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King To Ng

dblp:85/6673 · DBLP profile ↗
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18ranked-venue papers
7as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 16 · 7 first-authorSystems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Image and video coding · 46% Rendering · 46% Virtual and augmented reality · 8%
Computer networks
2 papers
Cellular and mobile networks · 67% Transport protocols and congestion control · 33%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.222012
A Multi-Camera Approach to Image-Based Rendering and 3-D/Multiview Display of Ancient Chinese Artifacts · IEEE Trans. Multim. 2012
A virtual reality system using the concentric mosaic: construction, rendering, and data compression · IEEE Trans. Multim. 2005
Image and video coding
light field compression
0.112012
A Multi-Camera Approach to Image-Based Rendering and 3-D/Multiview Display of Ancient Chinese Artifacts · IEEE Trans. Multim. 2012
Image and video coding › video compression
low bit-rate video coding
0.122001
Portrait video phone · ACM Multimedia 2001
Portrait video phone · ACM Multimedia 2001
Rendering › image-based rendering
concentric mosaics
0.112005
A virtual reality system using the concentric mosaic: construction, rendering, and data compression · IEEE Trans. Multim. 2005
Virtual and augmented reality
3d display
0.012012
A Multi-Camera Approach to Image-Based Rendering and 3-D/Multiview Display of Ancient Chinese Artifacts · IEEE Trans. Multim. 2012
Image and video coding
image compression
0.012005
A virtual reality system using the concentric mosaic: construction, rendering, and data compression · IEEE Trans. Multim. 2005
Cellular and mobile networks › mobile networks
GSM
0.012001
Portrait video phone · ACM Multimedia 2001
Transport protocols and congestion control › real-time communication
video telephony
0.012001
Portrait video phone · ACM Multimedia 2001

Methods — techniques the papers use, named apart from their topics

shape morphing · 0.1segmentation · 0.1depth estimation · 0.1temporal correlation analysis · 0.1portrait video codec · 0.1outline feature extraction · 0.1nonlinear filter bank · 0.1MPEG-like compression · 0.1
YearPublicationVenuePosition
2013 A new multi-view articulated human motion tracking algorithm with improved silhouette extraction and view adaptive fusion
abstract
This paper proposes a new articulated human motion tracking and pose estimation algorithm using an improved silhouette extraction method with view adaptive fusion. It is developed around the baseline algorithm in HumanEva, which uses the Annealed Particle Filter (APF). Shadow detection and removal and a level-set method are employed to achieve better silhouette extraction. An adaptive view fusion approach is also proposed to improve the matching between the human 3D model and the observations. Experimental results show that the proposed approach has considerably better performance than the baseline algorithm in the HumanEva dataset, due to better shadow handling and data fusion of multiple views.
Zhong Liu 0004, King To Ng, S. C. Chan 0001
ISCAS2
2012 A Multi-Camera Approach to Image-Based Rendering and 3-D/Multiview Display of Ancient Chinese Artifacts
abstract
This paper proposes an image-based approach for the capturing, rendering and display of ancient Chinese artifacts for cultural heritage preservation. A multiple-camera circular array is proposed to record images of the artifacts, which forms a simplified circular light field (SCLF). A systematic image-based approach and associate algorithms such as segmentation, depth estimation and shape morphing are developed for rendering new views of the Chinese artifacts. An object-based compression scheme is also proposed to reduce the data size for storage and transmission of the texture, depth maps and alpha maps associated with the object-based circular light field. Spatial redundancies among the various images are exploited to improve the coding performance, while avoiding excessive complexity in selective decoding of the light field to support fast rendering speed. To allow the Chinese artifacts to be viewed over the internet, scalable prioritized transmission and rendering schemes of the SCLF with low latency were also developed. The multiple views so synthesized enable the ancient artifacts to be displayed in 3-D/multi-view displays. Several collections from the University Museum and Art Gallery at The University of Hong Kong were captured and excellent rendering results are obtained.
