haptics and multimodal interaction › haptic feedback
force feedback |
0.3 | 1 | 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Personal fabrication and tangible interfaces
shape-changing interfaces |
0.3 | 1 | 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape Change · CHI 2018 |
Multimedia systems and quality of experience › video quality assessment
mobile video quality |
0.1 | 1 | 2005 | Evaluation of subjective video quality of mobile devices · ACM Multimedia 2005 |
Multimedia systems and quality of experience › video quality assessment
subjective video quality assessment |
0.1 | 1 | 2005 | Evaluation of subjective video quality of mobile devices · ACM Multimedia 2005 |
Image and video coding
codec evaluation |
0.0 | 1 | 2005 | Evaluation of subjective video quality of mobile devices · ACM Multimedia 2005 |
Methods — techniques the papers use, named apart from their topics
comparative study · 0.3co-design study · 0.3subjective quality testing · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Ripple Thermostat: Affecting the Emotional Experience through Interactive Force Feedback and Shape ChangeabstractForce feedback and shape change are modalities with a growing application potential beyond the more traditional GUIs. We present two studies that explored the effect of these modalities on the emotional experience when interacting with an intelligent thermostat. The first study compared visual feedback, force feedback, and a combination of force feedback and shape change. Results indicate that force feedback correlates to experienced dominance during interaction, while shape change mainly affects experienced arousal. The second study explored how force feedback and shape change could communicate affective meaning during interaction with the thermostat through a co-design study. Participants designed the thermostat behavior for three scenarios supporting energy savings. Results suggest that despite their abstractness, force feedback and shape change convey affective meaning during the user-system dialogue. The findings contribute to the design of intelligible and intuitive feedback. Anke van Oosterhout, Miguel Bruns Alonso, Satu Jumisko-Pyykkö |
CHI | 3 |
| 2016 | Counteract or assist?: influence of dynamic force-feedback on emotionsabstractAlthough interfaces can adapt to users' behavior only little empirical evidence has been reported about their capability to influence people's emotions. The goal of this study is to explore the influence of haptic force feedback on the emotional experience in a linear sliding movement. We varied force feedback behaviors designed for a motorized slider in a controlled experiment. The slider presented three behaviors, named as counteractive, assistive, and no behavior while participants were exposed to affective imagery varying in valence. The results showed that under different emotions (positive, negative, neutral), people experience small differences in dominance and valence between the force feedback behaviors. A counteractive force feedback seems to increase the feeling of control regarding unpleasant stimuli, while providing an assistive force feedback reduced the level of dominance in case of pleasant stimuli. Our study contributes new understanding of how adaptive feedback influence user's emotions to support design in this field. Anke van Oosterhout, Satu Jumisko-Pyykkö, Miguel Bruns Alonso |
MUM | 2 |
| 2015 | Who is moving - user or device?: experienced quality of mobile 3d video in vehiclesabstract'Viewing while commuting' is a typical use case for mobile video. However, experimental and behavioral influences of watching three-dimensional (3D) video in vibrating vehicles have not been widely researched. The goal of this study is 1) to explore the influence of video presentation modes (two-dimensional and stereoscopic 3D) on the quality of experience and 2) to understand the nature of the movement patterns that users perform to maintain an optimal viewing position while viewing videos on a mobile device in three commuting contexts and in a controlled laboratory environment. A hybrid method for quality evaluation was used for combining quantitative preference ratings, qualitative descriptions of quality, situational audio/video data-collection, and sensors. The high-quality and heterogeneous audiovisual stimuli were viewed on a mobile device equipped with a parallax barrier display. The results showed that the stereoscopic 3D (S3D) video presentation mode provided more satisfying quality of experience than the two-dimensional presentation mode in all studied contexts. To maintain an optimal viewing position in the vehicles, the users moved the device in their hands to the directions around the vertical and the horizontal axes in a leaned sitting position. This movement behavior was guided by the contexts but not by the quality, indicating the general importance of these results for mobile video viewing in vibrating vehicles. Satu Jumisko-Pyykkö, Panos Markopoulos 0001, Miska M. Hannuksela |
Advances in Computer Entertainment | 1 |
