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Candace L. Sidner

dblp:85/6074 · also Candy L. Sidner · DBLP profile ↗
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49ranked-venue papers
17as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 31 · 11 first-authorHuman-computer interaction and ubiquitous computing · 27 · 7 first-authorGraphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-authorApplied, interdisciplinary, general and emerging computing · 5 · 1 first-authorSystems, architecture and hardware · 1Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
14 papers
Human-robot interaction · 52% Human-AI interaction · 18% Interaction techniques and input · 16%
Artificial intelligence
7 papers
Robot manipulation · 48% Planning, search and constraint satisfaction · 38% Multi-agent systems · 7%

Topics — the 26 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › machine learning for planning
hierarchical task learning
0.212015
Interactive Hierarchical Task Learning from a Single Demonstration · HRI 2015
Robotics › Robot manipulation
learning from demonstration
0.212015
Interactive Hierarchical Task Learning from a Single Demonstration · HRI 2015
Human-AI interaction
mixed-initiative interaction
0.212015
Interactive Hierarchical Task Learning from a Single Demonstration · HRI 2015
Interaction techniques and input › input sensing › gesture recognition
head gesture recognition
0.122007
Head gestures for perceptual interfaces: The role of context in improving recognition · Artif. Intell. 2007
The Role of Context in Head Gesture Recognition · AAAI 2006
Human-robot interaction
nonverbal communication
0.112011
Collaboration with an autonomous humanoid robot: a little gesture goes a long way · HRI 2011
Human-robot interaction › nonverbal communication
robot gesture
0.112011
Collaboration with an autonomous humanoid robot: a little gesture goes a long way · HRI 2011
Human-robot interaction › human-robot collaboration
collaborative task guidance
0.122006
From the Programmer's Apprentice to Human-Robot Interaction: Thirty Years of Research on Human-Computer Collaboration · AAAI 2006
DiamondHelp: A Collaborative Task Guidance Framework for Complex Devices · AAAI 2005
Human-robot interaction
engagement detection
0.112010
Recognizing engagement in human-robot interaction · HRI 2010
Haptics and multimodal interaction
multimodal interaction
0.122010
Head gestures for perceptual interfaces: The role of context in improving recognition · Artif. Intell. 2007
Recognizing engagement in human-robot interaction · HRI 2010
Interaction techniques and input
gesture input
0.112007
Head gestures for perceptual interfaces: The role of context in improving recognition · Artif. Intell. 2007
Interaction techniques and input › input sensing
gesture recognition
0.112006
The Role of Context in Head Gesture Recognition · AAAI 2006
Human-AI interaction › human-AI collaboration
human-computer collaboration
0.112006
From the Programmer's Apprentice to Human-Robot Interaction: Thirty Years of Research on Human-Computer Collaboration · AAAI 2006
Human-robot interaction
human-robot collaboration
0.012011
Collaboration with an autonomous humanoid robot: a little gesture goes a long way · HRI 2011
Natural language and speech › Information extraction and text analysis › discourse analysis
discourse structure
0.022001
Non-Verbal Cues for Discourse Structure · ACL 2001
Discourse Structure and the Proper Treatment of Interruptions · IJCAI 1985
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
embodied conversational agents
0.012001
Non-Verbal Cues for Discourse Structure · ACL 2001
Ubiquitous computing and smart environments › context-aware computing
context-aware interaction
0.012006
The Role of Context in Head Gesture Recognition · AAAI 2006
Collaborative and social computing › computer-supported cooperative work › email use
email overload
0.011996
Email Overload: Exploring Personal Information Management of Email · CHI 1996
Ubiquitous computing and smart environments
personal information management
0.011996
Email Overload: Exploring Personal Information Management of Email · CHI 1996
Knowledge, reasoning and agents › Multi-agent systems › automated negotiation
cooperative negotiation
0.011994
An Artificial Discourse Language for Collaborative Negotiation · AAAI 1994
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
plan representation
0.011990
Models of Plans to Support Communication: An Initial Report · AAAI 1990
Collaborative and social computing
computer-supported cooperative work
0.011997
TeleNotes: Managing Lightweight Interactions in the Desktop · ACM Trans. Comput. Hum. Interact. 1997
Knowledge, reasoning and agents › Knowledge representation and reasoning › theory of mind