King To Ng, Chong Wang 0001, S. C. Chan 0001, Harry Shum
IEEE Trans. Multim.1
2010 Image-based rendering of ancient Chinese artifacts for multi-view displays - a multi-camera approach
abstract
Image-based rendering (IBR) is an emerging and promising technology for photo-realistic rendering of scenes and objects from a collection of densely sampled images and videos. This paper proposes an image-based approach to the rendering and multi-view display of ancient Chinese artifacts for cultural heritage preservation. A multiple-camera circular array was constructed to record images of the artifacts. Novel techniques for segmenting and rendering new views of the artifacts from the sampled images are developed. The multiple views so synthesized enable the ancient artifacts to be displayed in modern multi-view displays and conventional stereo systems. Several collections from the University Museum and Art Gallery at the University of Hong Kong are captured and excellent rendering results are obtained.
King To Ng, S. C. Chan 0001, Harry Shum
ISCAS2
2010 Object-Based Coding for Plenoptic Videos
abstract
A new object-based coding system for a class of dynamic image-based representations called plenoptic videos (PVs) is proposed. PVs are simplified dynamic light fields, where the videos are taken at regularly spaced locations along line segments instead of a 2-D plane. In the proposed object-based approach, objects at different depth values are segmented to improve the rendering quality. By encoding PVs at the object level, desirable functionalities such as scalability of contents, error resilience, and interactivity with an individual image-based rendering (IBR) object can be achieved. Besides supporting the coding of texture and binary shape maps for IBR objects with arbitrary shapes, the proposed system also supports the coding of grayscale alpha maps as well as depth maps (geometry information) to respectively facilitate the matting and rendering of the IBR objects. Both temporal and spatial redundancies among the streams in the PV are exploited to improve the coding performance, while avoiding excessive complexity in selective decoding of PVs to support fast rendering speed. Advanced spatial/temporal prediction methods such as global disparity-compensated prediction, as well as direct prediction and its extensions are developed. The bit allocation and rate control scheme employing a new convex optimization-based approach are also introduced. Experimental results show that considerable improvements in coding performance are obtained for both synthetic and real scenes, while supporting the stated object-based functionalities.
King To Ng, S. C. Chan 0001, Harry Shum
IEEE Trans. Circuits Syst. Video Technol.1
2009 An Object-Based Approach to Image/Video-Based Synthesis and Processing for 3-D and Multiview Televisions
abstract
This paper proposes an object-based approach to a class of dynamic image-based representations called ldquoplenoptic videos,rdquo where the plenoptic video sequences are segmented into image-based rendering (IBR) objects each with its image sequence, depth map, and other relevant information such as shape and alpha information. This allows desirable functionalities such as scalability of contents, error resilience, and interactivity with individual IBR objects to be supported. Moreover, the rendering quality in scenes with large depth variations can also be improved considerably. A portable capturing system consisting of two linear camera arrays was developed to verify the proposed approach. An important step in the object-based approach is to segment the objects in video streams into layers or IBR objects. To reduce the time for segmenting plenoptic videos under the semiautomatic technique, a new object tracking method based on the level-set method is proposed. Due to possible segmentation errors around object boundaries, natural matting with Bayesian approach is also incorporated into our system. Furthermore, extensions of conventional image processing algorithms to these IBR objects are studied and illustrated with examples. Experimental results are given to illustrate the efficiency of the tracking, matting, rendering, and processing algorithms under the proposed object-based framework.
S. C. Chan 0001, Zhi-Feng Gan, King To Ng, Ka-Leung Ho, Harry Shum
IEEE Trans. Circuits Syst. Video Technol.3
2005 On object-based compression for a class of dynamic image-based representations
abstract
An object-based compression scheme for a class of dynamic image-based representations called "plenoptic videos" (PVs) is studied in this paper. PVs are simplified dynamic light fields in which the videos are taken at regularly spaced locations along a line segment instead of a 2-D plane. To improve the rendering quality in scenes with large depth variations and support the functionalities at the object level for rendering, an object-based compression scheme is employed for the coding of PVs. Besides texture and shape information, the compression of geometry information in the form of depth maps is also supported. The proposed compression scheme exploits both the temporal and spatial redundancy among video object streams in the PV to achieve higher compression efficiency. Experimental results show that considerable improvements in coding performance are obtained for both synthetic and real scenes. Moreover, object-based functionalities such as rendering individual image-based objects are also illustrated.