| 2015 | User experience of digital news: two semi-long term field studiesabstractReading of digital news on personal devices has dramatically increased. Parallel to new devices, novel services and content types are created forming new habits and experiences for readers. Previous research is limited in understanding temporal aspects of such users' experiences (UX). This study aims to understand UX of mobile news reading in a real context of use over one week in two different case studies. UX of digital replicas, browser optimized versions of digital news, and a novel media authentication method for news reading and ordering were explored with actual news readers (N=36) in field using their own tablets and personal computers. Data-collection included daily diaries with UX questionnaires, and retrospective interviews. The results showed that the studied forms of digital news and authentication method provided positive UX, and they were appealing for future digital news. UX also showed a tendency of improving over a time. The user's habits of reading digital news reflected the conventions of reading a print newspaper. Emilia Pesonen, Satu Jumisko-Pyykkö, Heli Väätäjä |
MUM | 2 |
| 2015 | Guest editorial: Advances in tools, techniques and practices for multimedia QoE
Shelley Buchinger, Rui J. Lopes, Satu Jumisko-Pyykkö, Hans-Jürgen Zepernick |
Multim. Tools Appl. | 3 |
| 2012 | Texture denoising utilized in depth-enhanced multiview video codingabstractIn this study, we applied a locally adaptive filtering in 3D DCT domain to 3 views as a preprocessing stage for encoding. Afterwards, these views were encoded and the decoded views were used by a Depth-Image-Based Rendering algorithm (DIBR) to produce virtual intermediate views. A stereopair at a suitable separation for viewing on a stereoscopic display was selected among the synthesized views. A large-scale subjective assessment of the selected synthesized stereopair was performed. A bitrate reduction of 9% on average and up to 21.8% was achieved with almost no penalties on subjective perceived quality. Payman Aflaki, Dmytro Rusanovskyy, Timo Utriainen, Emilia Pesonen, Miska M. Hannuksela, Satu Jumisko-Pyykkö, Moncef Gabbouj |
PCS | 6 |
| 2011 | A Hybrid Method for Quality Evaluation in the Context of Use for Mobile (3D) Television
Satu Jumisko-Pyykkö, Timo Utriainen |
Multim. Tools Appl. | 1 |
| 2009 | Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays
Satu Jumisko-Pyykkö, Mandy Weitzel, Ismo Rakkolainen |
INTERACT (1) | 1 |
| 2008 | Does context matter in quality evaluation of mobile television?abstractSubjective quality evaluation is used to optimize the produced audiovisual quality from fundamental signal processing algorithms to consumer services. These studies typically follow the basic principles of controlled psychoperceptual experiments. However, when compromising compression and transmission parameters for consumer services, the ecological validity of conventional quality evaluation methods can be questioned. To tackle this, we firstly present a novel user-oriented quality evaluation method for mobile television in its usage contexts. Secondly, we present the results of an experiment conducted with 30 participants comparing acceptability and satisfaction of quality as well as goals of viewing in three mobile contexts and under four different residual transmission error rates, when the participants also performed simultaneous assessment tasks. Finally, we compare the results with a previous laboratory experiment. The studied error rates impacted negatively on all measured tasks with some contextual differences. Moreover, the evaluations were more favorable and less discriminate in the mobile contexts compared to the laboratory. Satu Jumisko-Pyykkö, Miska M. Hannuksela |
Mobile HCI | 1 |
| 2008 | "I would like to see the subtitles and the face or at least hear the voice": Effects of picture ratio and audio-video bitrate ratio on perception of quality in mobile television
Satu Jumisko-Pyykkö |
Multim. Tools Appl. | 1 |
| 2006 | Unacceptability of instantaneous errors in mobile television: from annoying audio to videoabstractAs in many digital telecommunications systems, the received data streams over Digital Video Broadcasting for Handhelds (DVB-H) may contain bursty transmission errors. The bursty error characteristics affect the end users' perceived audiovisual quality. This study examined the perceived unacceptability of instantaneous but noticeable audio, visual and audiovisual errors. The erroneous streams were generated from four popular television contents by applying three simulated error patterns with different error rates (1.7%, 6.9%, 13.8%) and error burst durations. Instantaneous unacceptability of errors was evaluated by 30 participants with simplified continuous assessment while watching the program content. The results show that with the two lowest error rates the audio errors were more unacceptable than video errors and with the highest error rate the visual and audiovisual errors become the most unacceptable. Satu Jumisko-Pyykkö, Vinod Kumar Malamal Vadakital, Jari Korhonen |
Mobile HCI | 1 |
| 2005 | Evaluation of subjective video quality of mobile devicesabstractSubjectively perceived video quality is a critical factor when adopting new mobile video applications. When video is used in mobile networks the most important requirements are related to low bitrates, framerates and the screen size of mobile device. In two tests we investigated the effects of codecs and combinations of audio and video streams with low bitrates and different contents on the perceived video quality of mobile devices. The first test showed that the codec H.264 produced the most satisfying video quality, but the quality was not high enough for the presentation of textual information. In the second test, the audio-video ratio 32/128kbps was found to be the most pleasant, but there were content dependent variations. Satu Jumisko-Pyykkö, Jukka Häkkinen |
ACM Multimedia | 1 |