intention recognition
0.011981
Recognizing Intended Meaning and Speakers' Plans · IJCAI 1981
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
plan recognition
0.011981
Recognizing Intended Meaning and Speakers' Plans · IJCAI 1981
Natural language and speech › Information extraction and text analysis
coreference resolution
0.011979
The Role of Focussing in Interpretation of Pronouns · ACL 1979
Natural language and speech › Question answering and dialogue systems
dialogue management
0.011985
Discourse Structure and the Proper Treatment of Interruptions · IJCAI 1985
Natural language and speech › Information extraction and text analysis
discourse analysis
0.011979
The Role of Focussing in Interpretation of Pronouns · ACL 1979

Methods — techniques the papers use, named apart from their topics

heuristic task grouping · 0.4bidirectional communication · 0.4reverse appraisal · 0.2cost function · 0.2within-subjects experiment · 0.1speech recognition · 0.1gesture recognition · 0.1user study · 0.1posture shift prediction · 0.0collagen · 0.0naturalistic study · 0.0design criteria · 0.0discourse structure modeling · 0.0plan recognition · 0.0intention inference · 0.0
YearPublicationVenuePosition
2018 Creating New Technologies for Companionable Agents to Support Isolated Older Adults
abstract
This article reports on the development of capabilities for (on-screen) virtual agents and robots to support isolated older adults in their homes. A real-time architecture was developed to use a virtual agent or a robot interchangeably to interact via dialog and gesture with a human user. Users could interact with either agent on 12 different activities, some of which included on-screen games, and forms to complete. The article reports on a pre-study that guided the choice of interaction activities. A month-long study with 44 adults between the ages of 55 and 91 assessed differences in the use of the robot and virtual agent.
Candace L. Sidner, Timothy W. Bickmore, Bahador Nooraie, Charles Rich, Lazlo Ring, Mahni Shayganfar, Laura Pfeifer Vardoulakis
ACM Trans. Interact. Intell. Syst.1
2016 Impact of Affective Appraisal on Collaborative Goal Management: My Robot Shares My Worries
abstract
A collaborative robot needs to be able to regulate and manage shared goals during collaboration. Emotion has a crucial influence on this goal management process. In this paper, we provide a cost function that we use to choose the goal in the shared plan with the lowest cost value out of a set of alternative goals. This cost function is a) based on the goal attributes, b) with respect to the reverse appraisal of the perceived emotion, and c) the appraisal of the collaborative environment.
Mahni Shayganfar, Charles Rich, Candace L. Sidner
HRI3
2015 Interactive Hierarchical Task Learning from a Single Demonstration
abstract
We have developed learning and interaction algorithms to support a human teaching hierarchical task models to a robot using a single demonstration in the context of a mixed-initiative interaction with bi-directional communication. In particular, we have identified and implemented two important heuristics for suggesting task groupings based on the physical structure of the manipulated artifact and on the data flow between tasks. We have evaluated our algorithms with users in a simulated environment and shown both that the overall approach is usable and that the grouping suggestions significantly improve the learning and interaction.
Anahita Mohseni-Kabir, Charles Rich, Sonia Chernova, Candace L. Sidner
HRI4
2015 Automated Explanation of Research Informed Consent by Virtual Agents
Timothy W. Bickmore, Dina Utami, Candace L. Sidner, Lisa Quintiliani, Michael K. Paasche-Orlow
IVA4
2014 On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study
Morteza Behrooz, Charles Rich, Candace L. Sidner
IVA3
2013 Demonstration of an Always-On Companion for Isolated Older Adults
Candace L. Sidner, Timothy W. Bickmore, Charles Rich, Barbara Barry, Lazlo Ring, Morteza Behrooz, Mohammad Shayganfar
SIGDIAL Conference1
2012 A design methodology for expressing emotion on robot faces
abstract
We have developed a systematic methodology for designing emotional facial expressions for humanoid robots, especially those with limited degrees of freedom. The methodology is firmly grounded in the psychological literature on human static and dynamic emotional facial expressions. We demonstrate the methodology by applying it to a recent humanoid robot and evaluate the results, confirming that the observed confusion matrix agrees qualitatively with the predictions of the methodology. We also investigate how robot facial emotion recognition compares for dynamic versus static expressions.