King To Ng, S. C. Chan 0001, Harry Shum
ICIP (3)2
2005 The plenoptic video
abstract
This paper presents a system for capturing and rendering a dynamic image-based representation called the plenoptic video. It is a simplified light field for dynamic environments, where user viewpoints are constrained to the camera plane of a linear array of video cameras. Important issues such as multiple camera calibration, real-time compression, decompression and rendering are addressed. The system consists of a camera array of eight Sony CCX-Z11 CCD cameras and eight Pentium 4 1.8-GHz computers connected together through a 100 Base-T local area network. It is possible to perform software-assisted real-time MPEG-2 compression at a resolution of (720/spl times/480). Using selective transmission, we are able to stream continuously plenoptic video with (256/spl times/256) resolution at a rate of 15 f/s over the network. For rendering from raw data on the hard disk, real-time rendering can be achieved with a resolution of (720/spl times/480) and a rate of 15 f/s. A new compression algorithm using both temporal and spatial predictions is also proposed for the efficient compression of the plenoptic videos. Experimental results demonstrate the usefulness of the proposed parallel processing based system in capturing and rendering high-quality dynamic image-based representations using off-the-shelf equipment, and its potential applications in visualization and immersive television systems.
S. C. Chan 0001, King To Ng, Zhi-Feng Gan, Kin-Lok Chan, Harry Shum
IEEE Trans. Circuits Syst. Video Technol.2
2005 Data compression and transmission aspects of panoramic videos
King To Ng, S. C. Chan 0001, Harry Shum
IEEE Trans. Circuits Syst. Video Technol.1
2005 A virtual reality system using the concentric mosaic: construction, rendering, and data compression
abstract
This paper proposes a new image-based rendering (IBR) technique called "concentric mosaic" for virtual reality applications. IBR using the plenoptic function is an efficient technique for rendering new views of a scene from a collection of sample images previously captured. It provides much better image quality and lower computational requirement for rendering than conventional three-dimensional (3-D) model-building approaches. The concentric mosaic is a 3-D plenoptic function with viewpoints constrained on a plane. Compared with other more sophisticated four-dimensional plenoptic functions such as the light field and the lumigraph, the file size of a concentric mosaic is much smaller. In contrast to a panorama, the concentric mosaic allows users to move freely in a circular region and observe significant parallax and lighting changes without recovering the geometric and photometric scene models. The rendering of concentric mosaics is very efficient, and involves the reordering and interpolating of previously captured slit images in the concentric mosaic. It typically consists of hundreds of high-resolution images which consume a significant amount of storage and bandwidth for transmission. An MPEG-like compression algorithm is therefore proposed in this paper taking into account the access patterns and redundancy of the mosaic images. The compression algorithms of two equivalent representations of the concentric mosaic, namely the multiperspective panoramas and the normal setup sequence, are investigated. A multiresolution representation of concentric mosaics using a nonlinear filter bank is also proposed.
Harry Shum, King To Ng, S. C. Chan 0001
IEEE Trans. Multim.2
2004 On the rendering and post-processing of simplified dynamic light fields with depth information
abstract
This paper studies the rendering and post-processing of a dynamic image-based representation called the simplified dynamic light fields (SDLF) (or plenoptic videos) with depth information. The user viewpoints are limited to a camera line to simplify the capturing and compression processes. By associating each image pixel with its depth value, methods for improving the rendering quality and detecting occlusions are proposed. Due to the limited sampling at depth discontinuities, adaptive lowpass filtering is applied to the detected occluded regions near object boundaries in order to suppress the aliasing artifacts. Rendering results using computer-generated images show that considerable improvement in rendering quality even for dynamic scenes with large depth variations.
