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John Lasseter 0001

dblp:85/6646-1 · also John Alan Lasseter · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 1987
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › visual computing education
computer graphics education
0.011987
Principles of traditional animation applied to 3D computer animation · SIGGRAPH 1987

Methods — techniques the papers use, named apart from their topics

2d hand drawn animation principles · 0.0
YearPublicationVenuePosition
1987 Principles of traditional animation applied to 3D computer animation
abstract
This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.
John Lasseter 0001
SIGGRAPH1