Mohammad Shayganfar, Charles Rich, Candace L. Sidner
IROS3
2012 Using Collaborative Discourse Theory to Partially Automate Dialogue Tree Authoring
Charles Rich, Candace L. Sidner
IVA2
2012 Designing Relational Agents as Long Term Social Companions for Older Adults
Laura Pfeifer Vardoulakis, Lazlo Ring, Barbara Barry, Candace L. Sidner, Timothy W. Bickmore
IVA4
2011 Collaboration with an autonomous humanoid robot: a little gesture goes a long way
abstract
We report on an experiment in which a human collaborates with a small, autonomous, humanoid robotic toy. The experiment demonstrates that the robot's use of two simple gestures, namely orienting its head toward the addressee when it speaks and raising its arm in the direction of objects it refers to, significantly improve the human's perception of the robot's interaction skills and quality as a collaborator.
Kevin O'Brien, Joel Sutherland, Charles Rich, Candace L. Sidner
HRI4
2011 Modeling Nonverbal Behavior of a Virtual Counselor during Intimate Self-disclosure
Sin-Hwa Kang, Candace L. Sidner, Jonathan Gratch, Ron Artstein, Lixing Huang, Louis-Philippe Morency
IVA2
2011 Generating connection events for human-robot collaboration
abstract
We have developed and tested a reusable Robot Operating System (ROS) module that supports engagement between a human and a humanoid robot by generating appropriate directed gaze, mutual facial gaze, adjacency pair and backchannel connection events. The module implements policies for adding gaze and pointing gestures to referring phrases (including deictic and anaphoric references), performing end-of-turn gazes, responding to human-initiated connection events and maintaining engagement. The module also provides an abstract interface for receiving information from a collaboration manager using the Behavior Markup Language (BML) and exchanges information with our previously developed engagement recognition module.
Aaron Holroyd, Charles Rich, Candace L. Sidner, Brett Ponsleur
RO-MAN3
2011 A reusable framework for health counseling dialogue systems based on a behavioral medicine ontology
Timothy W. Bickmore, Daniel Schulman, Candace L. Sidner
J. Biomed. Informatics3
2010 Recognizing engagement in human-robot interaction
abstract
Based on a study of the engagement process between humans, we have developed and implemented an initial computational model for recognizing engagement between a human and a humanoid robot. Our model contains recognizers for four types of connection events involving gesture and speech: directed gaze, mutual facial gaze, conversational adjacency pairs and backchannels. To facilitate integrating and experimenting with our model in a broad range of robot architectures, we have packaged it as a node in the open-source Robot Operating System (ROS) framework. We have conducted a preliminary validation of our computational model and implementation in a simple human-robot pointing game.
Charles Rich, Brett Ponsleur, Aaron Holroyd, Candace L. Sidner
HRI4
2008 Generation of a fundamental data set for hard/soft information fusion
Marco A. Pravia, Ravi K. Prasanth, Pablo O. Arambel, Candace L. Sidner, Chee-Yee Chong
FUSION4
2007 Head gestures for perceptual interfaces: The role of context in improving recognition
Louis-Philippe Morency, Candace L. Sidner, Christopher Lee 0001, Trevor Darrell
Artif. Intell.2
2007 Introduction to the KBS Special Issue on Intelligent User Interfaces
Cécile Paris, Candace L. Sidner
Knowl. Based Syst.2
2006 The Role of Context in Head Gesture Recognition
Louis-Philippe Morency, Candace L. Sidner, Christopher Lee 0001, Trevor Darrell
AAAI2
2006 From the Programmer's Apprentice to Human-Robot Interaction: Thirty Years of Research on Human-Computer Collaboration
Charles Rich, Candace L. Sidner
AAAI2
2006 The effect of head-nod recognition in human-robot conversation
abstract
This paper reports on a study of human participants with a robot designed to participate in a collaborative conversation with a human. The purpose of the study was to investigate a particular kind of gestural feedback from human to the robot in these conversations: head nods. During these conversations, the robot recognized head nods from the human participant. The conversations between human and robot concern demonstrations of inventions created in a lab. We briefly discuss the robot hardware and architecture and then focus the paper on a study of the effects of understanding head nods in three different conditions. We conclude that conversation itself triggers head nods by people in human-robot conversations and that telling participants that the robot recognizes their nods as well as having the robot provide gestural feedback of its nod recognition is effective in producing more nods.