Zhi-Feng Gan, S. C. Chan 0001, King To Ng, Kin-Lok Chan, Harry Shum
ICASSP (3)3
2003 The compression of simplified dynamic light fields
abstract
This paper studies the compression of a dynamic image-based rendering (IBR) representation called simplified dynamic light fields (SDLF). It is obtained by constraining the viewpoints in a dynamic environment along a line instead of a 2D plane. The SDLFs have a dimensionality of four, which considerably simplifies their capture and data compression. A new coding algorithm for SDLFs using a modified MPEG-2 algorithm is proposed. It employs both temporal and spatial predictions from the reference video streams to explore better the redundancy among the light field images. Experimental results, using a synthetic SDLF, show that the proposed compression scheme offers a 2 dB improvement in PSNR over a similar coding scheme using only temporal prediction.
S. C. Chan 0001, King To Ng, Zhi-Feng Gan, Kin-Lok Chan, Harry Shum
ICASSP (3)2
2002 The application of nonlinear filter banks to efficient rendering and progressive transmission of light fields
abstract
This paper studies the application of perfect reconstruction nonlinear filter banks (NFB) to the efficient rendering and progressive transmission of light fields. The reference pictures in the conventional disparity-compensated prediction encoder are decomposed using the NFB to reduce the amount of main memory needed to support fast rendering. The NFB has very low arithmetic complexity for reconstruction and small filter support which considerably simplifies the random access operations. It can also be applied to the predicted light field images to support progressive transmission. Different prediction and reconstruction strategies are also investigated to achieve different tradeoffs between memory requirement and decoding speed.
King To Ng, S. C. Chan 0001, Harry Shum
ICIP (2)1
2001 Scalable coding and progressive transmission of concentric mosaic using nonlinear filter banks
abstract
This paper studies the scalable coding and progressive transmission of concentric mosaic to support interactive applications over a LAN or the Internet. Concentric mosaic is an effective 3D image based representation of a static scene. A typical concentric mosaic might consist of thousands of images, which poses significant problem in digital storage and transmission. A new multiresolution decomposition for supporting progressive transmission of a concentric mosaic is proposed. Instead of using the popular 9/7 wavelet filterbank, a nonlinear perfect reconstruction filter bank with lower arithmetic complexity is employed. It also considerably simplifies the random access operation of the slit images during rendering. By encoding the subband signals into different layers, a scalable compressed bit stream of the concentric mosaic is obtained. Therefore, progressive transmission of concentric mosaic, using a combination of these layers, to support devices with different capabilities become possible.
King To Ng, S. C. Chan 0001, Heung-Yeung Shun
ICIP (2)1
2001 On the data compression and transmission aspects of panoramic video
abstract
This paper proposes efficient data compression and transmission techniques for panoramic video. Panoramic videos have been used as a means for representing dynamic scenes or paths along a static environment. They allow the user to change viewpoints interactively at a point in time or space. High-resolution panoramic videos, while desirable, consume a significant amount of storage and bandwidth for transmission, and make real-time decoding very compute-intensive. A high performance MPEG-like compression algorithm, which takes into account the random access requirements and the redundancies of the panoramic video, is presented. The transmission aspects of panoramic video over cable network, LAN and Internet are also briefly discussed.
