Olivier Chassot

dblp:85/6830 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 56% Computer animation and physical simulation · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
collision detection
0.112007
Balanced Hierarchies for Collision Detection between Fracturing Objects · VR 2007
Computer animation and physical simulation
fracture simulation
0.112007
Balanced Hierarchies for Collision Detection between Fracturing Objects · VR 2007
Geometric modeling and processing › spatial data structures
bounding volume hierarchy
0.012007
Balanced Hierarchies for Collision Detection between Fracturing Objects · VR 2007

Methods — techniques the papers use, named apart from their topics

dynamic restructuring · 0.1balanced tree · 0.1
YearPublicationVenuePosition
2007 Balanced Hierarchies for Collision Detection between Fracturing Objects
abstract
The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) are a popular approach for accelerating collision detection, but they rarely see application in fracture simulations, due to the dynamic creation and deletion of geometric primitives. We propose the use of balanced trees for storing BVHs, as well as novel algorithms for dynamically restructuring them in the presence of progressive or instantaneous fracture. By paying a small loss of fitting quality compared with complete reconstruction, we achieve more than one order of magnitude speedup in the update of BVHs
Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, Markus Gross 0001
VR2