Candace L. Sidner, Christopher Lee 0001, Louis-Philippe Morency, Clifton Forlines
HRI1
2006 DiamondHelp: a new interaction design for networked home appliances
Charles Rich, Candace L. Sidner, Neal Lesh, Andrew Garland, Shane Booth, Markus Chimani
Pers. Ubiquitous Comput.2
2005 DiamondHelp: A Collaborative Task Guidance Framework for Complex Devices
Charles Rich, Candace L. Sidner, Neal Lesh, Andrew Garland, Shane Booth, Markus Chimani
AAAI2
2005 Contextual recognition of head gestures
abstract
Head pose and gesture offer several key conversational grounding cues and are used extensively in face-to-face interaction among people. We investigate how dialog context from an embodied conversational agent (ECA) can improve visual recognition of user gestures. We present a recognition framework which (1) extracts contextual features from an ECA's dialog manager, (2) computes a prediction of head nod and head shakes, and (3) integrates the contextual predictions with the visual observation of a vision-based head gesture recognizer. We found a subset of lexical, punctuation and timing features that are easily available in most ECA architectures and can be used to learn how to predict user feedback. Using a discriminative approach to contextual prediction and multi-modal integration, we were able to improve the performance of head gesture detection even when the topic of the test set was significantly different than the training set.
Louis-Philippe Morency, Candace L. Sidner, Christopher Lee 0001, Trevor Darrell
ICMI2
2005 Explorations in engagement for humans and robots
Candace L. Sidner, Christopher Lee 0001, Cory D. Kidd, Neal Lesh, Charles Rich
Artif. Intell.1
2004 Workshop on Social and Emotional Intelligence in Learning Environments
Claude Frasson, Kaska Porayska-Pomsta, Cristina Conati, Guy Gouardères, W. Lewis Johnson, Helen Pain, Elisabeth André, Timothy W. Bickmore, Paul Brna, Isabel Fernández de Castro, Stefano A. Cerri, Cleide Jane Costa, James C. Lester, Christine L. Lisetti, Stacy Marsella, Jack Mostow, Roger Nkambou, Magalie Ochs, Ana Paiva 0001, Fábio Paraguaçu, Natalie K. Person, Rosalind W. Picard, Candace L. Sidner, Angel de Vicente
Intelligent Tutoring Systems23
2004 Where to look: a study of human-robot engagement
abstract
This paper reports on a study of human subjects with a robot designed to mimic human conversational gaze behavior in collaborative conversation. The robot and the human subject together performed a demonstration of an invention created at our laboratory; the demonstration lasted 3 to 3.5 minutes. We briefly discuss the robot architecture and then focus the paper on a study of the effects of the robot operating in two different conditions. We offer some conclusions based on the study about the importance of engagement for 3D IUIs. We will present video clips of the subject interactions with the robot at the conference.
Candace L. Sidner, Cory D. Kidd, Christopher Lee 0001, Neal Lesh
IUI1
2003 Engagement rules for human-robot collaborative interactions
abstract
This paper reports on research on developing the ability for robots to engage with humans in a collaborative conversation for hosting activities. It defines the engagement process in collaborative conversation. The paper then presents the analysis of a study of human-human "look tracking" and discusses rules that allow a robot to track and fail to track humans so that engagement is maintained.
Candace L. Sidner, Christopher Lee 0001
SMC1
2002 Human - Robot Interaction: Engagement between Humans and Robots for Hosting Activities
abstract
To participate in conversations with people, robots must not only see and talk to people, but must also make use of the conventions of conversation and connection to their human counterparts. This paper reports on research on engagement in human-human interaction and applications to (non-autonomous) robots interacting with humans in hosting activities.