King To Ng, S. C. Chan 0001, Harry Shum, Sing-Bing Kong
ICIP (2)1
2001 Portrait video phone
abstract
The rapid development of wired and wireless networks tremendouslyfacilitates communications between people. However, most of thecurrent wireless networks still work in low bandwidths, and mobiledevices still suffer from weak computational power, short batterylifetime and limited display capability. We developed a very lowbit-rate bi-level video coding technique, which can be used invideo communications almost anywhere, anytime on any device. Thespirit of this method is that rather than giving highest priorityto the basic colors of an image as in conventional DCT-basedcompression methods, we give preference to the outline features ofscenes when we have limited bandwidths. These features can berepresented by bi-level image sequences that are converted fromgray-scale image sequences. By analyzing the temporal correlationbetween successive frames and flexibilities in the scenepresentation using bi-level images, we achieve very high ratioswith our bi-level video compression scheme. Experiments show thatin low bandwidths, our method provides clearer shape, smoothermotion, shorter initial latency and much cheaper computational costthan do DCT-based methods. Our method is especially suitable forsmall mobile devices such as handheld PCs, palm-size PCs and mobilephones that possess small display screens and light computationalpower, and work in low bandwidth wireless networks. We have builtPC and Pocket PC versions of bi-level video phone systems, whichtypically provide QCIF-size video with a frame rate of 5-15 fps fora 9.6 Kbps bandwidth.
Jiang Li 0008, Keman Yu, Harry Shum, Jizheng Xu, Hanning Zhou, King To Ng, Kaibo Wang
ACM Multimedia8
2001 Portrait video phone
abstract
As the Internet and wirless networks are developed rapidly, the demand of communicating anywhere, anytime on any device emerges. However, most of the current wireless networks still work in low bandwidths, and mobile devices still suffer from weak computational power, short battery lifetime and limited display capability. We developed portrait video phone systems that can run on Pcs and Pocket Pcs at very low bit rates through the Internet. The core technology that portrait video phones employ is the so-called portrait video (or bi-level video) codec. Portrait video codec first converts a full-color video into a black/white image sequence and then compresses it into a black/white portrait-like video. Portrait video processes clearer shape, smoother motion, shorter initial latency, and cheaper computational cost than MPEG2, MPEG4 and H.263 for low bandwidths. Typically the portrait video phone provides QCIF-size video with a frame rate of 5-15 fps for a 9.6 Kbps video bandwidth. The portrait video is so small that it can even be transmitted through an HTTP proxy as text. Experiments show that the portrait video phones work well on ordinary GSM wireless telecommunication networks.
Jiang Li 0008, Keman Yu, Hanning Zhou, Jizheng Xu, King To Ng, Kaibo Wang, Harry Shum
ACM Multimedia7
2000 Virtual Reality Using the Concentric Mosaic: Construction, Rendering and Data Compression
abstract
This paper proposes a new image based rendering technique called concentric mosaic for virtual reality applications. It is constructed by capturing vertical slit images when a camera is moving around a set of concentric circles. Concentric mosaic allows the user to move freely in a circular region and observe significant parallax and lighting changes without recovering the geometric and photometric scene model. The rendering of concentric mosaic is very efficient, which amounts to reordering and interpolating of previously captured slit images in the concentric mosaic. Concentric mosaic typically consists of hundreds of high-resolution images, which consumes significant amount of storage and bandwidth for transmission. An MPEG-like compression algorithm is therefore proposed taking advantages of the access patterns and redundancies of the mosaic images. Experimental results show that real-time reconstruction of novel views with good image quality can be achieved in a Pentium II 300 MHz PC.
Harry Shum, King To Ng, S. C. Chan 0001
ICIP2
1996 Buffer control algorithm for low bit-rate video compression
abstract
In this paper, a new buffer control algorithm for motion-compensated hybrid DPCM/DCT coding (like H.261 and MPEG-1 I pictures) is presented. The algorithm uses the bit allocation algorithm to determine the quantization scale factor of each macroblock under a given target bit rate. An important advantage of the algorithm is that it has precise control of the buffer and avoids buffer overflow events which is a severe problem in low bit rate video coders. Furthermore, the coder is able to allocate bits to the picture as a whole, resulting in better rate-distortion trade-off. Simulation results show that the H.261 coder, using the proposed algorithm, can achieve a higher PSNR and better visual quality than a codec using a conventional buffer control algorithm.
King To Ng, S. C. Chan 0001, Tung-Sang Ng
ICIP (1)1