Candace L. Sidner, Myroslava O. Dzikovska
ICMI1
2002 Subset languages for conversing with collaborative interface agents
abstract
This paper reports on experiments with subjects who must learn to use a small artificially constructed subset language (of English) to interact with a conversational spoken language system. The subjects converse with a collaborative interface agent about tasks involving TV recording and schedule navigation. The subjects perform their tasks in two conditions, one with contextually appropriate help on what to say always available on the screen and those with only a help sheet that they request to see. Our experiments indicate that users can perform their tasks in either condition, but demonstrate limits in remembering the language in a subsequent session.
Candace L. Sidner, Clifton Forlines
INTERSPEECH1
2002 Collaborative Discourse Theory as a Foundation for Tutorial Dialogue
Jeff Rickel, Neal Lesh, Charles Rich, Candace L. Sidner, Abigail S. Gertner
Intelligent Tutoring Systems4
2002 Hosting activities: experience with and future directions for a robot agent host
abstract
This paper discusses hosting activities. Hosting activities are a general class of collaborative activity in which an agent provides guidance in the form of information, entertainment, education or other services in the user's environment (which may be an artificial or the natural world) and may also request that the human user undertake actions to support the fulfillment of those services. This paper reports on experience in building a robot agent for hosting activities, both the architecture and applications being used. The paper then turns to a range of issues to be addressed in creating hosting agents, especially robotic ones. The issues include the tasks and capabilities needed for hosting agents, and social relations, especially human trust of agent hosts. Lastly the paper proposes a new evaluation metric for hosting agents.
Candace L. Sidner, Myroslava O. Dzikovska
IUI1
2001 Non-Verbal Cues for Discourse Structure
abstract
This paper addresses the issue of designing embodied conversational agents that exhibit appropriate posture shifts during dialogues with human users. Previous research has noted the importance of hand gestures, eye gaze and head nods in conversations between embodied agents and humans. We present an analysis of human monologues and dialogues that suggests that postural shifts can be predicted as a function of discourse state in monologues, and discourse and conversation state in dialogues. On the basis of these findings, we have implemented an embodied conversational agent that uses Collagen in such a way as to generate postural shifts.
Justine Cassell, Yukiko I. Nakano, Timothy W. Bickmore, Candace L. Sidner, Charles Rich
ACL4
2001 Incorporating tutorial strategies into an intelligent assistant
abstract
Computer tutors and intelligent software assistants have traditionally been thought of as different kinds of systems. However tutors and assistants share many properties. We have incorporated tutorial strategies into an intelligent assistant based on the COLLAGEN architecture. We are working on an agent, named Triton, which teaches and helps users with the graphical user interface of an air travel planning system. We found that the collaborative model underlying COLLAGEN is an excellent foundation for both an assistant and a tutor, and that both modes of interaction can be implemented in the same system with different parameter settings.
Jim R. Davies, Abigail S. Gertner, Neal Lesh, Charles Rich, Candace L. Sidner, Jeff Rickel
IUI5
1999 Collaborative, Spoken-Language Interface Agents
abstract
No abstract available.
Candace L. Sidner, Daniel M. Coffman
IUI1
1998 Speech Research: Near and Not-so-near Results and What They Might Mean for IUI (Panel)
abstract
No abstract available.
Candace L. Sidner, Alex Acero, Janet E. Cahn, Julia Hirschberg, Salim Roukos
IUI1
1998 COLLAGEN: A Collaboration Manager for Software Interface Agents
Charles Rich, Candace L. Sidner
User Model. User Adapt. Interact.2
1997 Segmented Interaction History in a Collaborative Interface Agent
abstract
We have developed an application-independent toolkit, called Collagen, based on the SharedPlan theory of collaborative discourse, in which interaction histories are hierarchically structured according to a user´s goals and intentions. We have used Collagen to implement an example collaborative interface agent with discourse processing, but not natural language understanding. In this paper, we concentrate on how a segmented interaction history supports user orientation, intelligent assistance, and transformations, such as returning to earlier points in the problem solving process and replaying segments in a new context. Superseded by TR97-21.
Charles Rich, Candace L. Sidner
IUI2
1997 TeleNotes: Managing Lightweight Interactions in the Desktop
abstract
Communication theories and technology have tended to focus on extended, formal meetings and have neglected a prevalent and vital form of workplace communication—namely, lightweight communication. Unlike formal, extended meetings, lightweight interaction is brief, informal, unplanned, and intermittent. We analyze naturalistic data from a study of work-place communication and derive five design criteria for lightweight interaction systems. These criteria require that systems for lightweight interaction support conversational tracking, rapid connection , the ability to leave a message, context management, and shared real-time objects . Using these criteria, we evaluate existing interpersonal communications technologies. We then describe an implementation of a system (TeleNotes) that is designed to support lightweight interaction by meeting these criteria. The interface metaphor allows communications to be based around desktop objects, resembling “sticky notes.” These objects are also organized into “desktop piles” to support conversational threads and provide mechanisms for initiating real-time audio, video, and application sharing. We conducted informal user testing of several system prototypes. Based on our findings, outstanding issues concerning theory and systems design for communication systems are outlined—in particular, with regard to the issue of managing conversations over time.
Steve Whittaker 0001, Jerry Swanson, Jakov Kucan, Candace L. Sidner
ACM Trans. Comput. Hum. Interact.4
1996 Email Overload: Exploring Personal Information Management of Email
abstract
Article Free Access Share on Email overload: exploring personal information management of email Authors: Steve Whittaker Lotus Development Corp. Lotus Development Corp.View Profile , Candace Sidner Lotus Development Corp. Lotus Development Corp.View Profile Authors Info & Claims CHI '96: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsApril 1996 Pages 276–283https://doi.org/10.1145/238386.238530Published:13 April 1996Publication History 498citation11,623DownloadsMetricsTotal Citations498Total Downloads11,623Last 12 Months957Last 6 weeks131 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteView all FormatsPDF
Steve Whittaker 0001, Candace L. Sidner
CHI2
1996 Adding a Collaborative Agent to Graphical User Interfaces
abstract
Article Adding a collaborative agent to graphical user interfaces Share on Authors: Charles Rich Mitsubishi Electric MERL, 201 Broadway, Cambridge, MA Mitsubishi Electric MERL, 201 Broadway, Cambridge, MAView Profile , Candace L. Sidner Lotus Development Corporation, One Rogers Street, Cambridge, MA Lotus Development Corporation, One Rogers Street, Cambridge, MAView Profile Authors Info & Claims UIST '96: Proceedings of the 9th annual ACM symposium on User interface software and technologyNovember 1996 Pages 21–30https://doi.org/10.1145/237091.237094Online:01 November 1996Publication History 14citation548DownloadsMetricsTotal Citations14Total Downloads548Last 12 Months16Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Charles Rich, Candace L. Sidner
ACM Symposium on User Interface Software and Technology2
1994 An Artificial Discourse Language for Collaborative Negotiation
Candace L. Sidner
AAAI1
1994 Negotiation in collaborative activity: a discourse analysis
Candace L. Sidner
Knowl. Based Syst.1
1990 Models of Plans to Support Communication: An Initial Report
Karen E. Lochbaum, Barbara J. Grosz, Candace L. Sidner
AAAI3
1986 Attention, Intentions, and the Structure of Discourse
Barbara J. Grosz, Candace L. Sidner
Comput. Linguistics2
1985 Discourse Structure and the Proper Treatment of Interruptions
Barbara J. Grosz, Candace L. Sidner
IJCAI2
1985 Plan parsing for intended response recognition in discourse
abstract
In a discourse the hearer must recognize the response intended by the speaker. To perform this recognition, the hearer must ascertain what plans the speaker is undertaking and how the utterances in the discourse further that plan. To do so, the hearer can parse the initial intentions (recoverable from the utterance) and recognize the plans the speaker has in mind and intends the hearer to know about. This paper reports on a theory of parsing the intentions in discourse. It also discusses the role of another aspect of discourse, discourse markers, that are valuable to intended response recognition.
Candace L. Sidner
Comput. Intell.1
1981 Recognizing Intended Meaning and Speakers' Plans
Candace L. Sidner, David J. Israel
IJCAI1
1981 Focusing for Interpretation of Pronouns
Candace L. Sidner
Am. J. Comput. Linguistics1
1979 The Role of Focussing in Interpretation of Pronouns
abstract
No abstract available.
Candace L. Sidner
ACL1